Default map and format from clang-format
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6d90e7338a
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8 changed files with 15 additions and 19 deletions
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@ -1,7 +1,6 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class minicookTarget : TargetRules
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{
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@ -10,6 +9,6 @@ public class minicookTarget : TargetRules
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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ExtraModuleNames.AddRange( new string[] { "minicook" } );
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ExtraModuleNames.AddRange(new[] {"minicook"});
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}
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}
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}
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@ -7,17 +7,17 @@ public class minicook : ModuleRules
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public minicook(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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PublicDependencyModuleNames.AddRange(new[] {"Core", "CoreUObject", "Engine", "InputCore"});
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PrivateDependencyModuleNames.AddRange(new string[] { });
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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}
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@ -3,4 +3,4 @@
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#include "minicook.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, minicook, "minicook" );
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IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultGameModuleImpl, minicook, "minicook");
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@ -3,4 +3,3 @@
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#pragma once
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#include "CoreMinimal.h"
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@ -1,5 +1,4 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "minicookGameModeBase.h"
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#include "minicookGameModeBase.h"
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@ -13,5 +13,5 @@ UCLASS()
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class MINICOOK_API AminicookGameModeBase : public AGameModeBase
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{
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GENERATED_BODY()
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};
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};
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@ -1,7 +1,6 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class minicookEditorTarget : TargetRules
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{
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@ -10,6 +9,6 @@ public class minicookEditorTarget : TargetRules
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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ExtraModuleNames.AddRange( new string[] { "minicook" } );
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ExtraModuleNames.AddRange(new[] {"minicook"});
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}
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}
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}
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