Default map and format from clang-format

This commit is contained in:
Stefan Stefanov 2023-11-11 15:54:42 +02:00
parent 6d90e7338a
commit dc36454609
8 changed files with 15 additions and 19 deletions

View file

@ -163,7 +163,7 @@ CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
bAuthorizeAutomaticWidgetVariableCreation=False bAuthorizeAutomaticWidgetVariableCreation=False
[/Script/EngineSettings.GameMapsSettings] [/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Engine/Maps/Templates/OpenWorld.OpenWorld EditorStartupMap=/Game/Levels/Main.Main
LocalMapOptions= LocalMapOptions=
TransitionMap=None TransitionMap=None
bUseSplitscreen=False bUseSplitscreen=False
@ -172,7 +172,7 @@ ThreePlayerSplitscreenLayout=FavorTop
FourPlayerSplitscreenLayout=Grid FourPlayerSplitscreenLayout=Grid
bOffsetPlayerGamepadIds=False bOffsetPlayerGamepadIds=False
GameInstanceClass=/Script/Engine.GameInstance GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Engine/Maps/Templates/OpenWorld.OpenWorld GameDefaultMap=/Game/Levels/Main.Main
ServerDefaultMap=/Engine/Maps/Entry.Entry ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Script/Engine.GameModeBase GlobalDefaultGameMode=/Script/Engine.GameModeBase
GlobalDefaultServerGameMode=None GlobalDefaultServerGameMode=None

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@ -1,7 +1,6 @@
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool; using UnrealBuildTool;
using System.Collections.Generic;
public class minicookTarget : TargetRules public class minicookTarget : TargetRules
{ {
@ -10,6 +9,6 @@ public class minicookTarget : TargetRules
Type = TargetType.Game; Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2; DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "minicook" } ); ExtraModuleNames.AddRange(new[] {"minicook"});
} }
} }

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@ -8,7 +8,7 @@ public class minicook : ModuleRules
{ {
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); PublicDependencyModuleNames.AddRange(new[] {"Core", "CoreUObject", "Engine", "InputCore"});
PrivateDependencyModuleNames.AddRange(new string[] { }); PrivateDependencyModuleNames.AddRange(new string[] { });

View file

@ -3,4 +3,4 @@
#include "minicook.h" #include "minicook.h"
#include "Modules/ModuleManager.h" #include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, minicook, "minicook" ); IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultGameModuleImpl, minicook, "minicook");

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@ -3,4 +3,3 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"

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@ -2,4 +2,3 @@
#include "minicookGameModeBase.h" #include "minicookGameModeBase.h"

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@ -1,7 +1,6 @@
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool; using UnrealBuildTool;
using System.Collections.Generic;
public class minicookEditorTarget : TargetRules public class minicookEditorTarget : TargetRules
{ {
@ -10,6 +9,6 @@ public class minicookEditorTarget : TargetRules
Type = TargetType.Editor; Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2; DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "minicook" } ); ExtraModuleNames.AddRange(new[] {"minicook"});
} }
} }