Update dependencies, refresh README.md, add build scripts for linux(& macos?)

This commit is contained in:
Stefan Stefanov 2026-01-02 15:06:34 +02:00
parent 3f1c523ad9
commit faf42da522
12 changed files with 53 additions and 158 deletions

3
.gitmodules vendored Normal file
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@ -0,0 +1,3 @@
[submodule "vendors/odin-aseprite"]
path = vendors/odin-aseprite
url = git@github.com:blob1807/odin-aseprite.git

31
.vscode/launch.json vendored
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@ -1,31 +0,0 @@
{
"version": "0.2.0",
"configurations": [
{
"type": "cppvsdbg",
"request": "launch",
"preLaunchTask": "Build Debug",
"name": "Debug",
"program": "${workspaceFolder}/build/game_debug.exe",
"args": [],
"cwd": "${workspaceFolder}"
},
{
"type": "cppvsdbg",
"request": "launch",
"preLaunchTask": "Build Release",
"name": "Release",
"program": "${workspaceFolder}/game_release.exe",
"args": [],
"cwd": "${workspaceFolder}"
},
{
"type": "cppvsdbg",
"request": "launch",
"name": "Run File",
"program": "odin",
"args": ["run", "${fileBasename}", "-file"],
"cwd": "${workspaceFolder}"
}
]
}

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@ -1,6 +0,0 @@
{
"[odin]": {
"editor.formatOnSave": true,
"editor.tabSize": 4
}
}

92
.vscode/tasks.json vendored
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@ -1,92 +0,0 @@
{
"version": "2.0.0",
"command": "",
"args": [],
"tasks": [
{
"label": "Build Debug",
"type": "shell",
"windows": {
"command": "${workspaceFolder}/scripts/build_debug.bat"
},
"linux": {
"command": "${workspaceFolder}/scripts/build_debug.sh"
},
"osx": {
"command": "${workspaceFolder}/scripts/build_debug.sh"
},
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build Release",
"type": "shell",
"windows": {
"command": "${workspaceFolder}/scripts/build_release.bat"
},
"linux": {
"command": "${workspaceFolder}/scripts/build_release.sh"
},
"osx": {
"command": "${workspaceFolder}/scripts/build_release.sh"
},
"group": "build"
},
{
"label": "Clean build folder(s)",
"type": "shell",
"windows": {
"command": "cd ${workspaceFolder}\\build && rm game*; cd ${workspaceFolder} && rm aseprite_odin_generator*"
},
"group": "build"
},
{
"label": "Build Hot Reload",
"type": "shell",
"windows": {
"command": "${workspaceFolder}/scripts/build_hot_reload.bat; start game.exe"
},
"linux": {
"command": "${workspaceFolder}/scripts/build_hot_reload.sh"
},
"osx": {
"command": "${workspaceFolder}/scripts/build_hot_reload.sh"
},
"presentation": {
"echo": true,
"reveal": "always",
"focus": false,
"panel": "dedicated",
"showReuseMessage": false,
"clear": true
},
"group": "build",
"problemMatcher": []
},
{
"label": "Build&Run Atlas Generator Test",
"type": "shell",
"windows": {
"command": "${workspaceFolder}/scripts/build_generator_debug.bat && build_generator\\aseprite_odin_generator.exe -input-files:value_of_custom_arg -h"
},
"options": {
"cwd": "${workspaceFolder}"
},
"presentation": {
"echo": true,
"reveal": "always",
"focus": false,
"panel": "dedicated",
"showReuseMessage": false,
"clear": true
},
"group": {
"kind": "build",
"isDefault": false
}
}
]
}

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@ -1,20 +1,29 @@
# YAAP
Yet-Another-Atlas-Packer by Stefan Stefanov
Yet-Another-Atlas-Packer by bersK (Stefan Stefanov)
## Usage & requirements
> [!IMPORTANT]
> Pull this repo with `--recursive`, the `odin-aseprite` library is pulled in as a submodule.
* At least odin compiler version `dev-2025-07:204edd0fc`
* Build the `libtinyfiledialog` library in the `vendors/dialog` fold
## Description
> [!NOTE]
> Quite frankly if you want automatic atlas packing I would suggest using `stb_rect_pack` directly & an aseprite plugin for exporting your assets in a proper format for packing. Using this atlas packer in an automated fashion is not quite possible and slower as a workflow. I would only use it for experiment projects or places where having a built in atlas packer is not practical.
Simple atlas packer for .aseprite files. Generates metadata and potentially embeds in an output source file of your choosing.
Simple atlas packer for `.aseprite` files. Generates a packed png & metadata in the form of json and/or source files(cpp, odin, etc...).
> [!CAUTION]
> Does not handle palette files currently.
Uses `stb_rect_pack` from the `stb` family of header libraries & `raylib` for rendering/UI. Here's a quick preview on [youtube](https://youtu.be/4_dKq7G57Lw) of the application.
Uses `stb_rect_pack` for the image packing & `raylib` for the UI.
<a href="https://youtu.be/4_dKq7G57Lw">
<img src="https://raw.githubusercontent.com/bersK/yaap/master/repo_assets/image.png" />
<a/>
A quick preview on [youtube](https://youtu.be/4_dKq7G57Lw).
The goal of the tool is to take in multiple aseprite files and pack them into a single atlas, outputting metadata in the process in the form of
JSON and/or source files for direct use in odin (or other languages through a customization file).
<img src="https://raw.githubusercontent.com/bersK/yaap/master/repo_assets/image.png" />
I'm using a library for marshalling the aseprite files found [here](https://github.com/blob1807/odin-aseprite) on github.
Project template provided by Karl Zylinski found [here](https://github.com/karl-zylinski/odin-raylib-hot-reload-game-template) on github.
## Dependencies
* odin-aseprite [github](https://github.com/blob1807/odin-aseprite)
* raylib (`vendor/raylib`, [link](https://github.com/odin-lang/Odin/tree/master/vendor/raylib))
* stb_rect_pack (`vendor/stb/rect_pack`, [link](https://github.com/odin-lang/Odin/tree/master/vendor/stb/rect_pack))

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@ -1,6 +1,6 @@
package cli
import ase "../vendors/aseprite"
import ase "../../vendors/odin-aseprite"
import "core:encoding/json"
import "core:fmt"
import "core:os"

5
scripts/build.sh Normal file
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@ -0,0 +1,5 @@
FLAGS="-define:RAYLIB_SHARED=true -out:build/yaap -debug"
SRC=src/frontend
mkdir -p build
odin build ${SRC} ${FLAGS}

7
scripts/setup.sh Normal file
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#!/usr/bin/env sh
set -e
pushd vendors/dialog
sh build.sh
popd

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@ -1,6 +1,6 @@
package generator
import ase "../../vendors/aseprite"
import ase "../../vendors/odin-aseprite"
import "core:encoding/json"
import "core:fmt"
import "core:log"
@ -115,7 +115,7 @@ unmarshall_aseprite_files :: proc(
if extension != ".aseprite" do continue
log.infof("Unmarshalling file: ", file)
ase.unmarshal_from_filename(file, &aseprite_document, alloc)
ase.unmarshal_from_filename(&aseprite_document, file)
atlas_entry := atlas_entry_from_compressed_cells(aseprite_document)
atlas_entry.path = file
@ -147,7 +147,7 @@ atlas_entry_from_compressed_cells :: proc(document: ase.Document) -> (atlas_entr
cell := CellData {
img = rl.Image {
data = rawptr(&cel_img.pixel[0]),
data = rawptr(&cel_img.pixels[0]),
width = auto_cast cel_img.width,
height = auto_cast cel_img.height,
format = .UNCOMPRESSED_R8G8B8A8,
@ -277,7 +277,7 @@ pack_atlas_entries :: proc(
}
cell_metadata := SpriteAtlasMetadata {
name = cell_name,
location = {
location = {
auto_cast rect.x + auto_cast offset_x,
auto_cast rect.y + auto_cast offset_y,
},
@ -290,23 +290,23 @@ pack_atlas_entries :: proc(
}
odin_source_generator_metadata := SourceCodeGeneratorMetadata {
file_defines = {
file_defines = {
top = "package atlas_bindings\n\n",
bottom = "",
file_name = "metadata",
file_extension = ".odin",
},
custom_data_type = {
custom_data_type = {
name = "AtlasRect",
type_declaration = "%v :: struct {{ x, y, w, h: i32 }}\n\n",
},
enum_data = {
enum_data = {
name = "AtlasEnum",
begin_line = "%v :: enum {{\n",
entry_line = "\t%s,\n",
end_line = "}\n\n",
},
array_data = {
array_data = {
name = "ATLAS_SPRITES",
type = "[]AtlasRect",
begin_line = "%v := %v {{\n",
@ -318,23 +318,23 @@ odin_source_generator_metadata := SourceCodeGeneratorMetadata {
cpp_source_generator_metadata := SourceCodeGeneratorMetadata {
file_defines = {
file_defines = {
top = "#include <iostream>\n\n",
bottom = "",
file_name = "metadata",
file_extension = ".hpp",
},
custom_data_type = {
custom_data_type = {
name = "AtlasRect",
type_declaration = "struct %v {{\n\tint x;\n\tint y;\n\tint w;\n\tint h;\n}};\n\n",
},
enum_data = {
enum_data = {
name = "AtlasEnum",
begin_line = "enum %v {{\n",
entry_line = "\t%s,\n",
end_line = "\n\tCOUNT\n}\n\n",
},
array_data = {
array_data = {
name = "ATLAS_SPRITES",
type = "AtlasRect[size_t(AtlasEnum::COUNT)-1]",
begin_line = "{1} {0} = {{\n",
@ -516,7 +516,7 @@ save_metadata_simple :: proc(
return
}
metadata, ok := atlas_metadata.([dynamic]SpriteAtlasMetadata);if !ok {
metadata, ok := atlas_metadata.([dynamic]SpriteAtlasMetadata); if !ok {
log.error("No metadata to export!")
}
@ -542,7 +542,7 @@ save_metadata_simple :: proc(
source_metadata := strings.to_string(sb)
source_output_path := strings.concatenate(
{
{
output_path,
OS_FILE_SEPARATOR,
codegen.file_defines.file_name,
@ -573,7 +573,7 @@ save_metadata :: proc(
atlas_entries: []AtlasEntry,
atlas_metadata: []SpriteAtlasMetadata,
) {
metadata, ok := settings.metadata.(CLIMetadataSettings);if !ok do return
metadata, ok := settings.metadata.(CLIMetadataSettings); if !ok do return
if json_path, ok := metadata.json_path.(string); ok {
json_bytes, jerr := json.marshal(atlas_metadata)

1
vendors/aseprite vendored

@ -1 +0,0 @@
Subproject commit 628e655661d822fecae67cf238cbfa414912d943

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@ -1,4 +1,4 @@
#!/usr/bin/env bash
#!/usr/bin/env sh
gcc ./libtinyfiledialogs/tinyfiledialogs.c -c -o libtinyfiledialogs.o

1
vendors/odin-aseprite vendored Submodule

@ -0,0 +1 @@
Subproject commit 72ea2e8094a5f05074d4c4f2faafdba42e54673c