146 lines
3.8 KiB
Odin
146 lines
3.8 KiB
Odin
package game
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import ase "./aseprite"
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import "core:fmt"
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import "core:os"
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import fp "core:path/filepath"
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import rl "vendor:raylib"
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import stbrp "vendor:stb/rect_pack"
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AtlasEntry :: struct {
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path: string,
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cells: [dynamic]rl.Image,
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}
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unmarshall_aseprite_dir :: proc(path: string, atlas_entries: ^[dynamic]AtlasEntry) {
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fp.dir(path)
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if fd, ok := os.open(path); ok == 0 {
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if fi_files, fi_ok := os.read_dir(fd, -1); fi_ok == 0 {
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unmarshall_aseprite_files_file_info(fi_files, atlas_entries)
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}
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}
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}
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unmarshall_aseprite_files_file_info :: proc(
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files: []os.File_Info,
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atlas_entries: ^[dynamic]AtlasEntry,
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) {
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paths: [dynamic]string
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for f in files {
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append(&paths, f.fullpath)
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}
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unmarshall_aseprite_files(paths[:], atlas_entries)
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}
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unmarshall_aseprite_files :: proc(file_paths: []string, atlas_entries: ^[dynamic]AtlasEntry) {
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current_document: ase.Document
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for fp in file_paths {
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atlas_entry := atlas_entry_from_compressed_cells(current_document)
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ase.unmarshal_from_filename(fp, ¤t_document)
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append(atlas_entries, atlas_entry)
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}
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}
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/*
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Goes through all the chunks in an aseprite document & copies the `Com_Image_Cel` cells in a separate image
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*/
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atlas_entry_from_compressed_cells :: proc(document: ase.Document) -> (atlas_entry: AtlasEntry) {
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for frame in document.frames {
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for chunk in frame.chunks {
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cel_chunk, cok := chunk.(ase.Cel_Chunk)
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if !cok {
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continue
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}
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cel_img, ci_ok := cel_chunk.cel.(ase.Com_Image_Cel)
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if !ci_ok {
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continue
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}
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append(
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&atlas_entry.cells,
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rl.Image {
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data = rawptr(&cel_img.pixel[0]),
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width = auto_cast cel_img.width,
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height = auto_cast cel_img.height,
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format = .UNCOMPRESSED_R8G8B8A8,
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},
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)
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}
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}
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return
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}
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/*
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Takes in a slice of entries, an output texture, the width & height
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*/
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pack_atlas_entries :: proc(
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entries: []AtlasEntry,
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atlas: ^rl.Image,
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offset_x: int = 0,
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offset_y: int = 0,
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) {
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all_entries: [dynamic]rl.Image // it's fine to store it like this, rl.Image just stores a pointer to the data
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{
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for entry in entries {
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append(&all_entries, ..entry.cells[:])
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}
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}
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num_entries := len(all_entries)
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nodes := make([]stbrp.Node, num_entries)
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rects := make([]stbrp.Rect, num_entries)
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EntryAndCell :: struct {
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entry: ^AtlasEntry,
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cell_of_entry: ^rl.Image,
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}
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rect_idx_to_entry_and_cell: map[int]EntryAndCell
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// Set the custom IDs
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cellIdx: int
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for &entry, entryIdx in entries {
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for &cell in entry.cells {
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// I can probably infer this information with just the id of the rect but I'm being lazy right now
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map_insert(&rect_idx_to_entry_and_cell, cellIdx, EntryAndCell{&entry, &cell})
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rects[cellIdx].id = auto_cast entryIdx
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cellIdx += 1
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}
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}
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for entry, entryIdx in all_entries {
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entry_stb_rect := &rects[entryIdx]
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entry_stb_rect.w = auto_cast entry.width
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entry_stb_rect.h = auto_cast entry.height
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}
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ctx: stbrp.Context
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stbrp.init_target(&ctx, atlas.width, atlas.height, &nodes[0], auto_cast num_entries)
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res := stbrp.pack_rects(&ctx, &rects[0], auto_cast num_entries)
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if res == 1 {
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fmt.println("Packed everything successfully!")
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fmt.printfln("Rects: {0}", rects[:])
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} else {
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fmt.println("Failed to pack everything!")
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}
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for rect, rectIdx in rects {
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entry_and_cell := rect_idx_to_entry_and_cell[auto_cast rectIdx]
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cell := entry_and_cell.cell_of_entry
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// We're grabbing the whole cell (the image itself)
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src_rect := rl.Rectangle {
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x = 0,
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y = 0,
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width = auto_cast cell.width,
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height = auto_cast cell.height,
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}
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// Placing it in the atlas in the calculated offsets (in the packing step)
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dst_rect := rl.Rectangle {
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auto_cast rect.x,
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auto_cast rect.y,
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auto_cast cell.width,
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auto_cast cell.height,
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}
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rl.ImageDraw(atlas, cell^, src_rect, dst_rect, rl.WHITE)
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}
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}
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