Major refactor:

* Removed any hotreload functionality to simplify the code-base, may introduce it back again if there's a need to redesign the UI as it was used for dynamic prototyping.
* Split the code base into two packages: generator and frontend. The 'generator' package is reponsible for the functionality of making the atlases, etc... while the frontend is pure the immediate mode UI implemented with raygui and application globals
* New build scripts, windows only for now.
This commit is contained in:
Stefan Stefanov 2024-08-30 18:05:56 +03:00
parent 84db74586b
commit 3f1c523ad9
35 changed files with 397 additions and 1023 deletions

6
.gitmodules vendored
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@ -1,6 +0,0 @@
[submodule "src/aseprite"]
path = src/aseprite
url = https://github.com/bersK/odin-aseprite.git
[submodule "src/dialog/libtinyfiledialogs"]
path = src/dialog/libtinyfiledialogs
url = https://github.com/native-toolkit/libtinyfiledialogs.git

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@ -4,14 +4,16 @@ Yet-Another-Atlas-Packer by Stefan Stefanov
## Description
Simple atlas packer using `stb_rect_pack` from the `stb` family of header libraries & `raylib` for rendering/ui. Here's a quick preview on [youtube](https://youtu.be/4_dKq7G57Lw) of the application.
Simple atlas packer for .aseprite files. Generates metadata and potentially embeds in an output source file of your choosing.
Uses `stb_rect_pack` from the `stb` family of header libraries & `raylib` for rendering/UI. Here's a quick preview on [youtube](https://youtu.be/4_dKq7G57Lw) of the application.
<a href="https://youtu.be/4_dKq7G57Lw">
<img src="https://raw.githubusercontent.com/bersK/yaap/master/repo_assets/image.png" />
<a/>
The goal of the tool is to take in multiple aseprite files and pack them into a single atlas, outputting some metadata in the process in the form of
json and/or source files for direct use in odin (maybe more languages too).
The goal of the tool is to take in multiple aseprite files and pack them into a single atlas, outputting metadata in the process in the form of
JSON and/or source files for direct use in odin (or other languages through a customization file).
I'm using a library for marshalling the aseprite files found [here](https://github.com/blob1807/odin-aseprite) on github.

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@ -1,42 +1,29 @@
package generator
package cli
import ase "../aseprite"
import ase "../vendors/aseprite"
import "core:encoding/json"
import "core:fmt"
import "core:mem"
import "core:os"
import fp "core:path/filepath"
import "core:slice"
import s "core:strings"
import "core:testing"
import rl "vendor:raylib"
import stbrp "vendor:stb/rect_pack"
import gen ".."
import utils "../utils"
import gen "../src/generator"
ATLAS_SIZE :: 512
IMPORT_PATH :: "./src/aseprite_odin_generator/big.aseprite"
EXPORT_PATH :: "./src/aseprite_odin_generator/atlas.png"
IMPORT_PATH :: "./example.aseprite"
EXPORT_PATH :: "./atlas.png"
main :: proc() {
args := utils.parse_arguments(os.args[1:])
fmt.println(args)
if ok := utils.CLIFlagType.Help in args; ok {
fmt.println("Help called!")
utils.print_help()
return
}
ase_file, ase_ok := os.read_entire_file(IMPORT_PATH)
if !ase_ok {
fmt.panicf("Couldn't load file!")
}
cwd := os.get_current_directory()
target_dir := s.concatenate({cwd, "\\src\\aseprite_odin_generator\\"})
target_dir := os.get_current_directory()
atlas: rl.Image = rl.GenImageColor(ATLAS_SIZE, ATLAS_SIZE, rl.BLANK)
atlas_entries: [dynamic]gen.AtlasEntry = make([dynamic]gen.AtlasEntry)
@ -45,13 +32,10 @@ main :: proc() {
metadata := gen.pack_atlas_entries(atlas_entries[:], &atlas, 10, 10)
json_bytes, jerr := json.marshal(metadata)
os.write_entire_file("src/aseprite_odin_generator/metadata.json", json_bytes)
os.write_entire_file("./metadata.json", json_bytes)
sb := gen.metadata_source_code_generate(metadata[:], gen.odin_source_generator_metadata)
odin_output_str := s.to_string(sb)
os.write_entire_file(
"src/aseprite_odin_generator/output.odino",
transmute([]byte)odin_output_str,
)
os.write_entire_file("./output.odin", transmute([]byte)odin_output_str)
rl.ExportImage(atlas, EXPORT_PATH)
}

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2
scripts/build_atlas.bat Normal file
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@ -0,0 +1,2 @@
@echo off
odin build src/frontend -define:RAYLIB_SHARED=true -out:build/yaap-debug.exe -debug

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@ -0,0 +1,2 @@
@echo off
odin build src/frontend -define:RAYLIB_SHARED=true -out:build/yaap.exe -o:speed

2
scripts/build_cli.bat Normal file
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@ -0,0 +1,2 @@
@echo off
odin build examples/aseprite_odin_generator.odin -file -define:RAYLIB_SHARED=true -out:build/yaap-cli-debug.exe -debug

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@ -0,0 +1,2 @@
@echo off
odin build examples/aseprite_odin_generator.odin -file -define:RAYLIB_SHARED=true -out:build/yaap-cli.exe -o:speed

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@ -1,2 +0,0 @@
@echo off
odin build src/main_release -define:RAYLIB_SHARED=true -out:build/game_debug.exe -debug

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@ -1,3 +0,0 @@
#!/usr/bin/env bash
odin build src/main_release -out:build/game_debug.bin -no-bounds-check -debug

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@ -1,2 +0,0 @@
@echo off
odin build src/aseprite_odin_generator -define:RAYLIB_SHARED=true -out:build_generator/aseprite_odin_generator.exe -debug

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@ -1,21 +0,0 @@
@echo off
rem Build game.dll
odin build src -show-timings -use-separate-modules -define:RAYLIB_SHARED=true -build-mode:dll -out:build/game.dll -strict-style -vet-unused -vet-using-stmt -vet-using-param -vet-style -vet-semicolon -debug
IF %ERRORLEVEL% NEQ 0 exit /b 1
rem If game.exe already running: Then only compile game.dll and exit cleanly
QPROCESS "game.exe">NUL
IF %ERRORLEVEL% EQU 0 exit /b 1
rem build game.exe
odin build src/main_hot_reload -use-separate-modules -out:build/game.exe -strict-style -vet-using-stmt -vet-using-param -vet-style -vet-semicolon -debug
IF %ERRORLEVEL% NEQ 0 exit /b 1
rem copy raylib.dll from odin folder to here
if not exist "raylib.dll" (
echo "Please copy raylib.dll from <your_odin_compiler>/vendor/raylib/windows/raylib.dll to the same directory as game.exe"
exit /b 1
)
exit /b 0

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@ -1,47 +0,0 @@
#!/usr/bin/env bash
VET="-strict-style -vet-unused -vet-using-stmt -vet-using-param -vet-style -vet-semicolon"
# NOTE: this is a recent addition to the Odin compiler, if you don't have this command
# you can change this to the path to the Odin folder that contains vendor, eg: "~/Odin".
ROOT=$(odin root)
if [ ! $? -eq 0 ]; then
echo "Your Odin compiler does not have the 'odin root' command, please update or hardcode it in the script."
exit 1
fi
set -eu
# Figure out the mess that is dynamic libraries.
case $(uname) in
"Darwin")
case $(uname -m) in
"arm64") LIB_PATH="macos-arm64" ;;
*) LIB_PATH="macos" ;;
esac
DLL_EXT=".dylib"
EXTRA_LINKER_FLAGS="-Wl,-rpath $ROOT/vendor/raylib/$LIB_PATH"
;;
*)
DLL_EXT=".so"
EXTRA_LINKER_FLAGS="'-Wl,-rpath=\$ORIGIN/linux'"
# Copy the linux libraries into the project automatically.
if [ ! -d "linux" ]; then
mkdir linux
cp -r $ROOT/vendor/raylib/linux/libraylib*.so* linux
fi
;;
esac
# Build the game.
odin build src -use-separate-modules -extra-linker-flags:"$EXTRA_LINKER_FLAGS" -show-timings -define:RAYLIB_SHARED=true -build-mode:dll -out:build/game_tmp$DLL_EXT -debug $VET
# Need to use a temp file on Linux because it first writes an empty `game.so`, which the game will load before it is actually fully written.
mv ./build/game_tmp$DLL_EXT ./build/game$DLL_EXT
# Do not build the game.bin if it is already running.
if ! pgrep game.bin > /dev/null; then
odin build src/main_hot_reload -use-separate-modules -out:build/game.bin $VET -debug
fi

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@ -1,2 +0,0 @@
@echo off
odin build src/main_release -define:RAYLIB_SHARED=true -out:build/game_release.exe -no-bounds-check -o:speed -strict-style -vet-unused -vet-using-stmt -vet-using-param -vet-style -vet-semicolon -subsystem:windows

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@ -1,3 +0,0 @@
#!/usr/bin/env bash
odin build src/main_release -out:build/game_release.bin -no-bounds-check -o:speed -strict-style -vet-unused -vet-using-stmt -vet-using-param -vet-style -vet-semicolon

14
scripts/setup.bat Normal file
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@ -0,0 +1,14 @@
@echo off
mkdir build
FOR /F "tokens=*" %%g IN ('odin root') do (SET ODIN_ROOT=%%g)
echo %ODIN_ROOT%
@REM If it fails to find your odin root folder, copy the raylib.dll manually into the build folder, it's a runtime requirement
copy %ODIN_ROOT%\vendor\raylib\windows\raylib.dll build\raylib.dll
pushd vendors\dialog
call .\build.bat
popd

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@ -1 +0,0 @@
[{"name":"Edinica","location":[95,10],"size":[58,57]},{"name":"Dvoika_0","location":[234,10],"size":[55,31]},{"name":"Dvoika_1","location":[163,10],"size":[61,33]},{"name":"Troika","location":[10,10],"size":[75,75]}]

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@ -1,13 +1,12 @@
package frontend
package game
import generator "../generator"
import rl "vendor:raylib"
PixelWindowHeight :: 180
PIXEL_WINDOW_HEIGHT :: 180
FILE_DIALOG_SIZE :: 1000
scaling: f32 = 2
w, h: f32
WindowInformation :: struct {
w: f32,
@ -38,7 +37,7 @@ PackerSettings :: struct {
output_odin: bool,
}
GameMemory :: struct {
ApplicationState :: struct {
file_dialog_text_buffer: [FILE_DIALOG_SIZE + 1]u8,
is_packing_whole_source_folder: bool,
should_open_file_dialog: bool,
@ -59,5 +58,7 @@ GameMemory :: struct {
should_render_atlas: bool,
atlas_render_has_preview: bool,
atlas_render_size: i32,
atlas_metadata: Maybe([dynamic]SpriteAtlasMetadata),
atlas_metadata: Maybe([dynamic]generator.SpriteAtlasMetadata),
}
g_mem: ApplicationState

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@ -1,35 +1,65 @@
// This file is compiled as part of the `odin.dll` file. It contains the
// procs that `game.exe` will call, such as:
//
// game_init: Sets up the game state
// game_update: Run once per frame
// game_shutdown: Shuts down game and frees memory
// game_memory: Run just before a hot reload, so game.exe has a pointer to the
// game's memory.
// game_hot_reloaded: Run after a hot reload so that the `g_mem` global variable
// can be set to whatever pointer it was in the old DLL.
package game
package frontend
import "core:fmt"
import "core:log"
import "core:math"
import "core:mem"
import "core:mem/virtual"
import "core:os"
import "core:strings"
import "utils"
import rl "vendor:raylib"
import diag "dialog"
import diag "../../vendors/dialog"
import generator "../generator"
g_mem: ^GameMemory
main :: proc() {
default_allocator := context.allocator
tracking_allocator: mem.Tracking_Allocator
mem.tracking_allocator_init(&tracking_allocator, default_allocator)
context.allocator = mem.tracking_allocator(&tracking_allocator)
game_camera :: proc() -> rl.Camera2D {
w = f32(rl.GetScreenWidth())
h = f32(rl.GetScreenHeight())
mode: int = 0
when ODIN_OS == .Linux || ODIN_OS == .Darwin {
mode = os.S_IRUSR | os.S_IWUSR | os.S_IRGRP | os.S_IROTH
}
return {zoom = h / PixelWindowHeight, target = {}, offset = {w / 2, h / 2}}
}
logh, logh_err := os.open("log.txt", (os.O_CREATE | os.O_TRUNC | os.O_RDWR), mode)
ui_camera :: proc() -> rl.Camera2D {
return {zoom = scaling}
if logh_err == os.ERROR_NONE {
os.stdout = logh
os.stderr = logh
}
logger :=
logh_err == os.ERROR_NONE ? log.create_file_logger(logh) : log.create_console_logger()
context.logger = logger
defer if logh_err == os.ERROR_NONE {
log.destroy_file_logger(logger)
}
rl.SetConfigFlags({.WINDOW_RESIZABLE})
rl.InitWindow(1400, 800, "YAAP - Yet Another Atlas Packer")
defer rl.CloseWindow()
rl.SetWindowMinSize(1400, 800)
for !rl.WindowShouldClose() {
update()
draw()
for b in tracking_allocator.bad_free_array {
log.error("Bad free at: %v", b.location)
}
clear(&tracking_allocator.bad_free_array)
free_all(context.temp_allocator)
}
for key, value in tracking_allocator.allocation_map {
log.error("%v: Leaked %v bytes\n", value.location, value.size)
}
mem.tracking_allocator_destroy(&tracking_allocator)
}
update :: proc() {
@ -39,11 +69,10 @@ update :: proc() {
win_info.h = f32(rl.GetScreenHeight())
win_info.height_scaled = win_info.h / scaling
win_info.width_scaled = win_info.w / scaling
w = win_info.w
h = win_info.h
// Update the virtual mouse position (needed for GUI interaction to work properly for instance)
rl.SetMouseScale(1 / scaling, 1 / scaling)
mouse_scale := 1 / scaling
rl.SetMouseScale(mouse_scale, mouse_scale)
if g_mem.should_open_file_dialog {
open_file_dialog()
@ -65,6 +94,10 @@ draw :: proc() {
free_all(context.temp_allocator)
}
ui_camera :: proc() -> rl.Camera2D {
return {zoom = scaling}
}
draw_screen_ui :: proc() {
rl.BeginMode2D(ui_camera())
defer rl.EndMode2D()
@ -72,19 +105,47 @@ draw_screen_ui :: proc() {
draw_atlas_settings_and_preview()
}
pick_sources :: proc() {
g_mem.should_open_file_dialog = true
g_mem.source_location_type = .SourceFiles
}
pick_output :: proc() {
g_mem.should_open_file_dialog = true
g_mem.source_location_type = .OutputFolder
}
pack_atlas :: proc() {
g_mem.should_render_atlas = true
}
save :: proc() {
generator.save_output(
g_mem.output_folder_path,
g_mem.atlas_metadata,
g_mem.atlas_render_texture_target,
)
}
save_to :: proc() {
// if output_folder, ok := g_mem.output_folder_path.(string); ok {
// generator.save_metadata_simple(output_folder, g_mem.atlas_metadata, nil, nil, nil)
// }
}
draw_screen_target :: proc() {
atlas_render_target := &g_mem.atlas_render_texture_target
rl.BeginTextureMode(atlas_render_target^)
defer rl.EndTextureMode()
atlas_entries: [dynamic]AtlasEntry
atlas_entries: [dynamic]generator.AtlasEntry
delete(atlas_entries)
if files, ok := g_mem.source_files_to_pack.([]string); ok {
unmarshall_aseprite_files(files, &atlas_entries)
generator.unmarshall_aseprite_files(files, &atlas_entries)
} else {
fmt.println("No source folder or files set! Can't pack the void!!!")
log.error("No source folder or files set! Can't pack the void!!!")
g_mem.should_render_atlas = false
return
}
@ -97,12 +158,17 @@ draw_screen_target :: proc() {
padding_y :=
g_mem.packer_settings.pixel_padding_y_int if g_mem.packer_settings.padding_enabled else 0
g_mem.atlas_metadata = pack_atlas_entries(atlas_entries[:], &atlas, padding_x, padding_y)
g_mem.atlas_metadata = generator.pack_atlas_entries(
atlas_entries[:],
&atlas,
padding_x,
padding_y,
)
// OpenGL's Y buffer is flipped
rl.ImageFlipVertical(&atlas)
// rl.UnloadTexture(atlas_render_target.texture)
fmt.println("Packed everything!")
log.info("Packed everything!")
atlas_render_target.texture = rl.LoadTextureFromImage(atlas)
g_mem.should_render_atlas = false
@ -113,14 +179,14 @@ draw_atlas_settings_and_preview :: proc() {
left_half_rect := rl.Rectangle {
x = 0,
y = 0,
width = auto_cast g_mem.window_info.width_scaled / 3,
height = auto_cast g_mem.window_info.height_scaled,
width = cast(f32)g_mem.window_info.width_scaled / 3,
height = cast(f32)g_mem.window_info.height_scaled,
}
right_half_rect := rl.Rectangle {
x = auto_cast g_mem.window_info.width_scaled / 3,
x = cast(f32)g_mem.window_info.width_scaled / 3,
y = 0,
width = auto_cast (g_mem.window_info.width_scaled / 3) * 2,
height = auto_cast g_mem.window_info.height_scaled,
width = cast(f32)(g_mem.window_info.width_scaled / 3) * 2,
height = cast(f32)g_mem.window_info.height_scaled,
}
rl.DrawRectangleRec(left_half_rect, rl.WHITE)
rl.DrawRectangleRec(right_half_rect, rl.MAROON)
@ -149,9 +215,9 @@ draw_atlas_settings_and_preview :: proc() {
elements_height += small_offset / 2
@(static)
DropdownBox000EditMode: bool
dropdown_resolution_edit_mode: bool
@(static)
DropdownBox000Active: i32
dropdown_resolution_mode: i32
dropdown_rect := rl.Rectangle {
x = small_offset,
@ -159,20 +225,18 @@ draw_atlas_settings_and_preview :: proc() {
width = left_half_rect.width - small_offset * 2,
height = small_offset,
}
// Because we want to render this ontop of everything else, we can just 'defer' it at the end of the draw function
defer {
if DropdownBox000EditMode {rl.GuiLock()}
if dropdown_resolution_edit_mode {rl.GuiLock()}
if rl.GuiDropdownBox(
dropdown_rect,
"256x;512x;1024x;2048x;4096x",
&DropdownBox000Active,
DropdownBox000EditMode,
&dropdown_resolution_mode,
dropdown_resolution_edit_mode,
) {
DropdownBox000EditMode = !DropdownBox000EditMode
fmt.println(DropdownBox000Active)
g_mem.atlas_render_size = 256 * auto_cast math.pow(2, f32(DropdownBox000Active))
dropdown_resolution_edit_mode = !dropdown_resolution_edit_mode
g_mem.atlas_render_size = 256 * auto_cast math.pow(2, f32(dropdown_resolution_mode))
}
rl.GuiUnlock()
}
@ -183,77 +247,90 @@ draw_atlas_settings_and_preview :: proc() {
if SettingsDropdownBoxActive == 0 {
padding_settings_y := elements_height
{
defer rl.GuiGroupBox(
{
x = small_offset / 2,
y = padding_settings_y,
width = left_half_rect.width - small_offset,
defer {
padding_settings_rect := rl.Rectangle {
x = small_offset / 2,
y = padding_settings_y,
width = left_half_rect.width - small_offset,
height = elements_height - padding_settings_y,
},
"Padding Settings",
)
}
rl.GuiGroupBox(padding_settings_rect, "Padding Settings")
}
elements_height += small_offset
enable_padding_rect := rl.Rectangle {
x = small_offset,
y = elements_height,
width = small_offset,
height = small_offset,
}
rl.GuiCheckBox(
{
x = small_offset,
y = elements_height,
width = small_offset,
height = small_offset,
},
enable_padding_rect,
" Enable padding",
&g_mem.packer_settings.padding_enabled,
)
elements_height += small_offset * 2
if (rl.GuiSpinner(
{
x = small_offset,
y = elements_height,
width = big_offset * 2,
height = small_offset,
},
"",
&g_mem.packer_settings.pixel_padding_x_int,
0,
10,
spinner_edit_mode,
)) >
0 {spinner_edit_mode = !spinner_edit_mode}
rl.GuiLabel(
{
x = (small_offset * 2) + big_offset * 2,
y = elements_height,
width = big_offset,
// Padding X spinner and label
{
padding_x_spinner_rect := rl.Rectangle {
x = small_offset,
y = elements_height,
width = big_offset * 2,
height = small_offset,
},
"Padding X",
)
}
padding_x_spinner := rl.GuiSpinner(
padding_x_spinner_rect,
"",
&g_mem.packer_settings.pixel_padding_x_int,
0,
10,
spinner_edit_mode,
)
if (padding_x_spinner) > 0 {
spinner_edit_mode = !spinner_edit_mode
}
rl.GuiLabel(
{
x = (small_offset * 2) + big_offset * 2,
y = elements_height,
width = big_offset,
height = small_offset,
},
"Padding X",
)
}
elements_height += small_offset * 2
if (rl.GuiSpinner(
{
x = small_offset,
y = elements_height,
width = big_offset * 2,
height = small_offset,
},
"",
&g_mem.packer_settings.pixel_padding_y_int,
0,
10,
spinner_edit_mode,
)) >
0 {spinner_edit_mode = !spinner_edit_mode}
rl.GuiLabel(
{
x = (small_offset * 2) + big_offset * 2,
y = elements_height,
width = big_offset,
// Padding Y spinner and label
{
padding_y_spinner_rect := rl.Rectangle {
x = small_offset,
y = elements_height,
width = big_offset * 2,
height = small_offset,
},
"Padding Y",
)
}
padding_y_spinner := rl.GuiSpinner(
padding_y_spinner_rect,
"",
&g_mem.packer_settings.pixel_padding_y_int,
0,
10,
spinner_edit_mode,
)
if (padding_y_spinner) > 0 {
spinner_edit_mode = !spinner_edit_mode
}
rl.GuiLabel(
{
x = (small_offset * 2) + big_offset * 2,
y = elements_height,
width = big_offset,
height = small_offset,
},
"Padding Y",
)
}
elements_height += small_offset * 2
}
@ -264,94 +341,78 @@ draw_atlas_settings_and_preview :: proc() {
{
actions_label_y := elements_height
defer rl.GuiGroupBox(
{
x = small_offset / 2,
y = actions_label_y,
width = left_half_rect.width - small_offset,
defer {
actions_rect := rl.Rectangle {
x = small_offset / 2,
y = actions_label_y,
width = left_half_rect.width - small_offset,
height = elements_height - actions_label_y,
},
"Actions",
)
}
rl.GuiGroupBox(actions_rect, "Actions")
}
elements_height += small_offset
if rl.GuiButton(
{
x = small_offset,
y = elements_height,
width = left_half_rect.width / 2 - small_offset,
height = small_offset,
},
"Pick Source(s)",
) {
g_mem.should_open_file_dialog = true
g_mem.source_location_type = .SourceFiles
pick_sources_rect := rl.Rectangle {
x = small_offset,
y = elements_height,
width = left_half_rect.width / 2 - small_offset,
height = small_offset,
}
if rl.GuiButton(pick_sources_rect, "Pick Source(s)") {
pick_sources()
}
if rl.GuiButton(
{
x = left_half_rect.width / 2,
y = elements_height,
width = left_half_rect.width / 2 - small_offset,
height = small_offset,
},
"Pick Output",
) {
g_mem.should_open_file_dialog = true
g_mem.source_location_type = .OutputFolder
pick_output_rect := rl.Rectangle {
x = left_half_rect.width / 2,
y = elements_height,
width = left_half_rect.width / 2 - small_offset,
height = small_offset,
}
if rl.GuiButton(pick_output_rect, "Pick Output") {
pick_output()
}
elements_height += small_offset * 2
if rl.GuiButton(
{
x = small_offset,
y = elements_height,
width = left_half_rect.width / 2 - small_offset,
height = small_offset,
},
"Pack Atlas",
) {
g_mem.should_render_atlas = true
pack_atlas_rect := rl.Rectangle {
x = small_offset,
y = elements_height,
width = left_half_rect.width / 2 - small_offset,
height = small_offset,
}
if rl.GuiButton(pack_atlas_rect, "Pack Atlas") {
pack_atlas()
}
if rl.GuiButton(
{
x = left_half_rect.width / 2,
y = elements_height,
width = left_half_rect.width / 2 - small_offset,
height = small_offset,
},
"Clear Atlas",
) {
clear_atlas_rect := rl.Rectangle {
x = left_half_rect.width / 2,
y = elements_height,
width = left_half_rect.width / 2 - small_offset,
height = small_offset,
}
if rl.GuiButton(clear_atlas_rect, "Clear Atlas") {
clear_atlas_data()
}
elements_height += small_offset * 2
if rl.GuiButton(
{
x = small_offset,
y = elements_height,
width = left_half_rect.width / 2 - small_offset,
height = small_offset,
},
"Save",
) {
save_output()
save_rect := rl.Rectangle {
x = small_offset,
y = elements_height,
width = left_half_rect.width / 2 - small_offset,
height = small_offset,
}
if rl.GuiButton(save_rect, "Save") {
save()
}
if rl.GuiButton(
{
x = left_half_rect.width / 2,
y = elements_height,
width = left_half_rect.width / 2 - small_offset,
height = small_offset,
},
"Save To...",
) {
if output_folder, ok := g_mem.output_folder_path.(string); ok {
save_metadata_simple(output_folder)
}
save_to_rect := rl.Rectangle {
x = left_half_rect.width / 2,
y = elements_height,
width = left_half_rect.width / 2 - small_offset,
height = small_offset,
}
if rl.GuiButton(save_to_rect, "Save To...") {
save_to()
}
elements_height += small_offset * 2
}
@ -437,9 +498,9 @@ open_file_dialog :: proc() {
source_files_to_pack := strings.clone_from_cstring(file_paths_conc, context.allocator)
g_mem.source_files_to_pack = strings.split(source_files_to_pack, "|")
fmt.println(g_mem.source_files_to_pack)
log.info(g_mem.source_files_to_pack)
} else {
fmt.println("No files were selected!")
log.error("No files were selected!")
}
case .SourceFolder:
@ -451,9 +512,9 @@ open_file_dialog :: proc() {
)
if len(file) > 0 {
g_mem.source_location_to_pack = strings.clone_from_cstring(file)
fmt.println(g_mem.source_location_to_pack)
log.info(g_mem.source_location_to_pack)
} else {
fmt.println("Got an empty path from the file dialog!")
log.error("Got an empty path from the file dialog!")
}
case .OutputFolder:
@ -465,9 +526,9 @@ open_file_dialog :: proc() {
)
if len(file) > 0 {
g_mem.output_folder_path = strings.clone_from_cstring(file)
fmt.println(g_mem.output_folder_path)
log.info(g_mem.output_folder_path)
} else {
fmt.println("Got an empty path from the file dialog!")
log.error("Got an empty path from the file dialog!")
}
case .SaveFileAs:
@ -475,7 +536,7 @@ open_file_dialog :: proc() {
patterns: []cstring = {"*.png"}
if default_path, ok := g_mem.output_folder_path.(string); ok {
default_path_filename := strings.concatenate(
{default_path, os_file_separator, "atlas.png"},
{default_path, generator.OS_FILE_SEPARATOR, "atlas.png"},
)
default_path_to_save: cstring = strings.clone_to_cstring(default_path_filename)
file_path = cstring(
@ -491,7 +552,11 @@ open_file_dialog :: proc() {
file_path = cstring(diag.save_file_dialog("Save as...", "", 1, &patterns[0], "Atlas"))
}
if file_path != nil {
save_output()
generator.save_output(
g_mem.output_folder_path,
g_mem.atlas_metadata,
g_mem.atlas_render_texture_target,
)
}
}
@ -500,9 +565,8 @@ open_file_dialog :: proc() {
}
clear_atlas_data :: proc() {
if metadata, ok := g_mem.atlas_metadata.([dynamic]SpriteAtlasMetadata); ok {
if metadata, ok := g_mem.atlas_metadata.([dynamic]generator.SpriteAtlasMetadata); ok {
delete(metadata)
// g_mem.atlas_metadata = nil
}
g_mem.atlas_render_has_preview = false
}

View file

@ -1,8 +1,11 @@
package utils
package generator
import "core:fmt"
import s "core:strings"
// todo(stefan): Simplify this whole flags business,
// this can be implemented in a simpler fashion
CLIFlagType :: enum {
Unknown,
InputFiles,
@ -18,7 +21,7 @@ CLIFlagType :: enum {
CLI_FLAG_STRINGS := [CLIFlagType][]string {
.Unknown = {""},
.Help = {"h", "help"},
.InputFiles = {"f", "input-files"},
.InputFiles = {"i", "input-files"},
.InputFolder = {"d", "input-directory"},
.OutputFolder = {"o", "out"},
.EnableMetadataOutput = {"m", "export-metadata"},
@ -30,13 +33,13 @@ CLI_FLAG_STRINGS := [CLIFlagType][]string {
CLI_FLAG_DESCRIPTIONS := [CLIFlagType]string {
.Unknown = "Invalid flag",
.Help = "Prints the help message... hello!",
.InputFiles = "(real) path the source files for the packer (realpaths only), for multiple files you can provide one string of concateneted paths, separated by a ';'",
.InputFolder = "(real) path to a folder full of source files. This is an alternative to the -i[,input-files] flag",
.OutputFolder = "(real) path to the output folder for all the resulting files to be saved to.",
.InputFiles = "Full path to the source files for the packer, for multiple files you can provide one string of concateneted paths, separated by a ';'",
.InputFolder = "Full path to a folder full of source files. This is an alternative to the -i[,input-files] flag",
.OutputFolder = "Full path to the output folder for all the resulting files to be saved to.",
.EnableMetadataOutput = "Whether or not to export metadata (JSON or source files with the offsets for the packer sprites in the atlas)",
.ConfigPath = "(real) path to a config file (json) that contains string definitions for exporting custom source files. More on this in the docs.",
.MetadataJSONOutputPath = "(real) path for the resulting JSON that will be generated for the atlas. It overrides the name & location in regards to the -o[,output-folder] flag",
.SourceCodeOutputPathOutputPath = "(real) path for the resulting source code file that will be generated for the atlas. It overrides the name & location in regards to the -o[,output-folder] flag",
.ConfigPath = "Full path to a config file (json) that contains string definitions for exporting custom source files. More on this in the docs.",
.MetadataJSONOutputPath = "Full path for the resulting JSON that will be generated for the atlas. It overrides the name & location in regards to the -o[,output-folder] flag",
.SourceCodeOutputPathOutputPath = "Full path for the resulting source code file that will be generated for the atlas. It overrides the name & location in regards to the -o[,output-folder] flag",
}
CLIOutputSettings :: struct {
@ -83,12 +86,9 @@ print_help :: proc() {
for flag in CLIFlagType {
if flag == .Unknown do continue
fmt.printfln(
"Flag: -%v,%v \t -- %v",
CLI_FLAG_STRINGS[flag][0],
CLI_FLAG_STRINGS[flag][1],
CLI_FLAG_DESCRIPTIONS[flag],
)
flag_info := CLI_FLAG_STRINGS[flag]
flag_desc := CLI_FLAG_DESCRIPTIONS[flag]
fmt.printfln("Flag: -%v,%v \t -- %v", flag_info[0], flag_info[1], flag_desc)
}
}

View file

@ -1,8 +1,9 @@
package game
package generator
import ase "./aseprite"
import ase "../../vendors/aseprite"
import "core:encoding/json"
import "core:fmt"
import "core:log"
import "core:os"
import fp "core:path/filepath"
import "core:slice"
@ -10,15 +11,12 @@ import "core:strings"
import rl "vendor:raylib"
import stbrp "vendor:stb/rect_pack"
import utils "./utils"
when ODIN_OS == .Windows {
os_file_separator :: "\\"
OS_FILE_SEPARATOR :: "\\"
} else {
os_file_separator :: "/"
OS_FILE_SEPARATOR :: "/"
}
CellData :: struct {
layer_index: u16,
opacity: u8,
@ -40,6 +38,35 @@ SpriteAtlasMetadata :: struct {
size: [2]i32,
}
SourceCodeGeneratorMetadata :: struct {
file_defines: struct {
top: string,
bottom: string,
file_name: string,
file_extension: string,
},
lanugage_settings: struct {
first_class_enum_arrays: bool, // for languages that support creating arrays that contain for each enum value an entry in the enum_data.entry_line: .EnumCase = {array entry}
},
custom_data_type: struct {
name: string,
type_declaration: string, // contains one param: custom_data_type.name + the rest of the type declaration like braces of the syntax & the type members
},
enum_data: struct {
name: string,
begin_line: string, // contains one params: enum_data.name
entry_line: string,
end_line: string,
},
array_data: struct {
name: string,
type: string,
begin_line: string, // array begin line contains 2 params in the listed order: array.name, array.type
entry_line: string, // array entry contains 5 params in the listed order: cell.name, cell.location.x, cell.location.y, cell.size.x, cell.size.y,
end_line: string,
},
}
unmarshall_aseprite_dir :: proc(
path: string,
atlas_entries: ^[dynamic]AtlasEntry,
@ -53,7 +80,7 @@ unmarshall_aseprite_dir :: proc(
unmarshall_aseprite_files_file_info(fis, atlas_entries, alloc)
}
} else {
fmt.println("Couldn't open folder: ", path)
log.errorf("Couldn't open folder: ", path)
}
}
@ -87,7 +114,7 @@ unmarshall_aseprite_files :: proc(
extension := fp.ext(file)
if extension != ".aseprite" do continue
fmt.println("Unmarshalling file: ", file)
log.infof("Unmarshalling file: ", file)
ase.unmarshal_from_filename(file, &aseprite_document, alloc)
atlas_entry := atlas_entry_from_compressed_cells(aseprite_document)
atlas_entry.path = file
@ -97,11 +124,11 @@ unmarshall_aseprite_files :: proc(
}
/*
Goes through all the chunks in an aseprite document & copies the `Com_Image_Cel` cells in a separate image
Goes through all the chunks in an aseprite document & copies the `Com_Image_Cel` cells in a separate image
*/
atlas_entry_from_compressed_cells :: proc(document: ase.Document) -> (atlas_entry: AtlasEntry) {
atlas_entry.frames = auto_cast len(document.frames)
fmt.println("N Frames: ", len(document.frames))
log.infof("N Frames: ", len(document.frames))
// NOTE(stefan): Since the expected input for the program is multiple files containing a single sprite
// it's probably a safe assumption most of the files will be a single layer with 1 or more frames
// which means we can first prod the file for information about how many frames are there and
@ -110,13 +137,13 @@ atlas_entry_from_compressed_cells :: proc(document: ase.Document) -> (atlas_entr
// instead of iterating all layers for each frame
// might be even quicker to first get that information an allocate at once the amount of cells we need
for frame, frameIdx in document.frames {
fmt.printfln("Frame_{0} Chunks: ", frameIdx, len(frame.chunks))
log.infof("Frame_{0} Chunks: ", frameIdx, len(frame.chunks))
for chunk in frame.chunks {
if cel_chunk, ok := chunk.(ase.Cel_Chunk); ok {
cel_img, ci_ok := cel_chunk.cel.(ase.Com_Image_Cel)
if !ci_ok do continue
fmt.println(cel_chunk.layer_index)
log.info(cel_chunk.layer_index)
cell := CellData {
img = rl.Image {
@ -134,7 +161,7 @@ atlas_entry_from_compressed_cells :: proc(document: ase.Document) -> (atlas_entr
}
if layer_chunk, ok := chunk.(ase.Layer_Chunk); ok {
fmt.println("Layer chunk: ", layer_chunk)
log.infof("Layer chunk: ", layer_chunk)
append(&atlas_entry.layer_names, layer_chunk.name)
}
}
@ -148,7 +175,7 @@ atlas_entry_from_compressed_cells :: proc(document: ase.Document) -> (atlas_entr
}
/*
Takes in a slice of entries, an output texture and offsets (offset_x/y)
Takes in a slice of entries, an output texture and offsets (offset_x/y)
*/
pack_atlas_entries :: proc(
entries: []AtlasEntry,
@ -201,10 +228,10 @@ pack_atlas_entries :: proc(
stbrp.init_target(&ctx, atlas.width, atlas.height, &nodes[0], i32(num_entries))
res := stbrp.pack_rects(&ctx, &rects[0], i32(num_entries))
if res == 1 {
fmt.println("Packed everything successfully!")
fmt.printfln("Rects: {0}", rects[:])
log.info("Packed everything successfully!")
log.infof("Rects: {0}", rects[:])
} else {
fmt.println("Failed to pack everything!")
log.error("Failed to pack everything!")
}
for rect, rectIdx in rects {
@ -228,7 +255,7 @@ pack_atlas_entries :: proc(
// note(stefan): drawing the sprite in the atlas in the packed coordinates
rl.ImageDraw(atlas, cell.img, src_rect, dst_rect, rl.WHITE)
fmt.printfln("Src rect: {0}\nDst rect:{1}", src_rect, dst_rect)
log.infof("Src rect: {0}\nDst rect:{1}", src_rect, dst_rect)
}
metadata := make([dynamic]SpriteAtlasMetadata, allocator)
@ -250,7 +277,7 @@ pack_atlas_entries :: proc(
}
cell_metadata := SpriteAtlasMetadata {
name = cell_name,
location = {
location = {
auto_cast rect.x + auto_cast offset_x,
auto_cast rect.y + auto_cast offset_y,
},
@ -262,53 +289,24 @@ pack_atlas_entries :: proc(
return metadata
}
SourceCodeGeneratorMetadata :: struct {
file_defines: struct {
top: string,
bottom: string,
file_name: string,
file_extension: string,
},
lanugage_settings: struct {
first_class_enum_arrays: bool, // for languages that support creating arrays that contain for each enum value an entry in the enum_data.entry_line: .EnumCase = {array entry}
},
custom_data_type: struct {
name: string,
type_declaration: string, // contains one param: custom_data_type.name + the rest of the type declaration like braces of the syntax & the type members
},
enum_data: struct {
name: string,
begin_line: string, // contains one params: enum_data.name
entry_line: string,
end_line: string,
},
array_data: struct {
name: string,
type: string,
begin_line: string, // array begin line contains 2 params in the listed order: array.name, array.type
entry_line: string, // array entry contains 5 params in the listed order: cell.name, cell.location.x, cell.location.y, cell.size.x, cell.size.y,
end_line: string,
},
}
odin_source_generator_metadata := SourceCodeGeneratorMetadata {
file_defines = {
file_defines = {
top = "package atlas_bindings\n\n",
bottom = "",
file_name = "metadata",
file_extension = ".odin",
},
custom_data_type = {
custom_data_type = {
name = "AtlasRect",
type_declaration = "%v :: struct {{ x, y, w, h: i32 }}\n\n",
},
enum_data = {
enum_data = {
name = "AtlasEnum",
begin_line = "%v :: enum {{\n",
entry_line = "\t%s,\n",
end_line = "}\n\n",
},
array_data = {
array_data = {
name = "ATLAS_SPRITES",
type = "[]AtlasRect",
begin_line = "%v := %v {{\n",
@ -320,23 +318,23 @@ odin_source_generator_metadata := SourceCodeGeneratorMetadata {
cpp_source_generator_metadata := SourceCodeGeneratorMetadata {
file_defines = {
file_defines = {
top = "#include <iostream>\n\n",
bottom = "",
file_name = "metadata",
file_extension = ".hpp",
},
custom_data_type = {
custom_data_type = {
name = "AtlasRect",
type_declaration = "struct %v {{\n\tint x;\n\tint y;\n\tint w;\n\tint h;\n}};\n\n",
},
enum_data = {
enum_data = {
name = "AtlasEnum",
begin_line = "enum %v {{\n",
entry_line = "\t%s,\n",
end_line = "\n\tCOUNT\n}\n\n",
},
array_data = {
array_data = {
name = "ATLAS_SPRITES",
type = "AtlasRect[size_t(AtlasEnum::COUNT)-1]",
begin_line = "{1} {0} = {{\n",
@ -346,9 +344,9 @@ cpp_source_generator_metadata := SourceCodeGeneratorMetadata {
}
/*
Generates a barebones file with the package name "atlas_bindings",
the file contains an array of offsets, indexed by an enum.
The enum has unique names
Generates a barebones file with the package name "atlas_bindings",
the file contains an array of offsets, indexed by an enum.
The enum has unique names
*/
generate_odin_enums_and_atlas_offsets_file_sb :: proc(
metadata: []SpriteAtlasMetadata,
@ -389,7 +387,7 @@ generate_odin_enums_and_atlas_offsets_file_sb :: proc(
// end offsets array
strings.write_string(&sb, "}\n\n")
fmt.println("\n", strings.to_string(sb))
log.info("\n", strings.to_string(sb))
return sb
}
@ -405,26 +403,21 @@ metadata_source_code_generate :: proc(
strings.write_string(&sb, codegen.file_defines.top)
// Introduce the Rect type
// strings.write_string(&sb, "AtlasRect :: struct { x, y, w, h: i32 }\n\n")
strings.write_string(
&sb,
fmt.aprintf(codegen.custom_data_type.type_declaration, codegen.custom_data_type.name),
)
// start enum
// strings.write_string(&sb, "AtlasSprite :: enum {\n")
strings.write_string(&sb, fmt.aprintf(codegen.enum_data.begin_line, codegen.enum_data.name))
{
for cell in metadata {
// strings.write_string(&sb, fmt.aprintf("\t%s,\n", cell.name))
strings.write_string(&sb, fmt.aprintf(codegen.enum_data.entry_line, cell.name))
}
}
// end enum
// strings.write_string(&sb, "}\n\n")
strings.write_string(&sb, codegen.enum_data.end_line)
// start offsets array
// strings.write_string(&sb, "ATLAS_SPRITES := []AtlasRect {\n")
strings.write_string(
&sb,
fmt.aprintf(
@ -448,42 +441,46 @@ metadata_source_code_generate :: proc(
}
}
// end offsets array
// strings.write_string(&sb, "}\n\n")
strings.write_string(&sb, codegen.array_data.end_line)
strings.write_string(&sb, codegen.file_defines.bottom)
fmt.println("\n", strings.to_string(sb))
log.info("\n", strings.to_string(sb))
return sb
}
save_output :: proc() {
output_path, ok := g_mem.output_folder_path.(string)
save_output :: proc(
output_folder_path: Maybe(string),
atlas_metadata: Maybe([dynamic]SpriteAtlasMetadata),
atlas_render_texture_target: rl.RenderTexture2D,
) {
output_path, ok := output_folder_path.(string)
if !ok || output_path == "" {
fmt.println("Output path is empty!")
log.error("Output path is empty!")
return
}
image := rl.LoadImageFromTexture(g_mem.atlas_render_texture_target.texture)
image := rl.LoadImageFromTexture(atlas_render_texture_target.texture)
rl.ImageFlipVertical(&image)
cstring_atlas_output_path := strings.clone_to_cstring(
strings.concatenate({output_path, os_file_separator, "atlas.png"}),
strings.concatenate({output_path, OS_FILE_SEPARATOR, "atlas.png"}),
)
rl.ExportImage(image, cstring_atlas_output_path)
if metadata, ok := g_mem.atlas_metadata.([dynamic]SpriteAtlasMetadata); ok {
fmt.println("Building metadata...")
if metadata, ok := atlas_metadata.([dynamic]SpriteAtlasMetadata); ok {
log.info("Building metadata...")
if json_metadata, jok := json.marshal(metadata); jok == nil {
os.write_entire_file(
strings.concatenate({output_path, os_file_separator, "metadata.json"}),
strings.concatenate({output_path, OS_FILE_SEPARATOR, "metadata.json"}),
json_metadata,
)
} else {
fmt.println("Failed to marshall the atlas metadata to a json!")
log.error("Failed to marshall the atlas metadata to a json!")
}
// TODO(stefan): Think of a more generic alternative to just straight output to a odin file
@ -492,14 +489,14 @@ save_output :: proc() {
sb := generate_odin_enums_and_atlas_offsets_file_sb(metadata[:])
odin_metadata := strings.to_string(sb)
ok := os.write_entire_file(
strings.concatenate({output_path, os_file_separator, "metadata.odin"}),
strings.concatenate({output_path, OS_FILE_SEPARATOR, "metadata.odin"}),
transmute([]byte)odin_metadata,
)
if !ok {
fmt.println("Failed to save 'metadata.odin'")
log.error("Failed to save 'metadata.odin'")
}
} else {
fmt.println("No metadata to export!")
log.error("No metadata to export!")
}
}
@ -509,30 +506,31 @@ save_metadata_simple :: proc(
json_file_name: Maybe(string),
source_file_name: Maybe(string),
source_gen_metadata: Maybe(SourceCodeGeneratorMetadata),
atlas_metadata: Maybe([dynamic]SpriteAtlasMetadata),
) {
json_file_base_name, json_file_name_ok := json_file_name.(string)
source_file_base_name, source_file_name_ok := source_file_name.(string)
if !json_file_name_ok && !source_file_name_ok {
fmt.println("Neither a json file name or a source code filename has been provided!")
log.error("Neither a json file name or a source code filename has been provided!")
return
}
metadata, ok := g_mem.atlas_metadata.([dynamic]SpriteAtlasMetadata);if !ok {
fmt.println("No metadata to export!")
metadata, ok := atlas_metadata.([dynamic]SpriteAtlasMetadata);if !ok {
log.error("No metadata to export!")
}
fmt.println("Building metadata...")
log.info("Building metadata...")
if json_file_name_ok {
if json_metadata, jok := json.marshal(metadata); jok == nil {
json_output_path := strings.concatenate(
{output_path, os_file_separator, json_file_base_name},
{output_path, OS_FILE_SEPARATOR, json_file_base_name},
)
if ok = os.write_entire_file(json_output_path, json_metadata); !ok {
fmt.println("Failed to write json to file: ", json_output_path)
log.errorf("Failed to write json to file: ", json_output_path)
}
} else {
fmt.println("Failed to marshall the atlas metadata to a json!")
log.error("Failed to marshall the atlas metadata to a json!")
}
}
@ -544,45 +542,45 @@ save_metadata_simple :: proc(
source_metadata := strings.to_string(sb)
source_output_path := strings.concatenate(
{
{
output_path,
os_file_separator,
OS_FILE_SEPARATOR,
codegen.file_defines.file_name,
codegen.file_defines.file_extension,
},
)
ok := os.write_entire_file(source_output_path, transmute([]byte)source_metadata)
if !ok {
fmt.println("Failed to save source code to file:", source_output_path)
log.errorf("Failed to save source code to file:", source_output_path)
}
} else {
sb := metadata_source_code_generate(metadata[:], odin_source_generator_metadata)
odin_metadata := strings.to_string(sb)
source_output_path := strings.concatenate(
{output_path, os_file_separator, "metadata.odin"},
{output_path, OS_FILE_SEPARATOR, "metadata.odin"},
)
ok := os.write_entire_file(source_output_path, transmute([]byte)odin_metadata)
if !ok {
fmt.println("Failed to save source code to file:", source_output_path)
log.errorf("Failed to save source code to file:", source_output_path)
}
}
}
}
save_metadata :: proc(
settings: utils.CLIPackerSettings,
settings: CLIPackerSettings,
atlas_entries: []AtlasEntry,
atlas_metadata: []SpriteAtlasMetadata,
) {
metadata, ok := settings.metadata.(utils.CLIMetadataSettings);if !ok do return
metadata, ok := settings.metadata.(CLIMetadataSettings);if !ok do return
if json_path, ok := metadata.json_path.(string); ok {
json_bytes, jerr := json.marshal(atlas_metadata)
if jerr == nil {
os.write_entire_file(json_path, json_bytes)
} else {
fmt.println("Failed to marshall metadata")
log.error("Failed to marshall metadata")
}
}
if source_code_path, ok := metadata.source_code_path.(string); ok {

View file

@ -1,196 +0,0 @@
// Development game exe. Loads game.dll and reloads it whenever it changes.
package main
import "core:c/libc"
import "core:dynlib"
import "core:fmt"
import "core:log"
import "core:mem"
import "core:os"
when ODIN_OS == .Windows {
DLL_EXT :: ".dll"
} else when ODIN_OS == .Darwin {
DLL_EXT :: ".dylib"
} else {
DLL_EXT :: ".so"
}
copy_dll :: proc(to: string) -> bool {
exit: i32
when ODIN_OS == .Windows {
exit = libc.system(fmt.ctprintf("copy game.dll {0}", to))
} else {
exit = libc.system(fmt.ctprintf("cp game" + DLL_EXT + " {0}", to))
}
if exit != 0 {
fmt.printfln("Failed to copy game" + DLL_EXT + " to {0}", to)
return false
}
return true
}
GameAPI :: struct {
lib: dynlib.Library,
init_window: proc(),
init: proc(),
update: proc() -> bool,
shutdown: proc(),
shutdown_window: proc(),
memory: proc() -> rawptr,
memory_size: proc() -> int,
hot_reloaded: proc(mem: rawptr),
force_reload: proc() -> bool,
force_restart: proc() -> bool,
modification_time: os.File_Time,
api_version: int,
}
load_game_api :: proc(api_version: int) -> (api: GameAPI, ok: bool) {
mod_time, mod_time_error := os.last_write_time_by_name("game" + DLL_EXT)
if mod_time_error != os.ERROR_NONE {
fmt.printfln(
"Failed getting last write time of game" + DLL_EXT + ", error code: {1}",
mod_time_error,
)
return
}
// NOTE: this needs to be a relative path for Linux to work.
game_dll_name := fmt.tprintf(
"{0}game_{1}" + DLL_EXT,
"./" when ODIN_OS != .Windows else "",
api_version,
)
copy_dll(game_dll_name) or_return
_, ok = dynlib.initialize_symbols(&api, game_dll_name, "game_", "lib")
if !ok {
fmt.printfln("Failed initializing symbols: {0}", dynlib.last_error())
}
api.api_version = api_version
api.modification_time = mod_time
ok = true
return
}
unload_game_api :: proc(api: ^GameAPI) {
if api.lib != nil {
if !dynlib.unload_library(api.lib) {
fmt.printfln("Failed unloading lib: {0}", dynlib.last_error())
}
}
if os.remove(fmt.tprintf("game_{0}" + DLL_EXT, api.api_version)) != 0 {
fmt.printfln("Failed to remove game_{0}" + DLL_EXT + " copy", api.api_version)
}
}
main :: proc() {
context.logger = log.create_console_logger()
default_allocator := context.allocator
tracking_allocator: mem.Tracking_Allocator
mem.tracking_allocator_init(&tracking_allocator, default_allocator)
context.allocator = mem.tracking_allocator(&tracking_allocator)
reset_tracking_allocator :: proc(a: ^mem.Tracking_Allocator) -> bool {
err := false
for _, value in a.allocation_map {
fmt.printf("%v: Leaked %v bytes\n", value.location, value.size)
err = true
}
mem.tracking_allocator_clear(a)
return err
}
game_api_version := 0
game_api, game_api_ok := load_game_api(game_api_version)
if !game_api_ok {
fmt.println("Failed to load Game API")
return
}
game_api_version += 1
game_api.init_window()
game_api.init()
old_game_apis := make([dynamic]GameAPI, default_allocator)
window_open := true
for window_open {
window_open = game_api.update()
force_reload := game_api.force_reload()
force_restart := game_api.force_restart()
reload := force_reload || force_restart
game_dll_mod, game_dll_mod_err := os.last_write_time_by_name("game" + DLL_EXT)
if game_dll_mod_err == os.ERROR_NONE && game_api.modification_time != game_dll_mod {
reload = true
}
if reload {
new_game_api, new_game_api_ok := load_game_api(game_api_version)
if new_game_api_ok {
if game_api.memory_size() != new_game_api.memory_size() || force_restart {
game_api.shutdown()
reset_tracking_allocator(&tracking_allocator)
for &g in old_game_apis {
unload_game_api(&g)
}
clear(&old_game_apis)
unload_game_api(&game_api)
game_api = new_game_api
game_api.init()
} else {
append(&old_game_apis, game_api)
game_memory := game_api.memory()
game_api = new_game_api
game_api.hot_reloaded(game_memory)
}
game_api_version += 1
}
}
for b in tracking_allocator.bad_free_array {
log.error("Bad free at: %v", b.location)
}
clear(&tracking_allocator.bad_free_array)
free_all(context.temp_allocator)
}
free_all(context.temp_allocator)
game_api.shutdown()
reset_tracking_allocator(&tracking_allocator)
for &g in old_game_apis {
unload_game_api(&g)
}
delete(old_game_apis)
game_api.shutdown_window()
unload_game_api(&game_api)
mem.tracking_allocator_destroy(&tracking_allocator)
}
// make game use good GPU on laptops etc
@(export)
NvOptimusEnablement: u32 = 1
@(export)
AmdPowerXpressRequestHighPerformance: i32 = 1

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@ -1,77 +0,0 @@
// For making a release exe that does not use hot reload.
package main_release
import "core:log"
import "core:os"
import game ".."
UseTrackingAllocator :: #config(UseTrackingAllocator, false)
main :: proc() {
when UseTrackingAllocator {
default_allocator := context.allocator
tracking_allocator: Tracking_Allocator
tracking_allocator_init(&tracking_allocator, default_allocator)
context.allocator = allocator_from_tracking_allocator(&tracking_allocator)
}
mode: int = 0
when ODIN_OS == .Linux || ODIN_OS == .Darwin {
mode = os.S_IRUSR | os.S_IWUSR | os.S_IRGRP | os.S_IROTH
}
logh, logh_err := os.open("log.txt", (os.O_CREATE | os.O_TRUNC | os.O_RDWR), mode)
if logh_err == os.ERROR_NONE {
os.stdout = logh
os.stderr = logh
}
logger :=
logh_err == os.ERROR_NONE ? log.create_file_logger(logh) : log.create_console_logger()
context.logger = logger
game.game_init_window()
game.game_init()
window_open := true
for window_open {
window_open = game.game_update()
when UseTrackingAllocator {
for b in tracking_allocator.bad_free_array {
log.error("Bad free at: %v", b.location)
}
clear(&tracking_allocator.bad_free_array)
}
free_all(context.temp_allocator)
}
free_all(context.temp_allocator)
game.game_shutdown()
game.game_shutdown_window()
if logh_err == os.ERROR_NONE {
log.destroy_file_logger(&logger)
}
when UseTrackingAllocator {
for key, value in tracking_allocator.allocation_map {
log.error("%v: Leaked %v bytes\n", value.location, value.size)
}
tracking_allocator_destroy(&tracking_allocator)
}
}
// make game use good GPU on laptops etc
@(export)
NvOptimusEnablement: u32 = 1
@(export)
AmdPowerXpressRequestHighPerformance: i32 = 1

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@ -1,88 +0,0 @@
package game
import rl "vendor:raylib"
@(export)
game_update :: proc() -> bool {
update()
draw()
return !rl.WindowShouldClose()
}
@(export)
game_init_window :: proc() {
rl.SetConfigFlags({.WINDOW_RESIZABLE})
rl.InitWindow(1400, 800, "YAAP - Yet Another Atlas Packer")
rl.SetWindowMinSize(1400, 800)
}
@(export)
game_init :: proc() {
g_mem = new(GameMemory)
g_mem^ = GameMemory{}
game_hot_reloaded(g_mem)
when !ODIN_DEBUG {
rl.SetExitKey(nil)
}
current_monitor := rl.GetCurrentMonitor()
g_mem.monitor_info = MonitorInformation {
max_width = auto_cast rl.GetMonitorWidth(current_monitor),
max_height = auto_cast rl.GetMonitorHeight(current_monitor),
}
g_mem.window_info = WindowInformation {
w = 1280,
h = 720,
}
g_mem.atlas_render_texture_target = rl.LoadRenderTexture(256, 256)
g_mem.atlas_render_size = 256
checkered_img := rl.GenImageChecked(256, 256, 256 / 4, 256 / 4, rl.GRAY, rl.DARKGRAY)
defer rl.UnloadImage(checkered_img)
g_mem.atlas_checked_background.texture = rl.LoadTextureFromImage(checkered_img)
rl.SetTargetFPS(rl.GetMonitorRefreshRate(current_monitor))
rl.GuiLoadStyle("./styles/style_candy.rgs")
}
@(export)
game_shutdown :: proc() {
free(g_mem)
}
@(export)
game_shutdown_window :: proc() {
rl.CloseWindow()
}
@(export)
game_memory :: proc() -> rawptr {
return g_mem
}
@(export)
game_memory_size :: proc() -> int {
return size_of(GameMemory)
}
@(export)
game_hot_reloaded :: proc(mem: rawptr) {
g_mem = (^GameMemory)(mem)
rl.GuiLoadStyle("./styles/style_candy.rgs")
}
@(export)
game_force_reload :: proc() -> bool {
return rl.IsKeyPressed(.F5)
}
@(export)
game_force_restart :: proc() -> bool {
return rl.IsKeyPressed(.F6)
}

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@ -1,53 +0,0 @@
// This implements simple animations using sprite sheets. The texture in the
// `Animation` struct is assumed to contain a horizontal strip of the frames
// in the animation. Call `animation_update` to update and then call
// `animation_rect` when you wish to know the source rect to use in the texture
// With the source rect you can run rl.DrawTextureRec to draw the current frame.
package utils
import "core:log"
Animation :: struct {
texture: Texture,
num_frames: int,
current_frame: int,
frame_timer: f32,
frame_length: f32,
}
animation_create :: proc(tex: Texture, num_frames: int, frame_length: f32) -> Animation {
return(
Animation {
texture = tex,
num_frames = num_frames,
frame_length = frame_length,
frame_timer = frame_length,
} \
)
}
animation_update :: proc(a: ^Animation, dt: f32) {
a.frame_timer -= dt
if a.frame_timer <= 0 {
a.frame_timer = a.frame_length + a.frame_timer
a.current_frame += 1
if a.current_frame >= a.num_frames {
a.current_frame = 0
}
}
}
animation_rect :: proc(a: Animation) -> Rect {
if a.num_frames == 0 {
log.error("Animation has zero frames")
return RectEmpty
}
w := f32(a.texture.width) / f32(a.num_frames)
h := f32(a.texture.height)
return {x = f32(a.current_frame) * w, y = 0, width = w, height = h}
}

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@ -1,141 +0,0 @@
// This handle-based array gives you a statically allocated array where you can
// use index based handles instead of pointers. The handles have a generation
// that makes sure you don't get bugs when slots are re-used.
// Read more about it here: https://floooh.github.io/2018/06/17/handles-vs-pointers.html */
package utils
Handle :: struct($T: typeid) {
// idx 0 means unused. Note that slot 0 is a dummy slot, it can never be used.
idx: u32,
gen: u32,
}
HandleArrayItem :: struct($T: typeid) {
item: T,
handle: Handle(T),
}
// TODO: Add a freelist that uses some kind of bit array... We should be able to
// check 64 item slots at a time that way, but without any dynamic array.
HandleArray :: struct($T: typeid, $N: int) {
items: #soa[N]HandleArrayItem(T),
num_items: u32,
}
ha_add :: proc(a: ^HandleArray($T, $N), v: T) -> (Handle(T), bool) #optional_ok {
for idx in 1 ..< a.num_items {
i := &a.items[idx]
if idx != 0 && i.handle.idx == 0 {
i.handle.idx = u32(idx)
i.item = v
return i.handle, true
}
}
// Index 0 is dummy
if a.num_items == 0 {
a.num_items += 1
}
if a.num_items == len(a.items) {
return {}, false
}
idx := a.num_items
i := &a.items[a.num_items]
a.num_items += 1
i.handle.idx = idx
i.handle.gen = 1
i.item = v
return i.handle, true
}
ha_get :: proc(a: HandleArray($T, $N), h: Handle(T)) -> (T, bool) {
if h.idx == 0 {
return {}, false
}
if int(h.idx) < len(a.items) && h.idx < a.num_items && a.items[h.idx].handle == h {
return a.items[h.idx].item, true
}
return {}, false
}
ha_get_ptr :: proc(a: HandleArray($T, $N), h: Handle(T)) -> ^T {
if h.idx == 0 {
return nil
}
if int(h.idx) < len(a.items) && h.idx < a.num_items && a.items[h.idx].handle == h {
return &ha.items[h.idx].item
}
return nil
}
ha_remove :: proc(a: ^HandleArray($T, $N), h: Handle(T)) {
if h.idx == 0 {
return
}
if int(h.idx) < len(a.items) && h.idx < a.num_items && a.items[h.idx].handle == h {
a.items[h.idx].handle.idx = 0
a.items[h.idx].handle.gen += 1
}
}
ha_valid :: proc(a: HandleArray($T, $N), h: Handle(T)) -> bool {
if h.idx == 0 {
return false
}
return int(h.idx) < len(a.items) && h.idx < a.num_items && a.items[h.idx].handle == h
}
HandleArrayIter :: struct($T: typeid, $N: int) {
a: ^HandleArray(T, N),
index: int,
}
ha_make_iter :: proc(a: ^HandleArray($T, $N)) -> HandleArrayIter(T, N) {
return HandleArrayIter(T, N){a = a}
}
ha_iter :: proc(it: ^HandleArrayIter($T, $N)) -> (val: T, h: Handle(T), cond: bool) {
cond = it.index < int(it.a.num_items)
for ; cond; cond = it.index < int(it.a.num_items) {
if it.a.items[it.index].handle.idx == 0 {
it.index += 1
continue
}
val = it.a.items[it.index].item
h = it.a.items[it.index].handle
it.index += 1
break
}
return
}
ha_iter_ptr :: proc(it: ^HandleArrayIter($T, $N)) -> (val: ^T, h: Handle(T), cond: bool) {
cond = it.index < int(it.a.num_items)
for ; cond; cond = it.index < int(it.a.num_items) {
if it.a.items[it.index].handle.idx == 0 {
it.index += 1
continue
}
val = &it.a.items[it.index].item
h = it.a.items[it.index].handle
it.index += 1
break
}
return
}

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@ -1,55 +0,0 @@
// generic odin helpers
package utils
import "core:intrinsics"
import "core:reflect"
import "core:strings"
import rl "vendor:raylib"
Texture :: rl.Texture
Color :: rl.Color
Rect :: rl.Rectangle
RectEmpty :: Rect{}
increase_or_wrap_enum :: proc(e: $T) -> T {
ei := int(e) + 1
if ei >= len(T) {
ei = 0
}
return T(ei)
}
union_type :: proc(a: any) -> typeid {
return reflect.union_variant_typeid(a)
}
temp_cstring :: proc(s: string) -> cstring {
return strings.clone_to_cstring(s, context.temp_allocator)
}
// There is a remap in core:math but it doesn't clamp in the new range, which I
// always want.
remap :: proc "contextless" (
old_value, old_min, old_max, new_min, new_max: $T,
) -> (
x: T,
) where intrinsics.type_is_numeric(T),
!intrinsics.type_is_array(T) {
old_range := old_max - old_min
new_range := new_max - new_min
if old_range == 0 {
return new_range / 2
}
return clamp(((old_value - old_min) / old_range) * new_range + new_min, new_min, new_max)
}
Vec2i :: [2]int
Vec2 :: [2]f32
vec2_from_vec2i :: proc(p: Vec2i) -> Vec2 {
return {f32(p.x), f32(p.y)}
}

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0
src/dialog/build.sh → vendors/dialog/build.sh vendored Executable file → Normal file
View file