// Stefan Stefanov 2023 #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "OvenCookspot.generated.h" UCLASS() class MINICOOK_API AOvenCookspot : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties AOvenCookspot(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; public: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Oven Settings") TObjectPtr FireMesh; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Oven Settings") TObjectPtr FireElementMesh; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Oven Settings") TObjectPtr CookpotMesh; };