Default map and format from clang-format

This commit is contained in:
Stefan Stefanov 2023-11-11 15:54:42 +02:00
parent 6d90e7338a
commit dc36454609
8 changed files with 15 additions and 19 deletions

View file

@ -163,7 +163,7 @@ CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
bAuthorizeAutomaticWidgetVariableCreation=False
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Engine/Maps/Templates/OpenWorld.OpenWorld
EditorStartupMap=/Game/Levels/Main.Main
LocalMapOptions=
TransitionMap=None
bUseSplitscreen=False
@ -172,7 +172,7 @@ ThreePlayerSplitscreenLayout=FavorTop
FourPlayerSplitscreenLayout=Grid
bOffsetPlayerGamepadIds=False
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Engine/Maps/Templates/OpenWorld.OpenWorld
GameDefaultMap=/Game/Levels/Main.Main
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Script/Engine.GameModeBase
GlobalDefaultServerGameMode=None