diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index 5b09f7d..4835095 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -163,7 +163,7 @@ CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' bAuthorizeAutomaticWidgetVariableCreation=False [/Script/EngineSettings.GameMapsSettings] -EditorStartupMap=/Engine/Maps/Templates/OpenWorld.OpenWorld +EditorStartupMap=/Game/Levels/Main.Main LocalMapOptions= TransitionMap=None bUseSplitscreen=False @@ -172,7 +172,7 @@ ThreePlayerSplitscreenLayout=FavorTop FourPlayerSplitscreenLayout=Grid bOffsetPlayerGamepadIds=False GameInstanceClass=/Script/Engine.GameInstance -GameDefaultMap=/Engine/Maps/Templates/OpenWorld.OpenWorld +GameDefaultMap=/Game/Levels/Main.Main ServerDefaultMap=/Engine/Maps/Entry.Entry GlobalDefaultGameMode=/Script/Engine.GameModeBase GlobalDefaultServerGameMode=None diff --git a/Source/minicook.Target.cs b/Source/minicook.Target.cs index 4a6e5f1..296cd19 100644 --- a/Source/minicook.Target.cs +++ b/Source/minicook.Target.cs @@ -1,7 +1,6 @@ // Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; -using System.Collections.Generic; public class minicookTarget : TargetRules { @@ -10,6 +9,6 @@ public class minicookTarget : TargetRules Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V2; - ExtraModuleNames.AddRange( new string[] { "minicook" } ); + ExtraModuleNames.AddRange(new[] {"minicook"}); } -} +} \ No newline at end of file diff --git a/Source/minicook/minicook.Build.cs b/Source/minicook/minicook.Build.cs index 49e7558..73468d8 100644 --- a/Source/minicook/minicook.Build.cs +++ b/Source/minicook/minicook.Build.cs @@ -7,17 +7,17 @@ public class minicook : ModuleRules public minicook(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; - - PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); - PrivateDependencyModuleNames.AddRange(new string[] { }); + PublicDependencyModuleNames.AddRange(new[] {"Core", "CoreUObject", "Engine", "InputCore"}); + + PrivateDependencyModuleNames.AddRange(new string[] { }); // Uncomment if you are using Slate UI // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); - + // Uncomment if you are using online features // PrivateDependencyModuleNames.Add("OnlineSubsystem"); // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true } -} +} \ No newline at end of file diff --git a/Source/minicook/minicook.cpp b/Source/minicook/minicook.cpp index 3809363..6dad1bf 100644 --- a/Source/minicook/minicook.cpp +++ b/Source/minicook/minicook.cpp @@ -3,4 +3,4 @@ #include "minicook.h" #include "Modules/ModuleManager.h" -IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, minicook, "minicook" ); +IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultGameModuleImpl, minicook, "minicook"); diff --git a/Source/minicook/minicook.h b/Source/minicook/minicook.h index 90aad9e..73407dd 100644 --- a/Source/minicook/minicook.h +++ b/Source/minicook/minicook.h @@ -3,4 +3,3 @@ #pragma once #include "CoreMinimal.h" - diff --git a/Source/minicook/minicookGameModeBase.cpp b/Source/minicook/minicookGameModeBase.cpp index 01b5937..f9f5892 100644 --- a/Source/minicook/minicookGameModeBase.cpp +++ b/Source/minicook/minicookGameModeBase.cpp @@ -1,5 +1,4 @@ // Fill out your copyright notice in the Description page of Project Settings. -#include "minicookGameModeBase.h" - +#include "minicookGameModeBase.h" \ No newline at end of file diff --git a/Source/minicook/minicookGameModeBase.h b/Source/minicook/minicookGameModeBase.h index b892bd2..6438c2f 100644 --- a/Source/minicook/minicookGameModeBase.h +++ b/Source/minicook/minicookGameModeBase.h @@ -13,5 +13,5 @@ UCLASS() class MINICOOK_API AminicookGameModeBase : public AGameModeBase { GENERATED_BODY() - -}; + +}; \ No newline at end of file diff --git a/Source/minicookEditor.Target.cs b/Source/minicookEditor.Target.cs index 33cea1f..7cb10c1 100644 --- a/Source/minicookEditor.Target.cs +++ b/Source/minicookEditor.Target.cs @@ -1,7 +1,6 @@ // Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; -using System.Collections.Generic; public class minicookEditorTarget : TargetRules { @@ -10,6 +9,6 @@ public class minicookEditorTarget : TargetRules Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V2; - ExtraModuleNames.AddRange( new string[] { "minicook" } ); + ExtraModuleNames.AddRange(new[] {"minicook"}); } -} +} \ No newline at end of file