init project and create clean level
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47
.clang-format
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47
.clang-format
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---
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Language: Cpp
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BasedOnStyle: LLVM
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AccessModifierOffset: -2
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AlignConsecutiveAssignments: false
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AlignConsecutiveDeclarations: false
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AfterUnion: true
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AfterExternBlock: false
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BeforeElse: true
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BeforeLambdaBody: true
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BeforeWhile: true
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SplitEmptyFunction: true
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SplitEmptyRecord: true
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SplitEmptyNamespace: true
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BreakBeforeBraces: Custom
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BreakConstructorInitializers: AfterColon
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||||
ColumnLimit: 120
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IncludeCategories:
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||||
- Regex: '^<.*'
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Priority: 1
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- Regex: '^".*'
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Priority: 2
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- Regex: '.*'
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Priority: 3
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||||
IncludeIsMainRegex: '([-_](test|unittest))?$'
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IndentCaseBlocks: true
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IndentWidth: 2
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MacroBlockBegin: ''
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MacroBlockEnd: ''
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MaxEmptyLinesToKeep: 2
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NamespaceIndentation: All
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SpacesInAngles: false
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TabWidth: 2
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UseTab: Always
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...
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81
.gitignore
vendored
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81
.gitignore
vendored
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# ---> UnrealEngine
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# Visual Studio 2015 user specific files
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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||||
|
||||
# Precompiled Headers
|
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*.gch
|
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*.pch
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||||
|
||||
# Compiled Dynamic libraries
|
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*.so
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*.dylib
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*.dll
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||||
|
||||
# Fortran module files
|
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*.mod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
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*.la
|
||||
*.a
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||||
*.lib
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||||
|
||||
# Executables
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*.exe
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*.out
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*.app
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*.ipa
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||||
|
||||
# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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||||
*.sdf
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||||
*.VC.db
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||||
*.VC.opendb
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||||
*.sln.DotSettings.user
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|
||||
# Precompiled Assets
|
||||
SourceArt/**/*.png
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SourceArt/**/*.tga
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||||
|
||||
# Binary Files
|
||||
Binaries/*
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Plugins/*/Binaries/*
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||||
|
||||
# Builds
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Build/*
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||||
|
||||
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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||||
|
||||
# Don't ignore icon files in Build
|
||||
!Build/**/*.ico
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||||
|
||||
# Built data for maps
|
||||
*_BuiltData.uasset
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||||
|
||||
# Configuration files generated by the Editor
|
||||
Saved/*
|
||||
|
||||
# Compiled source files for the engine to use
|
||||
Intermediate/*
|
||||
Plugins/*/Intermediate/*
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||||
|
||||
# Cache files for the editor to use
|
||||
DerivedDataCache/*
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||||
|
||||
.vscode/*
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||||
*.code-workspace
|
||||
.idea/
|
||||
.vsconfig
|
||||
0
Config/DefaultEditor.ini
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0
Config/DefaultEditor.ini
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196
Config/DefaultEngine.ini
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196
Config/DefaultEngine.ini
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@ -0,0 +1,196 @@
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[Audio]
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UseAudioMixer=True
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|
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Mobile
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AppliedTargetedHardwareClass=Mobile
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DefaultGraphicsPerformance=Scalable
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||||
AppliedDefaultGraphicsPerformance=Scalable
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||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||
!D3D12TargetedShaderFormats=ClearArray
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+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.Nanite.ProjectEnabled = false
|
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r.Nanite = 0
|
||||
r.Mobile.ShadingPath=0
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||||
r.Mobile.SupportGPUScene=False
|
||||
r.Mobile.AntiAliasing=1
|
||||
r.Mobile.FloatPrecisionMode=0
|
||||
r.Mobile.AllowDitheredLODTransition=False
|
||||
r.Mobile.VirtualTextures=False
|
||||
r.DiscardUnusedQuality=False
|
||||
r.Shaders.CompressionFormat=2
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r.AllowOcclusionQueries=True
|
||||
r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
|
||||
r.MinScreenRadiusForCSMDepth=0.010000
|
||||
r.PrecomputedVisibilityWarning=False
|
||||
r.TextureStreaming=True
|
||||
Compat.UseDXT5NormalMaps=False
|
||||
r.VirtualTextures=False
|
||||
r.VT.EnableAutoImport=True
|
||||
r.VirtualTexturedLightmaps=False
|
||||
r.VT.AnisotropicFiltering=False
|
||||
bEnableVirtualTextureOpacityMask=False
|
||||
r.VT.TileSize=128
|
||||
r.VT.TileBorderSize=4
|
||||
r.vt.FeedbackFactor=16
|
||||
WorkingColorSpaceChoice=sRGB
|
||||
RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
|
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GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
|
||||
BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
|
||||
WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
|
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r.ClearCoatNormal=False
|
||||
r.DynamicGlobalIlluminationMethod=0
|
||||
r.ReflectionMethod=2
|
||||
r.ReflectionCaptureResolution=128
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
|
||||
r.Lumen.HardwareRayTracing=False
|
||||
r.Lumen.HardwareRayTracing.LightingMode=0
|
||||
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
|
||||
r.Lumen.TraceMeshSDFs=1
|
||||
r.Shadow.Virtual.Enable=0
|
||||
r.RayTracing=False
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||||
r.RayTracing.Shadows=False
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r.RayTracing.Skylight=False
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r.RayTracing.UseTextureLod=False
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r.PathTracing=True
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r.GenerateMeshDistanceFields=False
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r.DistanceFields.DefaultVoxelDensity=0.200000
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r.Nanite.ProjectEnabled=False
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r.AllowStaticLighting=True
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r.NormalMapsForStaticLighting=True
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r.ForwardShading=False
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r.VertexFoggingForOpaque=True
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||||
r.SeparateTranslucency=False
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r.TranslucentSortPolicy=0
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TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
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vr.VRS.HMDFixedFoveationLevel=0
|
||||
vr.VRS.HMDFixedFoveationDynamic=False
|
||||
r.CustomDepth=1
|
||||
r.CustomDepthTemporalAAJitter=True
|
||||
r.PostProcessing.PropagateAlpha=0
|
||||
r.DefaultFeature.Bloom=False
|
||||
r.DefaultFeature.AmbientOcclusion=False
|
||||
r.DefaultFeature.AmbientOcclusionStaticFraction=True
|
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r.DefaultFeature.AutoExposure=False
|
||||
r.DefaultFeature.AutoExposure.Method=0
|
||||
r.DefaultFeature.AutoExposure.Bias=1.000000
|
||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||
r.DefaultFeature.MotionBlur=False
|
||||
r.DefaultFeature.LensFlare=False
|
||||
r.TemporalAA.Upsampling=True
|
||||
r.AntiAliasingMethod=0
|
||||
r.MSAACount=4
|
||||
r.DefaultFeature.LightUnits=1
|
||||
r.DefaultBackBufferPixelFormat=4
|
||||
r.Shadow.UnbuiltPreviewInGame=True
|
||||
r.StencilForLODDither=False
|
||||
r.EarlyZPass=3
|
||||
r.EarlyZPassOnlyMaterialMasking=False
|
||||
r.Shadow.CSMCaching=False
|
||||
r.DBuffer=True
|
||||
r.ClearSceneMethod=1
|
||||
r.VelocityOutputPass=1
|
||||
r.Velocity.EnableVertexDeformation=2
|
||||
r.SelectiveBasePassOutputs=False
|
||||
bDefaultParticleCutouts=False
|
||||
fx.GPUSimulationTextureSizeX=1024
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fx.GPUSimulationTextureSizeY=1024
|
||||
r.AllowGlobalClipPlane=False
|
||||
r.GBufferFormat=1
|
||||
r.MorphTarget.Mode=True
|
||||
r.GPUCrashDebugging=False
|
||||
vr.InstancedStereo=False
|
||||
r.MobileHDR=True
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||||
vr.MobileMultiView=False
|
||||
r.Mobile.UseHWsRGBEncoding=False
|
||||
vr.RoundRobinOcclusion=False
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||||
r.MeshStreaming=False
|
||||
r.HeterogeneousVolumes=True
|
||||
r.WireframeCullThreshold=5.000000
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||||
r.SupportStationarySkylight=True
|
||||
r.SupportLowQualityLightmaps=True
|
||||
r.SupportPointLightWholeSceneShadows=True
|
||||
r.SupportSkyAtmosphere=True
|
||||
r.SupportSkyAtmosphereAffectsHeightFog=True
|
||||
r.SupportCloudShadowOnForwardLitTranslucent=False
|
||||
r.Shadow.TranslucentPerObject.ProjectEnabled=False
|
||||
r.Water.SingleLayerWater.SupportCloudShadow=False
|
||||
r.Substrate=False
|
||||
r.Substrate.OpaqueMaterialRoughRefraction=False
|
||||
r.Substrate.Debug.AdvancedVisualizationShaders=False
|
||||
r.Material.RoughDiffuse=False
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||||
r.Material.EnergyConservation=False
|
||||
r.OIT.SortedPixels=False
|
||||
r.SkinCache.CompileShaders=False
|
||||
r.SkinCache.SkipCompilingGPUSkinVF=False
|
||||
r.SkinCache.DefaultBehavior=1
|
||||
r.SkinCache.SceneMemoryLimitInMB=128.000000
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||||
r.Mobile.EnableStaticAndCSMShadowReceivers=True
|
||||
r.Mobile.EnableMovableLightCSMShaderCulling=True
|
||||
r.Mobile.Forward.EnableLocalLights=True
|
||||
r.Mobile.Forward.EnableClusteredReflections=False
|
||||
r.Mobile.EnableNoPrecomputedLightingCSMShader=False
|
||||
r.Mobile.AllowDistanceFieldShadows=True
|
||||
r.Mobile.AllowMovableDirectionalLights=True
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||||
r.Mobile.EnableMovableSpotlightsShadow=False
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||||
r.GPUSkin.Support16BitBoneIndex=False
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||||
r.GPUSkin.Limit2BoneInfluences=False
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||||
r.SupportDepthOnlyIndexBuffers=True
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||||
r.SupportReversedIndexBuffers=True
|
||||
r.Mobile.AmbientOcclusion=False
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||||
r.GPUSkin.UnlimitedBoneInfluences=False
|
||||
r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
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||||
DefaultBoneInfluenceLimit=(Default=0,PerPlatform=())
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||||
MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
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||||
r.Mobile.PlanarReflectionMode=0
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||||
r.Mobile.SupportsGen4TAA=True
|
||||
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
|
||||
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
|
||||
VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
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||||
VisualizeCalibrationCustomMaterialPath=None
|
||||
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
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||||
|
||||
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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||||
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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||||
|
||||
[/Script/Engine.UserInterfaceSettings]
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||||
bAuthorizeAutomaticWidgetVariableCreation=False
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
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||||
EditorStartupMap=/Engine/Maps/Templates/OpenWorld.OpenWorld
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||||
LocalMapOptions=
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||||
TransitionMap=None
|
||||
bUseSplitscreen=False
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||||
TwoPlayerSplitscreenLayout=Horizontal
|
||||
ThreePlayerSplitscreenLayout=FavorTop
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||||
FourPlayerSplitscreenLayout=Grid
|
||||
bOffsetPlayerGamepadIds=False
|
||||
GameInstanceClass=/Script/Engine.GameInstance
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||||
GameDefaultMap=/Engine/Maps/Templates/OpenWorld.OpenWorld
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||||
ServerDefaultMap=/Engine/Maps/Entry.Entry
|
||||
GlobalDefaultGameMode=/Script/Engine.GameModeBase
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||||
GlobalDefaultServerGameMode=None
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||||
|
||||
[/Script/Slate.SlateSettings]
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||||
bExplicitCanvasChildZOrder=True
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||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
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||||
bAllowNetworkConnection=True
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||||
SecurityToken=663475C0440FBE39727A96A003AD4EA8
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
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||||
bCompileAFSProject=False
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||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
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||||
2
Config/DefaultGame.ini
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2
Config/DefaultGame.ini
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=E73A0A09497CD35279A2BEB0ECBD3138
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86
Config/DefaultInput.ini
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86
Config/DefaultInput.ini
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[/Script/Engine.InputSettings]
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-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
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+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
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+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bEnableInputDeviceSubsystem=True
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bEnableDynamicComponentInputBinding=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
BIN
Content/Levels/Main.umap
Normal file
BIN
Content/Levels/Main.umap
Normal file
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Content/Levels/Main_HLOD0_Instancing.uasset
Normal file
BIN
Content/Levels/Main_HLOD0_Instancing.uasset
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32
Platforms/HoloLens/Config/HoloLensEngine.ini
Normal file
32
Platforms/HoloLens/Config/HoloLensEngine.ini
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
|
||||
|
||||
[/Script/HoloLensPlatformEditor.HoloLensTargetSettings]
|
||||
bBuildForEmulation=False
|
||||
bBuildForDevice=True
|
||||
bUseNameForLogo=True
|
||||
bBuildForRetailWindowsStore=False
|
||||
bAutoIncrementVersion=False
|
||||
bShouldCreateAppInstaller=False
|
||||
AppInstallerInstallationURL=
|
||||
HoursBetweenUpdateChecks=0
|
||||
bEnablePIXProfiling=False
|
||||
TileBackgroundColor=(B=64,G=0,R=0,A=255)
|
||||
SplashScreenBackgroundColor=(B=64,G=0,R=0,A=255)
|
||||
+PerCultureResources=(CultureId="",Strings=(PackageDisplayName="",PublisherDisplayName="",PackageDescription="",ApplicationDisplayName="",ApplicationDescription=""),Images=())
|
||||
TargetDeviceFamily=Windows.Holographic
|
||||
MinimumPlatformVersion=10.0.18362.0
|
||||
MaximumPlatformVersionTested=10.0.19041.0
|
||||
MaxTrianglesPerCubicMeter=500.000000
|
||||
SpatialMeshingVolumeSize=20.000000
|
||||
CompilerVersion=Default
|
||||
Windows10SDKVersion=10.0.18362.0
|
||||
+CapabilityList=internetClientServer
|
||||
+CapabilityList=privateNetworkClientServer
|
||||
+Uap2CapabilityList=spatialPerception
|
||||
bSetDefaultCapabilities=False
|
||||
SpatializationPlugin=
|
||||
SourceDataOverridePlugin=
|
||||
ReverbPlugin=
|
||||
OcclusionPlugin=
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
||||
BIN
RawAssets/BLEND/extended_lp_oven.blend
Normal file
BIN
RawAssets/BLEND/extended_lp_oven.blend
Normal file
Binary file not shown.
BIN
RawAssets/BLEND/lp_oven.blend
Normal file
BIN
RawAssets/BLEND/lp_oven.blend
Normal file
Binary file not shown.
BIN
RawAssets/BLEND/lp_oven.blend1
Normal file
BIN
RawAssets/BLEND/lp_oven.blend1
Normal file
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6
RawAssets/DataTables/cooking_meals.csv
Normal file
6
RawAssets/DataTables/cooking_meals.csv
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
---,CookingName,CookingTime,CookingTarget,CookingOffsetRange
|
||||
1,Lasagna,30,0.5,0.2
|
||||
2,Pizza,20,1,0.3
|
||||
3,Cookies,15,1,0.3
|
||||
4,YoMomma,10,1,0.3
|
||||
5,Test,10,1,0.3
|
||||
|
BIN
RawAssets/FBX/lp_oven.fbx
Normal file
BIN
RawAssets/FBX/lp_oven.fbx
Normal file
Binary file not shown.
BIN
RawAssets/FBX/lp_oven_button.fbx
Normal file
BIN
RawAssets/FBX/lp_oven_button.fbx
Normal file
Binary file not shown.
BIN
RawAssets/FBX/lp_oven_button_needle.fbx
Normal file
BIN
RawAssets/FBX/lp_oven_button_needle.fbx
Normal file
Binary file not shown.
BIN
RawAssets/FBX/lp_oven_cookpot.fbx
Normal file
BIN
RawAssets/FBX/lp_oven_cookpot.fbx
Normal file
Binary file not shown.
BIN
RawAssets/FBX/lp_oven_fire.fbx
Normal file
BIN
RawAssets/FBX/lp_oven_fire.fbx
Normal file
Binary file not shown.
BIN
RawAssets/FBX/lp_oven_hot_element.fbx
Normal file
BIN
RawAssets/FBX/lp_oven_hot_element.fbx
Normal file
Binary file not shown.
15
Source/minicook.Target.cs
Normal file
15
Source/minicook.Target.cs
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class minicookTarget : TargetRules
|
||||
{
|
||||
public minicookTarget(TargetInfo Target) : base(Target)
|
||||
{
|
||||
Type = TargetType.Game;
|
||||
DefaultBuildSettings = BuildSettingsVersion.V2;
|
||||
|
||||
ExtraModuleNames.AddRange( new string[] { "minicook" } );
|
||||
}
|
||||
}
|
||||
23
Source/minicook/minicook.Build.cs
Normal file
23
Source/minicook/minicook.Build.cs
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class minicook : ModuleRules
|
||||
{
|
||||
public minicook(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { });
|
||||
|
||||
// Uncomment if you are using Slate UI
|
||||
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
||||
|
||||
// Uncomment if you are using online features
|
||||
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
|
||||
|
||||
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
|
||||
}
|
||||
}
|
||||
6
Source/minicook/minicook.cpp
Normal file
6
Source/minicook/minicook.cpp
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#include "minicook.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, minicook, "minicook" );
|
||||
6
Source/minicook/minicook.h
Normal file
6
Source/minicook/minicook.h
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue