Default map and format from clang-format
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6d90e7338a
commit
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8 changed files with 15 additions and 19 deletions
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@ -163,7 +163,7 @@ CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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bAuthorizeAutomaticWidgetVariableCreation=False
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Engine/Maps/Templates/OpenWorld.OpenWorld
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EditorStartupMap=/Game/Levels/Main.Main
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LocalMapOptions=
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TransitionMap=None
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bUseSplitscreen=False
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@ -172,7 +172,7 @@ ThreePlayerSplitscreenLayout=FavorTop
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FourPlayerSplitscreenLayout=Grid
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bOffsetPlayerGamepadIds=False
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GameInstanceClass=/Script/Engine.GameInstance
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GameDefaultMap=/Engine/Maps/Templates/OpenWorld.OpenWorld
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GameDefaultMap=/Game/Levels/Main.Main
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ServerDefaultMap=/Engine/Maps/Entry.Entry
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GlobalDefaultGameMode=/Script/Engine.GameModeBase
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GlobalDefaultServerGameMode=None
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@ -1,7 +1,6 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class minicookTarget : TargetRules
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{
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@ -10,6 +9,6 @@ public class minicookTarget : TargetRules
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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ExtraModuleNames.AddRange( new string[] { "minicook" } );
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ExtraModuleNames.AddRange(new[] {"minicook"});
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}
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}
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}
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@ -7,17 +7,17 @@ public class minicook : ModuleRules
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public minicook(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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PublicDependencyModuleNames.AddRange(new[] {"Core", "CoreUObject", "Engine", "InputCore"});
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PrivateDependencyModuleNames.AddRange(new string[] { });
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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}
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@ -3,4 +3,4 @@
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#include "minicook.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, minicook, "minicook" );
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IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultGameModuleImpl, minicook, "minicook");
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@ -3,4 +3,3 @@
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#pragma once
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#include "CoreMinimal.h"
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@ -1,5 +1,4 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "minicookGameModeBase.h"
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#include "minicookGameModeBase.h"
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@ -13,5 +13,5 @@ UCLASS()
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class MINICOOK_API AminicookGameModeBase : public AGameModeBase
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{
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GENERATED_BODY()
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};
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};
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@ -1,7 +1,6 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class minicookEditorTarget : TargetRules
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{
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@ -10,6 +9,6 @@ public class minicookEditorTarget : TargetRules
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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ExtraModuleNames.AddRange( new string[] { "minicook" } );
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ExtraModuleNames.AddRange(new[] {"minicook"});
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}
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}
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}
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