Default map and format from clang-format
This commit is contained in:
parent
6d90e7338a
commit
dc36454609
8 changed files with 15 additions and 19 deletions
|
|
@ -163,7 +163,7 @@ CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
|
|||
bAuthorizeAutomaticWidgetVariableCreation=False
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
EditorStartupMap=/Engine/Maps/Templates/OpenWorld.OpenWorld
|
||||
EditorStartupMap=/Game/Levels/Main.Main
|
||||
LocalMapOptions=
|
||||
TransitionMap=None
|
||||
bUseSplitscreen=False
|
||||
|
|
@ -172,7 +172,7 @@ ThreePlayerSplitscreenLayout=FavorTop
|
|||
FourPlayerSplitscreenLayout=Grid
|
||||
bOffsetPlayerGamepadIds=False
|
||||
GameInstanceClass=/Script/Engine.GameInstance
|
||||
GameDefaultMap=/Engine/Maps/Templates/OpenWorld.OpenWorld
|
||||
GameDefaultMap=/Game/Levels/Main.Main
|
||||
ServerDefaultMap=/Engine/Maps/Entry.Entry
|
||||
GlobalDefaultGameMode=/Script/Engine.GameModeBase
|
||||
GlobalDefaultServerGameMode=None
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue