35 lines
No EOL
833 B
C++
35 lines
No EOL
833 B
C++
// Stefan Stefanov 2023
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "OvenCookspot.generated.h"
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UCLASS()
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class MINICOOK_API AOvenCookspot : public AActor
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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AOvenCookspot();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Oven Settings")
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TObjectPtr<UStaticMeshComponent> FireMesh;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Oven Settings")
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TObjectPtr<UStaticMeshComponent> FireElementMesh;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Oven Settings")
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TObjectPtr<UStaticMeshComponent> CookpotMesh;
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}; |