Compare commits
No commits in common. "master" and "c8e5cfcdef0069d42faed229a453338ab09bcbdd" have entirely different histories.
master
...
c8e5cfcdef
51 changed files with 1548 additions and 1893 deletions
24
.gitignore
vendored
24
.gitignore
vendored
|
|
@ -1,17 +1,17 @@
|
|||
*.exe
|
||||
*.sublime-workspace
|
||||
*.pdb
|
||||
*.raddbgi
|
||||
*.dll
|
||||
*.exp
|
||||
*.lib
|
||||
log.txt
|
||||
*.bin
|
||||
*.dylib
|
||||
*.so
|
||||
*.dSYM
|
||||
*.a
|
||||
linux
|
||||
|
||||
# gets automagically downloaded through scripts/setup.sh
|
||||
vendors/clay-odin
|
||||
vendors/clay-odin.zip
|
||||
|
||||
build/
|
||||
build_generator/
|
||||
ols.json
|
||||
libtinyfiledialogs.a
|
||||
libtinyfiledialogs.obj
|
||||
tinyfiledialogs.lib
|
||||
tinyfiledialogs.obj
|
||||
|
||||
.idea/
|
||||
ols.json
|
||||
6
.gitmodules
vendored
6
.gitmodules
vendored
|
|
@ -1,3 +1,3 @@
|
|||
[submodule "vendors/odin-aseprite"]
|
||||
path = vendors/odin-aseprite
|
||||
url = git@github.com:blob1807/odin-aseprite.git
|
||||
[submodule "src/aseprite"]
|
||||
path = src/aseprite
|
||||
url = https://github.com/bersK/odin-aseprite.git
|
||||
|
|
|
|||
31
.vscode/launch.json
vendored
Normal file
31
.vscode/launch.json
vendored
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
{
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"type": "cppvsdbg",
|
||||
"request": "launch",
|
||||
"preLaunchTask": "Build Debug",
|
||||
"name": "Debug",
|
||||
"program": "${workspaceFolder}/game_debug.exe",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}"
|
||||
},
|
||||
{
|
||||
"type": "cppvsdbg",
|
||||
"request": "launch",
|
||||
"preLaunchTask": "Build Release",
|
||||
"name": "Release",
|
||||
"program": "${workspaceFolder}/game_release.exe",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}"
|
||||
},
|
||||
{
|
||||
"type": "cppvsdbg",
|
||||
"request": "launch",
|
||||
"name": "Run File",
|
||||
"program": "odin",
|
||||
"args": ["run", "${fileBasename}", "-file"],
|
||||
"cwd": "${workspaceFolder}"
|
||||
}
|
||||
]
|
||||
}
|
||||
7
.vscode/settings.json
vendored
Normal file
7
.vscode/settings.json
vendored
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
{
|
||||
"workbench.colorCustomizations": {
|
||||
"activityBar.background": "#322C2D",
|
||||
"titleBar.activeBackground": "#463E3F",
|
||||
"titleBar.activeForeground": "#FAFAFA"
|
||||
}
|
||||
}
|
||||
80
.vscode/tasks.json
vendored
Normal file
80
.vscode/tasks.json
vendored
Normal file
|
|
@ -0,0 +1,80 @@
|
|||
{
|
||||
"version": "2.0.0",
|
||||
"command": "",
|
||||
"args": [],
|
||||
"tasks": [
|
||||
{
|
||||
"label": "Build Debug",
|
||||
"type": "shell",
|
||||
"windows": {
|
||||
"command": "${workspaceFolder}/scripts/build_debug.bat",
|
||||
},
|
||||
"linux": {
|
||||
"command": "${workspaceFolder}/scripts/build_debug.sh",
|
||||
},
|
||||
"osx": {
|
||||
"command": "${workspaceFolder}/scripts/build_debug.sh",
|
||||
},
|
||||
"group": "build"
|
||||
},
|
||||
{
|
||||
"label": "Build Release",
|
||||
"type": "shell",
|
||||
"windows": {
|
||||
"command": "${workspaceFolder}/scripts/build_release.bat",
|
||||
},
|
||||
"linux": {
|
||||
"command": "${workspaceFolder}/scripts/build_release.sh",
|
||||
},
|
||||
"osx": {
|
||||
"command": "${workspaceFolder}/scripts/build_release.sh",
|
||||
},
|
||||
"group": "build"
|
||||
},
|
||||
{
|
||||
"label": "Build Hot Reload",
|
||||
"type": "shell",
|
||||
"windows": {
|
||||
"command": "${workspaceFolder}/scripts/build_hot_reload.bat; start game.exe",
|
||||
},
|
||||
"linux": {
|
||||
"command": "${workspaceFolder}/scripts/build_hot_reload.sh",
|
||||
},
|
||||
"osx": {
|
||||
"command": "${workspaceFolder}/scripts/build_hot_reload.sh",
|
||||
},
|
||||
"presentation": {
|
||||
"echo": true,
|
||||
"reveal": "always",
|
||||
"focus": false,
|
||||
"panel": "dedicated",
|
||||
"showReuseMessage": false,
|
||||
"clear": true
|
||||
},
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": false
|
||||
},
|
||||
},
|
||||
{
|
||||
"label": "Build&Run Tile Generator Test",
|
||||
"type": "shell",
|
||||
"command": "odin run src/aseprite_odin_generator -out:build/aseprite_odin_generator.exe",
|
||||
"options": {
|
||||
"cwd": "${workspaceFolder}"
|
||||
},
|
||||
"presentation": {
|
||||
"echo": true,
|
||||
"reveal": "always",
|
||||
"focus": false,
|
||||
"panel": "dedicated",
|
||||
"showReuseMessage": false,
|
||||
"clear": true
|
||||
},
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
}
|
||||
]
|
||||
}
|
||||
28
README.md
28
README.md
|
|
@ -1,31 +1,11 @@
|
|||
|
||||
# YAAP
|
||||
Yet-Another-Atlas-Packer by bersK (Stefan Stefanov)
|
||||
|
||||
## Usage & requirements
|
||||
> [!IMPORTANT]
|
||||
> Pull this repo with `--recursive`, the `odin-aseprite` library is pulled in as a submodule.
|
||||
|
||||
At least odin compiler version `dev-2025-07:204edd0fc`
|
||||
|
||||
Since we need to download/compile some 3rd party dependencies in the vendors folder we need to call
|
||||
`scripts/setup.[sh|bat]` to compile libtinydialog & download the already compiled `clay` binaries and bindings.
|
||||
Yet-Another-Atlas-Packer by Stefan Stefanov
|
||||
|
||||
## Description
|
||||
> [!NOTE]
|
||||
> Quite frankly if you want automatic atlas packing I would suggest using `stb_rect_pack` directly & an aseprite plugin for exporting your assets in a proper format for packing. Using this atlas packer in an automated fashion is not quite possible and slower as a workflow. I would only use it for experiment projects or places where having a built in atlas packer is not practical.
|
||||
|
||||
Simple atlas packer for `.aseprite` files. Generates a packed png & metadata in the form of json and/or source files(cpp, odin, etc...).
|
||||
> [!CAUTION]
|
||||
> Does not handle palette files currently.
|
||||
Simple atlas packer using `stb_rect_pack` from the `stb` family of header libraries & `raylib` for rendering/ui.
|
||||
|
||||
Uses `stb_rect_pack` for the image packing & `raylib` for the UI.
|
||||
I'm using a custom marshall/unmarshall odin library for reading .aseprite files found [here](https://github.com/blob1807/odin-aseprite)
|
||||
|
||||
A quick preview on [youtube](https://youtu.be/4_dKq7G57Lw).
|
||||
|
||||
<img src="https://raw.githubusercontent.com/bersK/yaap/master/repo_assets/image.png" />
|
||||
|
||||
## Dependencies
|
||||
* odin-aseprite [github](https://github.com/blob1807/odin-aseprite)
|
||||
* raylib (`vendor/raylib`, [link](https://github.com/odin-lang/Odin/tree/master/vendor/raylib))
|
||||
* stb_rect_pack (`vendor/stb/rect_pack`, [link](https://github.com/odin-lang/Odin/tree/master/vendor/stb/rect_pack))
|
||||
Project template provided by Karl Zylinski on github [here](https://github.com/karl-zylinski/odin-raylib-hot-reload-game-template).
|
||||
|
|
|
|||
|
|
@ -1,41 +0,0 @@
|
|||
package cli
|
||||
|
||||
import ase "../../vendors/odin-aseprite"
|
||||
import "core:encoding/json"
|
||||
import "core:fmt"
|
||||
import "core:os"
|
||||
import "core:slice"
|
||||
import s "core:strings"
|
||||
|
||||
import rl "vendor:raylib"
|
||||
import stbrp "vendor:stb/rect_pack"
|
||||
|
||||
import gen "../src/generator"
|
||||
|
||||
ATLAS_SIZE :: 512
|
||||
IMPORT_PATH :: "./example.aseprite"
|
||||
EXPORT_PATH :: "./atlas.png"
|
||||
|
||||
main :: proc() {
|
||||
|
||||
ase_file, ase_ok := os.read_entire_file(IMPORT_PATH)
|
||||
if !ase_ok {
|
||||
fmt.panicf("Couldn't load file!")
|
||||
}
|
||||
|
||||
target_dir := os.get_current_directory()
|
||||
|
||||
atlas: rl.Image = rl.GenImageColor(ATLAS_SIZE, ATLAS_SIZE, rl.BLANK)
|
||||
atlas_entries: [dynamic]gen.AtlasEntry = make([dynamic]gen.AtlasEntry)
|
||||
gen.unmarshall_aseprite_dir(target_dir, &atlas_entries)
|
||||
|
||||
metadata := gen.pack_atlas_entries(atlas_entries[:], &atlas, 10, 10)
|
||||
|
||||
json_bytes, jerr := json.marshal(metadata)
|
||||
os.write_entire_file("./metadata.json", json_bytes)
|
||||
sb := gen.metadata_source_code_generate(metadata[:], gen.odin_source_generator_metadata)
|
||||
odin_output_str := s.to_string(sb)
|
||||
os.write_entire_file("./output.odin", transmute([]byte)odin_output_str)
|
||||
|
||||
rl.ExportImage(atlas, EXPORT_PATH)
|
||||
}
|
||||
Binary file not shown.
|
|
@ -1,6 +0,0 @@
|
|||
{
|
||||
"$schema": "https://raw.githubusercontent.com/DanielGavin/ols/master/misc/odinfmt.schema.json",
|
||||
"character_width": 100,
|
||||
"sort_imports": true,
|
||||
"tabs": true
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 18 KiB |
|
|
@ -1,5 +0,0 @@
|
|||
FLAGS="-define:RAYLIB_SHARED=true -out:build/yaap -debug"
|
||||
SRC=src/frontend
|
||||
|
||||
mkdir -p build
|
||||
odin build ${SRC} ${FLAGS}
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
@echo off
|
||||
odin build src/frontend -define:RAYLIB_SHARED=true -out:build/yaap-debug.exe -debug
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
@echo off
|
||||
odin build src/frontend -define:RAYLIB_SHARED=true -out:build/yaap.exe -o:speed
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
@echo off
|
||||
odin build examples/aseprite_odin_generator.odin -file -define:RAYLIB_SHARED=true -out:build/yaap-cli-debug.exe -debug
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
@echo off
|
||||
odin build examples/aseprite_odin_generator.odin -file -define:RAYLIB_SHARED=true -out:build/yaap-cli.exe -o:speed
|
||||
2
scripts/build_debug.bat
Normal file
2
scripts/build_debug.bat
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
@echo off
|
||||
odin build src/main_release -define:RAYLIB_SHARED=false -out:build/game_debug.exe -no-bounds-check -subsystem:windows -debug
|
||||
3
scripts/build_debug.sh
Normal file
3
scripts/build_debug.sh
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
odin build src/main_release -out:build/game_debug.bin -no-bounds-check -debug
|
||||
21
scripts/build_hot_reload.bat
Normal file
21
scripts/build_hot_reload.bat
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
@echo off
|
||||
|
||||
rem Build game.dll
|
||||
odin build src -show-timings -use-separate-modules -define:RAYLIB_SHARED=true -build-mode:dll -out:build/game.dll -strict-style -vet-unused -vet-using-stmt -vet-using-param -vet-style -vet-semicolon -debug
|
||||
IF %ERRORLEVEL% NEQ 0 exit /b 1
|
||||
|
||||
rem If game.exe already running: Then only compile game.dll and exit cleanly
|
||||
QPROCESS "game.exe">NUL
|
||||
IF %ERRORLEVEL% EQU 0 exit /b 1
|
||||
|
||||
rem build game.exe
|
||||
odin build src/main_hot_reload -use-separate-modules -out:build/game.exe -strict-style -vet-using-stmt -vet-using-param -vet-style -vet-semicolon -debug
|
||||
IF %ERRORLEVEL% NEQ 0 exit /b 1
|
||||
|
||||
rem copy raylib.dll from odin folder to here
|
||||
if not exist "raylib.dll" (
|
||||
echo "Please copy raylib.dll from <your_odin_compiler>/vendor/raylib/windows/raylib.dll to the same directory as game.exe"
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
exit /b 0
|
||||
47
scripts/build_hot_reload.sh
Normal file
47
scripts/build_hot_reload.sh
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
VET="-strict-style -vet-unused -vet-using-stmt -vet-using-param -vet-style -vet-semicolon"
|
||||
|
||||
# NOTE: this is a recent addition to the Odin compiler, if you don't have this command
|
||||
# you can change this to the path to the Odin folder that contains vendor, eg: "~/Odin".
|
||||
ROOT=$(odin root)
|
||||
if [ ! $? -eq 0 ]; then
|
||||
echo "Your Odin compiler does not have the 'odin root' command, please update or hardcode it in the script."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
set -eu
|
||||
|
||||
# Figure out the mess that is dynamic libraries.
|
||||
case $(uname) in
|
||||
"Darwin")
|
||||
case $(uname -m) in
|
||||
"arm64") LIB_PATH="macos-arm64" ;;
|
||||
*) LIB_PATH="macos" ;;
|
||||
esac
|
||||
|
||||
DLL_EXT=".dylib"
|
||||
EXTRA_LINKER_FLAGS="-Wl,-rpath $ROOT/vendor/raylib/$LIB_PATH"
|
||||
;;
|
||||
*)
|
||||
DLL_EXT=".so"
|
||||
EXTRA_LINKER_FLAGS="'-Wl,-rpath=\$ORIGIN/linux'"
|
||||
|
||||
# Copy the linux libraries into the project automatically.
|
||||
if [ ! -d "linux" ]; then
|
||||
mkdir linux
|
||||
cp -r $ROOT/vendor/raylib/linux/libraylib*.so* linux
|
||||
fi
|
||||
;;
|
||||
esac
|
||||
|
||||
# Build the game.
|
||||
odin build . -use-separate-modules -extra-linker-flags:"$EXTRA_LINKER_FLAGS" -show-timings -define:RAYLIB_SHARED=true -build-mode:dll -out:build/game_tmp$DLL_EXT -debug $VET
|
||||
|
||||
# Need to use a temp file on Linux because it first writes an empty `game.so`, which the game will load before it is actually fully written.
|
||||
mv game_tmp$DLL_EXT game$DLL_EXT
|
||||
|
||||
# Do not build the game.bin if it is already running.
|
||||
if ! pgrep game.bin > /dev/null; then
|
||||
odin build src/main_hot_reload -use-separate-modules -out:build/game.bin $VET -debug
|
||||
fi
|
||||
2
scripts/build_release.bat
Normal file
2
scripts/build_release.bat
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
@echo off
|
||||
odin build src/main_release -define:RAYLIB_SHARED=false -out:build/game_release.exe -no-bounds-check -o:speed -strict-style -vet-unused -vet-using-stmt -vet-using-param -vet-style -vet-semicolon -subsystem:windows
|
||||
3
scripts/build_release.sh
Normal file
3
scripts/build_release.sh
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
odin build src/main_release -out:build/game_release.bin -no-bounds-check -o:speed -strict-style -vet-unused -vet-using-stmt -vet-using-param -vet-style -vet-semicolon
|
||||
|
|
@ -1,20 +0,0 @@
|
|||
@echo off
|
||||
|
||||
mkdir build
|
||||
|
||||
FOR /F "tokens=*" %%g IN ('odin root') do (SET ODIN_ROOT=%%g)
|
||||
|
||||
echo %ODIN_ROOT%
|
||||
|
||||
@REM If it fails to find your odin root folder, copy the raylib.dll manually into the build folder, it's a runtime requirement
|
||||
copy %ODIN_ROOT%\vendor\raylib\windows\raylib.dll build\raylib.dll
|
||||
|
||||
pushd vendors\dialog
|
||||
call .\build.bat
|
||||
popd
|
||||
|
||||
pushd vendors
|
||||
curl.exe --output clay.zip --url https://github.com/nicbarker/clay/releases/download/v0.14/clay-odin.zip
|
||||
@REM Apparently available on Win10 since build 17063 - https://superuser.com/a/1473255
|
||||
tar -xf .\clay.zip
|
||||
popd
|
||||
|
|
@ -1,13 +0,0 @@
|
|||
#!/usr/bin/env sh
|
||||
|
||||
set -e
|
||||
|
||||
pushd vendors/dialog
|
||||
sh build.sh
|
||||
popd
|
||||
|
||||
pushd vendors
|
||||
wget https://github.com/nicbarker/clay/releases/download/v0.14/clay-odin.zip
|
||||
unzip clay-odin.zip
|
||||
rm -rf ./__MACOSX # Yeah...
|
||||
popd
|
||||
53
src/animation.odin
Normal file
53
src/animation.odin
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
// This implements simple animations using sprite sheets. The texture in the
|
||||
// `Animation` struct is assumed to contain a horizontal strip of the frames
|
||||
// in the animation. Call `animation_update` to update and then call
|
||||
// `animation_rect` when you wish to know the source rect to use in the texture
|
||||
// With the source rect you can run rl.DrawTextureRec to draw the current frame.
|
||||
|
||||
package game
|
||||
|
||||
import "core:log"
|
||||
|
||||
Animation :: struct {
|
||||
texture: Texture,
|
||||
num_frames: int,
|
||||
current_frame: int,
|
||||
frame_timer: f32,
|
||||
frame_length: f32,
|
||||
}
|
||||
|
||||
animation_create :: proc(tex: Texture, num_frames: int, frame_length: f32) -> Animation {
|
||||
return(
|
||||
Animation {
|
||||
texture = tex,
|
||||
num_frames = num_frames,
|
||||
frame_length = frame_length,
|
||||
frame_timer = frame_length,
|
||||
} \
|
||||
)
|
||||
}
|
||||
|
||||
animation_update :: proc(a: ^Animation, dt: f32) {
|
||||
a.frame_timer -= dt
|
||||
|
||||
if a.frame_timer <= 0 {
|
||||
a.frame_timer = a.frame_length + a.frame_timer
|
||||
a.current_frame += 1
|
||||
|
||||
if a.current_frame >= a.num_frames {
|
||||
a.current_frame = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
animation_rect :: proc(a: Animation) -> Rect {
|
||||
if a.num_frames == 0 {
|
||||
log.error("Animation has zero frames")
|
||||
return RectEmpty
|
||||
}
|
||||
|
||||
w := f32(a.texture.width) / f32(a.num_frames)
|
||||
h := f32(a.texture.height)
|
||||
|
||||
return {x = f32(a.current_frame) * w, y = 0, width = w, height = h}
|
||||
}
|
||||
1
src/aseprite
Submodule
1
src/aseprite
Submodule
|
|
@ -0,0 +1 @@
|
|||
Subproject commit f21bed838a6d1e6bc1178ea0876596eb14190192
|
||||
BIN
src/aseprite_odin_generator/atlas.png
Normal file
BIN
src/aseprite_odin_generator/atlas.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 10 KiB |
BIN
src/aseprite_odin_generator/big.aseprite
Normal file
BIN
src/aseprite_odin_generator/big.aseprite
Normal file
Binary file not shown.
BIN
src/aseprite_odin_generator/big.png
Normal file
BIN
src/aseprite_odin_generator/big.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 515 B |
82
src/aseprite_odin_generator/generator.odin
Normal file
82
src/aseprite_odin_generator/generator.odin
Normal file
|
|
@ -0,0 +1,82 @@
|
|||
package generator
|
||||
|
||||
import ase "../aseprite"
|
||||
import "core:fmt"
|
||||
import "core:mem"
|
||||
import "core:os"
|
||||
import fp "core:path/filepath"
|
||||
import "core:slice"
|
||||
import "core:strings"
|
||||
import "core:testing"
|
||||
import rl "vendor:raylib"
|
||||
|
||||
ATLAS_SIZE :: 512
|
||||
EXPORT_PATH :: "E:/dev/odin-atlas-packer/src/aseprite_odin_generator/atlas.png"
|
||||
|
||||
main :: proc() {
|
||||
fmt.println("Hello!")
|
||||
ase_file, ase_ok := os.read_entire_file(
|
||||
"E:/dev/odin-atlas-packer/src/aseprite_odin_generator/big.aseprite",
|
||||
)
|
||||
if !ase_ok {
|
||||
fmt.panicf("Couldn't load file!")
|
||||
}
|
||||
|
||||
doc: ase.Document
|
||||
read, um_err := ase.unmarshal_from_slice(ase_file, &doc)
|
||||
if um_err != nil {
|
||||
fmt.panicf("Couldn't unmarshall file!")
|
||||
} else {
|
||||
fmt.printfln("Read {0} bytes from file", read)
|
||||
}
|
||||
|
||||
fmt.println("Header:\n\t", doc.header)
|
||||
// fmt.println("Frames:\n\t", doc.frames)
|
||||
|
||||
images: [dynamic]rl.Image
|
||||
atlas: rl.Image = rl.GenImageColor(ATLAS_SIZE, ATLAS_SIZE, rl.BLANK)
|
||||
|
||||
for frame in doc.frames {
|
||||
for chunk in frame.chunks {
|
||||
cel_chunk, cok := chunk.(ase.Cel_Chunk)
|
||||
if !cok {
|
||||
continue
|
||||
}
|
||||
|
||||
cel_img, ci_ok := cel_chunk.cel.(ase.Com_Image_Cel)
|
||||
if !ci_ok {
|
||||
continue
|
||||
}
|
||||
append(
|
||||
&images,
|
||||
rl.Image {
|
||||
data = rawptr(&cel_img.pixel[0]),
|
||||
width = auto_cast cel_img.width,
|
||||
height = auto_cast cel_img.height,
|
||||
format = .UNCOMPRESSED_R8G8B8A8,
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
curr_x, curr_y: i32
|
||||
for img, img_i in images {
|
||||
fmt.printfln("Image_{0}: {1}", img_i, img)
|
||||
rl.ImageDraw(
|
||||
&atlas,
|
||||
img,
|
||||
{0, 0, auto_cast img.width, auto_cast img.height},
|
||||
{auto_cast curr_x, auto_cast curr_y, auto_cast img.width, auto_cast img.height},
|
||||
rl.WHITE,
|
||||
)
|
||||
curr_x += img.width
|
||||
curr_y += img.height
|
||||
}
|
||||
|
||||
// todo: pack the rectangles
|
||||
|
||||
// todo: blit them to the atlas
|
||||
|
||||
// todo: generate metadata (json, odin enums)
|
||||
|
||||
rl.ExportImage(atlas, EXPORT_PATH)
|
||||
}
|
||||
34
src/dialog/tinyfiledialog.odin
Normal file
34
src/dialog/tinyfiledialog.odin
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
package tinyfiledialogs
|
||||
|
||||
import "core:c"
|
||||
|
||||
when ODIN_OS == .Windows {
|
||||
foreign import lib {"tinyfiledialogs.lib", "system:comdlg32.lib", "system:Ole32.lib"}
|
||||
}
|
||||
when ODIN_OS == .Linux {
|
||||
|
||||
foreign import lib {"libtinyfiledialogs.a"}
|
||||
}
|
||||
|
||||
foreign lib {
|
||||
@(link_name = "tinyfd_notifyPopup")
|
||||
notify_popup :: proc(title, message, icon_type: cstring) -> c.int ---
|
||||
|
||||
@(link_name = "tinyfd_messageBox")
|
||||
message_box :: proc(title, message, dialog_type, icon_type: cstring, default_button: c.int) -> c.int ---
|
||||
|
||||
@(link_name = "tinyfd_inputBox")
|
||||
input_box :: proc(title, message, default_input: cstring) -> [^]c.char ---
|
||||
|
||||
@(link_name = "tinyfd_saveFileDialog")
|
||||
save_file_dialog :: proc(title, default_path: cstring, pattern_count: c.int, patterns: [^]cstring, file_desc: cstring) -> [^]c.char ---
|
||||
|
||||
@(link_name = "tinyfd_openFileDialog")
|
||||
open_file_dialog :: proc(title, default_path: cstring, pattern_count: c.int, patterns: [^]cstring, file_desc: cstring, allow_multi: c.int) -> [^]c.char ---
|
||||
|
||||
@(link_name = "tinyfd_selectFolderDialog")
|
||||
select_folder_dialog :: proc(title, default_path: cstring) -> [^]c.char ---
|
||||
|
||||
@(link_name = "tinyfd_colorChooser")
|
||||
color_chooser :: proc(title, default_hex_rgb: cstring, default_rgb, result_rgb: [3]byte) -> [^]c.char ---
|
||||
}
|
||||
|
|
@ -1,55 +0,0 @@
|
|||
package frontend
|
||||
|
||||
import generator "../generator"
|
||||
import rl "vendor:raylib"
|
||||
|
||||
PIXEL_WINDOW_HEIGHT :: 180
|
||||
|
||||
ui_scaling: f32 = 2
|
||||
|
||||
@(rodata)
|
||||
ATLAS_RENDER_SIZES := []i32{256, 512, 1024, 2048, 4096}
|
||||
|
||||
FileDialogType :: enum {
|
||||
SourceFiles,
|
||||
OutputFolder,
|
||||
}
|
||||
|
||||
WindowInformation :: struct {
|
||||
w: f32,
|
||||
h: f32,
|
||||
width_scaled: f32,
|
||||
height_scaled: f32,
|
||||
}
|
||||
window_info: WindowInformation
|
||||
|
||||
MonitorInformation :: struct {
|
||||
max_width: f32,
|
||||
max_height: f32,
|
||||
}
|
||||
monitor_info: MonitorInformation
|
||||
|
||||
PackerSettings :: struct {
|
||||
atlas_size_x: i32,
|
||||
atlas_size_y: i32,
|
||||
pixel_padding_x_int: i32,
|
||||
pixel_padding_y_int: i32,
|
||||
padding_enabled: bool,
|
||||
output_json: bool,
|
||||
output_odin: bool,
|
||||
}
|
||||
packer_settings: PackerSettings
|
||||
|
||||
// Where the output files will be written (atlas.png json output, etc)
|
||||
output_folder_path: string
|
||||
// If a folder was chosen as input - the path
|
||||
source_files_to_pack: []string
|
||||
|
||||
Atlas :: struct {
|
||||
render_texture_target: rl.RenderTexture2D,
|
||||
checked_background: rl.RenderTexture2D,
|
||||
render_has_preview: bool,
|
||||
render_size: i32,
|
||||
metadata: [dynamic]generator.SpriteAtlasMetadata,
|
||||
}
|
||||
atlas: Atlas
|
||||
|
|
@ -1,520 +0,0 @@
|
|||
package frontend
|
||||
|
||||
import "base:runtime"
|
||||
import "core:c/libc"
|
||||
import "core:log"
|
||||
import "core:mem"
|
||||
import "core:strings"
|
||||
import rl "vendor:raylib"
|
||||
|
||||
import diag "../../vendors/dialog"
|
||||
import generator "../generator"
|
||||
|
||||
should_pack_atlas_and_render: bool
|
||||
|
||||
main :: proc() {
|
||||
default_allocator := context.allocator
|
||||
tracking_allocator: mem.Tracking_Allocator
|
||||
mem.tracking_allocator_init(&tracking_allocator, default_allocator)
|
||||
context.allocator = mem.tracking_allocator(&tracking_allocator)
|
||||
|
||||
context.logger = log.create_console_logger()
|
||||
{
|
||||
init()
|
||||
|
||||
defer cleanup()
|
||||
|
||||
for !rl.WindowShouldClose() {
|
||||
update()
|
||||
draw()
|
||||
|
||||
for b in tracking_allocator.bad_free_array {
|
||||
log.errorf("Bad free at: %v", b.location)
|
||||
}
|
||||
|
||||
clear(&tracking_allocator.bad_free_array)
|
||||
|
||||
free_all(context.temp_allocator)
|
||||
}
|
||||
}
|
||||
log.destroy_console_logger(context.logger)
|
||||
|
||||
for key, value in tracking_allocator.allocation_map {
|
||||
log.errorf("%v: Leaked %v bytes\n", value.location, value.size)
|
||||
}
|
||||
mem.tracking_allocator_destroy(&tracking_allocator)
|
||||
}
|
||||
|
||||
init :: proc() {
|
||||
atlas.render_size = ATLAS_RENDER_SIZES[0]
|
||||
|
||||
rl.SetConfigFlags({.WINDOW_RESIZABLE})
|
||||
rl.InitWindow(1400, 800, "YAAP - Yet Another Atlas Packer")
|
||||
rl.SetWindowMinSize(1400, 800)
|
||||
rl.SetTraceLogCallback(rl_log)
|
||||
}
|
||||
|
||||
cleanup :: proc() {
|
||||
delete(atlas.metadata)
|
||||
delete(output_folder_path)
|
||||
delete(source_files_to_pack)
|
||||
log.info("Bye")
|
||||
rl.CloseWindow()
|
||||
}
|
||||
|
||||
update :: proc() {
|
||||
// Update the width/height
|
||||
win_info := &window_info
|
||||
win_info.w = f32(rl.GetScreenWidth())
|
||||
win_info.h = f32(rl.GetScreenHeight())
|
||||
win_info.height_scaled = win_info.h / ui_scaling
|
||||
win_info.width_scaled = win_info.w / ui_scaling
|
||||
|
||||
// Update the virtual mouse position (needed for GUI interaction to work properly for instance)
|
||||
mouse_scale := 1 / ui_scaling
|
||||
rl.SetMouseScale(mouse_scale, mouse_scale)
|
||||
}
|
||||
|
||||
draw :: proc() {
|
||||
rl.BeginDrawing()
|
||||
defer rl.EndDrawing()
|
||||
|
||||
rl.ClearBackground(rl.BLACK)
|
||||
|
||||
draw_screen_ui()
|
||||
|
||||
if should_pack_atlas_and_render {
|
||||
pack_atlas_and_render()
|
||||
}
|
||||
|
||||
free_all(context.temp_allocator)
|
||||
}
|
||||
|
||||
ui_camera :: proc() -> rl.Camera2D {
|
||||
return {zoom = ui_scaling}
|
||||
}
|
||||
|
||||
draw_screen_ui :: proc() {
|
||||
rl.BeginMode2D(ui_camera())
|
||||
|
||||
draw_settings_and_preview()
|
||||
|
||||
rl.EndMode2D()
|
||||
}
|
||||
|
||||
save_atlas_to_file :: proc() {
|
||||
generator.save_output(output_folder_path, atlas.metadata, atlas.render_texture_target)
|
||||
}
|
||||
|
||||
save_to_atlas_to_file :: proc() {
|
||||
open_file_dialog(.OutputFolder)
|
||||
save_atlas_to_file()
|
||||
}
|
||||
|
||||
pack_atlas_and_render :: proc() {
|
||||
rl.BeginTextureMode(atlas.render_texture_target)
|
||||
defer rl.EndTextureMode()
|
||||
|
||||
atlas_entries: [dynamic]generator.AtlasEntry
|
||||
defer {
|
||||
for entry in atlas_entries {
|
||||
delete(entry.cells)
|
||||
delete(entry.layer_cell_count)
|
||||
delete(entry.layer_names)
|
||||
}
|
||||
delete(atlas_entries)
|
||||
}
|
||||
|
||||
if len(source_files_to_pack) > 0 {
|
||||
generator.unmarshall_aseprite_files(source_files_to_pack, &atlas_entries)
|
||||
} else {
|
||||
log.error("No source folder or files set! Can't pack the void!!!")
|
||||
should_pack_atlas_and_render = false
|
||||
return
|
||||
}
|
||||
|
||||
atlas_img: rl.Image = rl.GenImageColor(atlas.render_size, atlas.render_size, rl.BLANK)
|
||||
|
||||
padding_x := packer_settings.pixel_padding_x_int if packer_settings.padding_enabled else 0
|
||||
padding_y := packer_settings.pixel_padding_y_int if packer_settings.padding_enabled else 0
|
||||
|
||||
delete(atlas.metadata)
|
||||
atlas.metadata = generator.pack_atlas_entries(
|
||||
atlas_entries[:],
|
||||
&atlas_img,
|
||||
padding_x,
|
||||
padding_y,
|
||||
)
|
||||
|
||||
// OpenGL's Y buffer is flipped
|
||||
rl.ImageFlipVertical(&atlas_img)
|
||||
// rl.UnloadTexture(atlas_render_target.texture)
|
||||
log.info("Packed everything!")
|
||||
atlas.render_texture_target.texture = rl.LoadTextureFromImage(atlas_img)
|
||||
|
||||
should_pack_atlas_and_render = false
|
||||
atlas.render_has_preview = true
|
||||
}
|
||||
|
||||
draw_settings_and_preview :: proc() {
|
||||
left_half_rect := rl.Rectangle {
|
||||
x = 0,
|
||||
y = 0,
|
||||
width = cast(f32)window_info.width_scaled / 3,
|
||||
height = cast(f32)window_info.height_scaled,
|
||||
}
|
||||
right_half_rect := rl.Rectangle {
|
||||
x = cast(f32)window_info.width_scaled / 3,
|
||||
y = 0,
|
||||
width = cast(f32)(window_info.width_scaled / 3) * 2,
|
||||
height = cast(f32)window_info.height_scaled,
|
||||
}
|
||||
rl.DrawRectangleRec(left_half_rect, rl.WHITE)
|
||||
rl.DrawRectangleRec(right_half_rect, rl.MAROON)
|
||||
|
||||
@(static) spinner_edit_mode: bool
|
||||
|
||||
small_offset := 10 * ui_scaling
|
||||
big_offset := 30 * ui_scaling
|
||||
elements_height: f32 = 0
|
||||
|
||||
rl.GuiPanel(left_half_rect, "Atlas Settings")
|
||||
elements_height += small_offset / 2
|
||||
|
||||
@(static) settings_dropdown_box_active_idx: i32
|
||||
|
||||
elements_height += small_offset + 5 * ui_scaling
|
||||
|
||||
rl.GuiLabel(
|
||||
{x = small_offset, y = elements_height, width = left_half_rect.width},
|
||||
"Atlas Size",
|
||||
)
|
||||
elements_height += small_offset / 2
|
||||
|
||||
@(static) dropdown_resolution_edit_mode: bool
|
||||
@(static) dropdown_resolution_mode: i32
|
||||
|
||||
dropdown_rect := rl.Rectangle {
|
||||
x = small_offset,
|
||||
y = elements_height,
|
||||
width = left_half_rect.width - small_offset * 2,
|
||||
height = small_offset,
|
||||
}
|
||||
// Because we want to render this ontop of everything else, we can just 'defer' it at the end of the draw function
|
||||
defer {
|
||||
if dropdown_resolution_edit_mode {rl.GuiLock()}
|
||||
|
||||
if rl.GuiDropdownBox(
|
||||
dropdown_rect,
|
||||
"256x;512x;1024x;2048x;4096x",
|
||||
&dropdown_resolution_mode,
|
||||
dropdown_resolution_edit_mode,
|
||||
) {
|
||||
dropdown_resolution_edit_mode = !dropdown_resolution_edit_mode
|
||||
atlas.render_size =
|
||||
ATLAS_RENDER_SIZES[max(i32(len(ATLAS_RENDER_SIZES) - 1), dropdown_resolution_mode)]
|
||||
}
|
||||
rl.GuiUnlock()
|
||||
}
|
||||
elements_height += small_offset * 2
|
||||
|
||||
// General Options
|
||||
if settings_dropdown_box_active_idx == 0 {
|
||||
padding_settings_y := elements_height
|
||||
{
|
||||
defer {
|
||||
padding_settings_rect := rl.Rectangle {
|
||||
x = small_offset / 2,
|
||||
y = padding_settings_y,
|
||||
width = left_half_rect.width - small_offset,
|
||||
height = elements_height - padding_settings_y,
|
||||
}
|
||||
rl.GuiGroupBox(padding_settings_rect, "Padding Settings")
|
||||
}
|
||||
elements_height += small_offset
|
||||
|
||||
enable_padding_rect := rl.Rectangle {
|
||||
x = small_offset,
|
||||
y = elements_height,
|
||||
width = small_offset,
|
||||
height = small_offset,
|
||||
}
|
||||
rl.GuiCheckBox(
|
||||
enable_padding_rect,
|
||||
" Enable padding",
|
||||
&packer_settings.padding_enabled,
|
||||
)
|
||||
elements_height += small_offset * 2
|
||||
|
||||
// Padding X spinner and label
|
||||
{
|
||||
padding_x_spinner_rect := rl.Rectangle {
|
||||
x = small_offset,
|
||||
y = elements_height,
|
||||
width = big_offset * 2,
|
||||
height = small_offset,
|
||||
}
|
||||
padding_x_spinner := rl.GuiSpinner(
|
||||
padding_x_spinner_rect,
|
||||
"",
|
||||
&packer_settings.pixel_padding_x_int,
|
||||
0,
|
||||
10,
|
||||
spinner_edit_mode,
|
||||
)
|
||||
if (padding_x_spinner) > 0 {
|
||||
spinner_edit_mode = !spinner_edit_mode
|
||||
}
|
||||
rl.GuiLabel(
|
||||
{
|
||||
x = (small_offset * 2) + big_offset * 2,
|
||||
y = elements_height,
|
||||
width = big_offset,
|
||||
height = small_offset,
|
||||
},
|
||||
"Padding X",
|
||||
)
|
||||
}
|
||||
elements_height += small_offset * 2
|
||||
|
||||
// Padding Y spinner and label
|
||||
{
|
||||
padding_y_spinner_rect := rl.Rectangle {
|
||||
x = small_offset,
|
||||
y = elements_height,
|
||||
width = big_offset * 2,
|
||||
height = small_offset,
|
||||
}
|
||||
padding_y_spinner := rl.GuiSpinner(
|
||||
padding_y_spinner_rect,
|
||||
"",
|
||||
&packer_settings.pixel_padding_y_int,
|
||||
0,
|
||||
10,
|
||||
spinner_edit_mode,
|
||||
)
|
||||
if (padding_y_spinner) > 0 {
|
||||
spinner_edit_mode = !spinner_edit_mode
|
||||
}
|
||||
rl.GuiLabel(
|
||||
{
|
||||
x = (small_offset * 2) + big_offset * 2,
|
||||
y = elements_height,
|
||||
width = big_offset,
|
||||
height = small_offset,
|
||||
},
|
||||
"Padding Y",
|
||||
)
|
||||
}
|
||||
elements_height += small_offset * 2
|
||||
|
||||
}
|
||||
elements_height += small_offset
|
||||
|
||||
{
|
||||
actions_label_y := elements_height
|
||||
|
||||
defer {
|
||||
actions_rect := rl.Rectangle {
|
||||
x = small_offset / 2,
|
||||
y = actions_label_y,
|
||||
width = left_half_rect.width - small_offset,
|
||||
height = elements_height - actions_label_y,
|
||||
}
|
||||
rl.GuiGroupBox(actions_rect, "Actions")
|
||||
}
|
||||
elements_height += small_offset
|
||||
|
||||
pick_sources_rect := rl.Rectangle {
|
||||
x = small_offset,
|
||||
y = elements_height,
|
||||
width = left_half_rect.width / 2 - small_offset,
|
||||
height = small_offset,
|
||||
}
|
||||
if rl.GuiButton(pick_sources_rect, "Pick Source(s)") {
|
||||
open_file_dialog(.SourceFiles)
|
||||
}
|
||||
|
||||
pick_output_rect := rl.Rectangle {
|
||||
x = left_half_rect.width / 2,
|
||||
y = elements_height,
|
||||
width = left_half_rect.width / 2 - small_offset,
|
||||
height = small_offset,
|
||||
}
|
||||
if rl.GuiButton(pick_output_rect, "Pick Output") {
|
||||
open_file_dialog(.OutputFolder)
|
||||
}
|
||||
elements_height += small_offset * 2
|
||||
|
||||
pack_atlas_rect := rl.Rectangle {
|
||||
x = small_offset,
|
||||
y = elements_height,
|
||||
width = left_half_rect.width / 2 - small_offset,
|
||||
height = small_offset,
|
||||
}
|
||||
if rl.GuiButton(pack_atlas_rect, "Pack Atlas") {
|
||||
should_pack_atlas_and_render = true
|
||||
}
|
||||
|
||||
clear_atlas_rect := rl.Rectangle {
|
||||
x = left_half_rect.width / 2,
|
||||
y = elements_height,
|
||||
width = left_half_rect.width / 2 - small_offset,
|
||||
height = small_offset,
|
||||
}
|
||||
if rl.GuiButton(clear_atlas_rect, "Clear Atlas") {
|
||||
clear_atlas_data()
|
||||
}
|
||||
elements_height += small_offset * 2
|
||||
|
||||
save_rect := rl.Rectangle {
|
||||
x = small_offset,
|
||||
y = elements_height,
|
||||
width = left_half_rect.width / 2 - small_offset,
|
||||
height = small_offset,
|
||||
}
|
||||
if rl.GuiButton(save_rect, "Save") {
|
||||
save_atlas_to_file()
|
||||
}
|
||||
|
||||
save_to_rect := rl.Rectangle {
|
||||
x = left_half_rect.width / 2,
|
||||
y = elements_height,
|
||||
width = left_half_rect.width / 2 - small_offset,
|
||||
height = small_offset,
|
||||
}
|
||||
if rl.GuiButton(save_to_rect, "Save To...") {
|
||||
save_to_atlas_to_file()
|
||||
}
|
||||
elements_height += small_offset * 2
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Packing Options
|
||||
if settings_dropdown_box_active_idx == 1 {
|
||||
|
||||
@(static) active_tab: i32
|
||||
tabs: []cstring = {"One", "Two", "Three"}
|
||||
rl.GuiTabBar(
|
||||
{x = small_offset, y = elements_height, width = 100, height = small_offset},
|
||||
&tabs[0],
|
||||
auto_cast len(tabs),
|
||||
&active_tab,
|
||||
)
|
||||
}
|
||||
|
||||
// Save Options
|
||||
// if settings_dropdown_box_active_idx == 2 {
|
||||
// }
|
||||
|
||||
elements_height = 0
|
||||
rl.GuiPanel(right_half_rect, "Atlas Preview")
|
||||
short_edge := min(
|
||||
right_half_rect.height - big_offset * 1.5,
|
||||
right_half_rect.width - big_offset * 1.5,
|
||||
)
|
||||
preview_rect := rl.Rectangle {
|
||||
x = (right_half_rect.width / 2 + right_half_rect.x) - (short_edge / 2),
|
||||
y = (right_half_rect.height / 2 + right_half_rect.y) - (short_edge / 2),
|
||||
width = short_edge,
|
||||
height = short_edge,
|
||||
}
|
||||
if !atlas.render_has_preview {
|
||||
rl.GuiDummyRec(preview_rect, "PREVIEW")
|
||||
} else {
|
||||
// rl.DrawRectangleRec(preview_rect, rl.WHITE)
|
||||
bg_texture := atlas.checked_background.texture
|
||||
rl.DrawTexturePro(
|
||||
bg_texture,
|
||||
{width = auto_cast bg_texture.width, height = auto_cast bg_texture.height},
|
||||
preview_rect,
|
||||
{},
|
||||
0,
|
||||
rl.WHITE,
|
||||
)
|
||||
atlas_texture := atlas.render_texture_target.texture
|
||||
rl.DrawTexturePro(
|
||||
atlas_texture,
|
||||
{width = auto_cast atlas_texture.width, height = auto_cast -atlas_texture.height},
|
||||
preview_rect,
|
||||
{0, 0},
|
||||
0,
|
||||
rl.WHITE,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
open_file_dialog :: proc(dialog_type: FileDialogType) {
|
||||
switch dialog_type {
|
||||
case .SourceFiles:
|
||||
// `open_file_dialog` returns a single cstring with one or more paths divided by a separator ('|'),
|
||||
// https://github.com/native-toolkit/libtinyfiledialogs/blob/master/tinyfiledialogs.c#L2706
|
||||
source_files, ok := diag.open_file_dialog("Select source files", {}, 0, {}, "", 1)
|
||||
if len(source_files) > 0 {
|
||||
// todo(stefan): We're assuming the filepaths returned libtinydialog are valid...
|
||||
source_files_to_pack = strings.split(source_files, "|")
|
||||
|
||||
log.info(source_files_to_pack)
|
||||
} else {
|
||||
log.error("No files were selected!")
|
||||
}
|
||||
|
||||
case .OutputFolder:
|
||||
file, ok := diag.select_folder_dialog("Select source folder", {})
|
||||
if len(file) > 0 && ok {
|
||||
output_folder_path = file
|
||||
log.info(file)
|
||||
} else {
|
||||
log.error("Got an empty path from the file dialog!")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
clear_atlas_data :: proc() {
|
||||
delete(atlas.metadata)
|
||||
atlas.render_has_preview = false
|
||||
}
|
||||
|
||||
logger: log.Logger
|
||||
rl_log_buf: []byte
|
||||
rl_log :: proc "c" (logLevel: rl.TraceLogLevel, text: cstring, args: ^libc.va_list) {
|
||||
context = runtime.default_context()
|
||||
context.logger = logger
|
||||
|
||||
level: log.Level
|
||||
switch logLevel {
|
||||
case .TRACE, .DEBUG:
|
||||
level = .Debug
|
||||
case .ALL, .NONE, .INFO:
|
||||
level = .Info
|
||||
case .WARNING:
|
||||
level = .Warning
|
||||
case .ERROR:
|
||||
level = .Error
|
||||
case .FATAL:
|
||||
level = .Fatal
|
||||
}
|
||||
|
||||
if level < logger.lowest_level {
|
||||
return
|
||||
}
|
||||
|
||||
if rl_log_buf == nil {
|
||||
rl_log_buf = make([]byte, 1024)
|
||||
}
|
||||
|
||||
defer mem.zero_slice(rl_log_buf)
|
||||
|
||||
n: int
|
||||
for {
|
||||
va := args
|
||||
n = int(libc.vsnprintf(raw_data(rl_log_buf), len(rl_log_buf), text, va))
|
||||
if n < len(rl_log_buf) do break
|
||||
log.infof("Resizing raylib log buffer from %m to %m", len(rl_log_buf), len(rl_log_buf) * 2)
|
||||
rl_log_buf, _ = mem.resize_bytes(rl_log_buf, len(rl_log_buf) * 2)
|
||||
}
|
||||
|
||||
formatted := string(rl_log_buf[:n])
|
||||
log.log(level, formatted)
|
||||
}
|
||||
468
src/game.odin
Normal file
468
src/game.odin
Normal file
|
|
@ -0,0 +1,468 @@
|
|||
// This file is compiled as part of the `odin.dll` file. It contains the
|
||||
// procs that `game.exe` will call, such as:
|
||||
//
|
||||
// game_init: Sets up the game state
|
||||
// game_update: Run once per frame
|
||||
// game_shutdown: Shuts down game and frees memory
|
||||
// game_memory: Run just before a hot reload, so game.exe has a pointer to the
|
||||
// game's memory.
|
||||
// game_hot_reloaded: Run after a hot reload so that the `g_mem` global variable
|
||||
// can be set to whatever pointer it was in the old DLL.
|
||||
|
||||
package game
|
||||
|
||||
import "core:fmt"
|
||||
import "core:strings"
|
||||
import rl "vendor:raylib"
|
||||
|
||||
import diag "dialog"
|
||||
|
||||
PixelWindowHeight :: 180
|
||||
|
||||
/*
|
||||
`SourceFilesPicker` // Screen 1: Shows the file dialog box, meant for the user to choose the source files/folder
|
||||
`OutputLocationPicker` // Screen 2: Shows the file dialog box, meant for the user to choose the output file name & location
|
||||
`PackSettingsAndPreview` Screen 3: Shows settings about the packing operations, `save` & `save as` button
|
||||
`SaveToOutputPicker` // Screen 4: After clicking the `save as` button on screen 3, ask the user for a new location & name and save the file
|
||||
*/
|
||||
|
||||
AppScreen :: enum {
|
||||
SourceFilesPicker,
|
||||
OutputLocationPicker,
|
||||
PackSettingsAndPreview,
|
||||
SaveToOutputPicker,
|
||||
}
|
||||
|
||||
WindowInformation :: struct {
|
||||
w: f32,
|
||||
h: f32,
|
||||
width_scaled: f32,
|
||||
height_scaled: f32,
|
||||
}
|
||||
|
||||
MonitorInformation :: struct {
|
||||
max_width: f32,
|
||||
max_height: f32,
|
||||
}
|
||||
|
||||
FileDialogType :: enum {
|
||||
SourceFiles,
|
||||
SourceFolder,
|
||||
OutputFolder,
|
||||
Exit,
|
||||
}
|
||||
|
||||
PackerSettings :: struct {
|
||||
pixel_padding_x_int: i32,
|
||||
pixel_padding_x: f32,
|
||||
pixel_padding_y_int: i32,
|
||||
pixel_padding_y: f32,
|
||||
padding_enabled: bool,
|
||||
fix_pixel_bleeding: bool,
|
||||
output_json: bool,
|
||||
output_odin: bool,
|
||||
}
|
||||
|
||||
FILE_DIALOG_SIZE :: 1000
|
||||
GameMemory :: struct {
|
||||
file_dialog_text_buffer: [FILE_DIALOG_SIZE + 1]u8,
|
||||
is_packing_whole_source_folder: bool,
|
||||
should_open_file_dialog: bool,
|
||||
window_info: WindowInformation,
|
||||
monitor_info: MonitorInformation,
|
||||
// atlas packer state
|
||||
app_screen: AppScreen,
|
||||
// Where the output files will be written (atlas.png, json output, etc)
|
||||
output_path_set: bool,
|
||||
output_folder_path: string,
|
||||
// If files were chosen as input - their paths
|
||||
input_path_set: bool,
|
||||
source_location_to_pack: string,
|
||||
// If a folder was chosen as input - the path
|
||||
input_files_set: bool,
|
||||
source_files_to_pack: []string,
|
||||
// What type of file dialog to open
|
||||
source_location_type: FileDialogType,
|
||||
// Packer settings
|
||||
packer_settings: PackerSettings,
|
||||
atlas_render_texture_target: rl.RenderTexture2D,
|
||||
atlas_render: bool,
|
||||
}
|
||||
|
||||
g_mem: ^GameMemory
|
||||
|
||||
w, h: f32
|
||||
|
||||
game_camera :: proc() -> rl.Camera2D {
|
||||
w = f32(rl.GetScreenWidth())
|
||||
h = f32(rl.GetScreenHeight())
|
||||
|
||||
return {zoom = h / PixelWindowHeight, target = {}, offset = {w / 2, h / 2}}
|
||||
}
|
||||
|
||||
scaling: f32 = 2
|
||||
ui_camera :: proc() -> rl.Camera2D {
|
||||
return {zoom = scaling}
|
||||
}
|
||||
|
||||
input_box_loc: rl.Vector2 = {}
|
||||
moving_input_box: bool
|
||||
update :: proc() {
|
||||
// Update the width/height
|
||||
win_info := &g_mem.window_info
|
||||
win_info.w = f32(rl.GetScreenWidth())
|
||||
win_info.h = f32(rl.GetScreenHeight())
|
||||
win_info.height_scaled = win_info.h / scaling
|
||||
win_info.width_scaled = win_info.w / scaling
|
||||
w = win_info.w
|
||||
h = win_info.h
|
||||
|
||||
// Update the virtual mouse position (needed for GUI interaction to work properly for instance)
|
||||
rl.SetMouseScale(1 / scaling, 1 / scaling)
|
||||
|
||||
update_screen()
|
||||
}
|
||||
|
||||
draw :: proc() {
|
||||
rl.BeginDrawing()
|
||||
defer rl.EndDrawing()
|
||||
|
||||
rl.ClearBackground(rl.BLACK)
|
||||
|
||||
draw_screen_ui()
|
||||
|
||||
if g_mem.atlas_render {
|
||||
draw_screen_target()
|
||||
}
|
||||
}
|
||||
|
||||
update_screen :: proc() {
|
||||
if (g_mem.input_files_set || g_mem.input_path_set) {
|
||||
if !g_mem.output_path_set {
|
||||
g_mem.app_screen = .OutputLocationPicker
|
||||
} else {
|
||||
g_mem.app_screen = .PackSettingsAndPreview
|
||||
}
|
||||
} else {
|
||||
g_mem.app_screen = .SourceFilesPicker
|
||||
}
|
||||
|
||||
switch g_mem.app_screen {
|
||||
case .SourceFilesPicker:
|
||||
fallthrough
|
||||
case .OutputLocationPicker:
|
||||
fallthrough
|
||||
case .SaveToOutputPicker:
|
||||
if g_mem.should_open_file_dialog {
|
||||
open_file_dialog_and_store_output_paths()
|
||||
}
|
||||
case .PackSettingsAndPreview:
|
||||
}
|
||||
}
|
||||
|
||||
draw_screen_ui :: proc() {
|
||||
rl.BeginMode2D(ui_camera())
|
||||
defer rl.EndMode2D()
|
||||
|
||||
switch g_mem.app_screen {
|
||||
case .SourceFilesPicker:
|
||||
fallthrough
|
||||
case .OutputLocationPicker:
|
||||
fallthrough
|
||||
case .SaveToOutputPicker:
|
||||
draw_and_handle_source_files_logic()
|
||||
case .PackSettingsAndPreview:
|
||||
draw_atlas_settings_and_preview()
|
||||
}
|
||||
}
|
||||
|
||||
draw_screen_target :: proc() {
|
||||
rl.BeginTextureMode(g_mem.atlas_render_texture_target)
|
||||
defer rl.EndTextureMode()
|
||||
|
||||
rl.ClearBackground(rl.WHITE)
|
||||
rl.DrawCircle(100, 100, 50, rl.GREEN)
|
||||
|
||||
g_mem.atlas_render = false
|
||||
}
|
||||
|
||||
draw_atlas_settings_and_preview :: proc() {
|
||||
left_half_rect := rl.Rectangle {
|
||||
x = 0,
|
||||
y = 0,
|
||||
width = auto_cast g_mem.window_info.width_scaled / 3,
|
||||
height = auto_cast g_mem.window_info.height_scaled,
|
||||
}
|
||||
right_half_rect := rl.Rectangle {
|
||||
x = auto_cast g_mem.window_info.width_scaled / 3,
|
||||
y = 0,
|
||||
width = auto_cast (g_mem.window_info.width_scaled / 3) * 2,
|
||||
height = auto_cast g_mem.window_info.height_scaled,
|
||||
}
|
||||
rl.DrawRectangleRec(left_half_rect, rl.WHITE)
|
||||
rl.DrawRectangleRec(right_half_rect, rl.MAROON)
|
||||
|
||||
small_offset := 10 * scaling
|
||||
big_offset := 30 * scaling
|
||||
elements_height: f32 = 0
|
||||
|
||||
rl.GuiPanel(left_half_rect, "Atlas Settings")
|
||||
elements_height += 25 * scaling
|
||||
|
||||
rl.GuiLine({y = elements_height, width = left_half_rect.width}, "General Settings")
|
||||
elements_height += small_offset
|
||||
|
||||
rl.GuiCheckBox(
|
||||
{x = small_offset, y = elements_height, width = small_offset, height = small_offset},
|
||||
"Fix pixel bleed",
|
||||
&g_mem.packer_settings.padding_enabled,
|
||||
)
|
||||
elements_height += small_offset * 2
|
||||
|
||||
rl.GuiLine({y = elements_height, width = left_half_rect.width}, "Padding Settings")
|
||||
elements_height += small_offset
|
||||
|
||||
rl.GuiCheckBox(
|
||||
{x = small_offset, y = elements_height, width = small_offset, height = small_offset},
|
||||
"Enable padding",
|
||||
&g_mem.packer_settings.fix_pixel_bleeding,
|
||||
)
|
||||
elements_height += small_offset * 2
|
||||
|
||||
@(static)
|
||||
spinner_edit_mode: bool
|
||||
if (rl.GuiSpinner(
|
||||
{
|
||||
x = small_offset,
|
||||
y = elements_height,
|
||||
width = big_offset * 2,
|
||||
height = small_offset,
|
||||
},
|
||||
"",
|
||||
&g_mem.packer_settings.pixel_padding_x_int,
|
||||
0,
|
||||
10,
|
||||
spinner_edit_mode,
|
||||
)) >
|
||||
0 {spinner_edit_mode = !spinner_edit_mode}
|
||||
rl.GuiLabel(
|
||||
{
|
||||
x = (small_offset * 2) + big_offset * 2,
|
||||
y = elements_height,
|
||||
width = big_offset,
|
||||
height = small_offset,
|
||||
},
|
||||
"Padding X",
|
||||
)
|
||||
elements_height += small_offset * 2
|
||||
|
||||
if (rl.GuiSpinner(
|
||||
{
|
||||
x = small_offset,
|
||||
y = elements_height,
|
||||
width = big_offset * 2,
|
||||
height = small_offset,
|
||||
},
|
||||
"",
|
||||
&g_mem.packer_settings.pixel_padding_y_int,
|
||||
0,
|
||||
10,
|
||||
spinner_edit_mode,
|
||||
)) >
|
||||
0 {spinner_edit_mode = !spinner_edit_mode}
|
||||
rl.GuiLabel(
|
||||
{
|
||||
x = (small_offset * 2) + big_offset * 2,
|
||||
y = elements_height,
|
||||
width = big_offset,
|
||||
height = small_offset,
|
||||
},
|
||||
"Padding Y",
|
||||
)
|
||||
elements_height += small_offset * 2
|
||||
|
||||
rl.GuiLine({y = elements_height, width = left_half_rect.width}, "Actions")
|
||||
elements_height += small_offset
|
||||
|
||||
if rl.GuiButton(
|
||||
{
|
||||
x = small_offset,
|
||||
y = elements_height,
|
||||
width = left_half_rect.width / 2 - small_offset * 2,
|
||||
height = small_offset,
|
||||
},
|
||||
"Pack",
|
||||
) {
|
||||
g_mem.atlas_render = true
|
||||
}
|
||||
elements_height += small_offset * 2
|
||||
|
||||
|
||||
if rl.GuiButton(
|
||||
{
|
||||
x = small_offset,
|
||||
y = elements_height,
|
||||
width = left_half_rect.width / 2 - small_offset * 2,
|
||||
height = small_offset,
|
||||
},
|
||||
"Save",
|
||||
) {
|
||||
save_output()
|
||||
}
|
||||
if rl.GuiButton(
|
||||
{
|
||||
x = left_half_rect.width / 2,
|
||||
y = elements_height,
|
||||
width = left_half_rect.width / 2 - small_offset,
|
||||
height = small_offset,
|
||||
},
|
||||
"Save To...",
|
||||
) {
|
||||
|
||||
}
|
||||
|
||||
elements_height = 0
|
||||
rl.GuiPanel(right_half_rect, "Atlas Preview")
|
||||
short_edge := min(
|
||||
right_half_rect.height - big_offset * 1.5,
|
||||
right_half_rect.width - big_offset * 1.5,
|
||||
)
|
||||
preview_rect := rl.Rectangle {
|
||||
x = (right_half_rect.width / 2 + right_half_rect.x) - (short_edge / 2),
|
||||
y = (right_half_rect.height / 2 + right_half_rect.y) - (short_edge / 2),
|
||||
width = short_edge,
|
||||
height = short_edge,
|
||||
}
|
||||
rl.GuiDummyRec(preview_rect, "PREVIEW")
|
||||
preview_rect.x += 10;preview_rect.y += 10;preview_rect.height -= 20;preview_rect.width -= 20
|
||||
texture := &g_mem.atlas_render_texture_target.texture
|
||||
rl.DrawTexturePro(
|
||||
texture^,
|
||||
{width = auto_cast texture.width, height = auto_cast -texture.height},
|
||||
preview_rect,
|
||||
{0, 0},
|
||||
0,
|
||||
rl.WHITE,
|
||||
)
|
||||
}
|
||||
|
||||
open_file_dialog_and_store_output_paths :: proc() {
|
||||
if g_mem.source_location_type == .SourceFiles {
|
||||
files := cstring(
|
||||
diag.open_file_dialog(
|
||||
"Select source files",
|
||||
cstring(&g_mem.file_dialog_text_buffer[0]),
|
||||
0,
|
||||
nil,
|
||||
"",
|
||||
1,
|
||||
),
|
||||
)
|
||||
|
||||
source_files_to_pack := strings.clone_from_cstring(files, context.allocator)
|
||||
// File dialog returns an array of path(s), separated by a '|'
|
||||
g_mem.source_files_to_pack = strings.split(source_files_to_pack, "|")
|
||||
g_mem.input_files_set = (len(source_files_to_pack) > 0)
|
||||
|
||||
fmt.println(g_mem.source_files_to_pack)
|
||||
}
|
||||
if g_mem.source_location_type == .SourceFolder {
|
||||
file := cstring(
|
||||
diag.select_folder_dialog(
|
||||
"Select source folder",
|
||||
cstring(&g_mem.file_dialog_text_buffer[0]),
|
||||
),
|
||||
)
|
||||
g_mem.source_location_to_pack = strings.clone_from_cstring(file)
|
||||
g_mem.input_path_set = (len(file) > 0)
|
||||
fmt.println(g_mem.source_location_to_pack)
|
||||
}
|
||||
if g_mem.source_location_type == .OutputFolder {
|
||||
file := cstring(
|
||||
diag.select_folder_dialog(
|
||||
"Select source folder",
|
||||
cstring(&g_mem.file_dialog_text_buffer[0]),
|
||||
),
|
||||
)
|
||||
g_mem.output_folder_path = strings.clone_from_cstring(file)
|
||||
|
||||
g_mem.output_path_set = (len(file) > 0)
|
||||
fmt.println(g_mem.output_folder_path)
|
||||
}
|
||||
|
||||
g_mem.should_open_file_dialog = false
|
||||
}
|
||||
|
||||
draw_and_handle_source_files_logic :: proc() {
|
||||
#partial switch g_mem.app_screen {
|
||||
case .SourceFilesPicker:
|
||||
result := rl.GuiTextInputBox(
|
||||
rl.Rectangle{width = (w / scaling), height = (h / scaling)},
|
||||
"Files",
|
||||
"File input box",
|
||||
"Open Source Files;Open Source Folder",
|
||||
cstring(rawptr(&g_mem.file_dialog_text_buffer)),
|
||||
FILE_DIALOG_SIZE,
|
||||
nil,
|
||||
)
|
||||
if result != -1 {
|
||||
file_dialg_type: FileDialogType
|
||||
if result == 1 || result == 2 {
|
||||
file_dialg_type = .SourceFiles if result == 1 else .SourceFolder
|
||||
} else if result == 0 {
|
||||
file_dialg_type = .Exit
|
||||
}
|
||||
handle_source_file_logic(file_dialg_type)
|
||||
fmt.println("result: ", result)
|
||||
}
|
||||
case .OutputLocationPicker:
|
||||
result := rl.GuiTextInputBox(
|
||||
rl.Rectangle{width = (w / scaling), height = (h / scaling)},
|
||||
"Files",
|
||||
"Output Folder",
|
||||
"Choose Output Folder",
|
||||
cstring(rawptr(&g_mem.file_dialog_text_buffer)),
|
||||
FILE_DIALOG_SIZE,
|
||||
nil,
|
||||
)
|
||||
if result != -1 {
|
||||
file_dialg_type: FileDialogType = .OutputFolder if result == 1 else .Exit
|
||||
handle_source_file_logic(file_dialg_type)
|
||||
fmt.println("result: ", result)
|
||||
}
|
||||
case .SaveToOutputPicker:
|
||||
result := rl.GuiTextInputBox(
|
||||
rl.Rectangle{width = (w / scaling), height = (h / scaling)},
|
||||
"Files",
|
||||
"Output Folder",
|
||||
"Choose Output Folder",
|
||||
cstring(rawptr(&g_mem.file_dialog_text_buffer)),
|
||||
FILE_DIALOG_SIZE,
|
||||
nil,
|
||||
)
|
||||
if result != -1 {
|
||||
file_dialg_type: FileDialogType = .SourceFolder if result == 1 else .Exit
|
||||
handle_source_file_logic(file_dialg_type)
|
||||
fmt.println("result: ", result)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
draw_packer_and_settings :: proc() {
|
||||
|
||||
}
|
||||
|
||||
handle_source_file_logic :: proc(picker_type: FileDialogType) {
|
||||
switch picker_type {
|
||||
case .Exit:
|
||||
g_mem.should_open_file_dialog = false
|
||||
rl.CloseWindow()
|
||||
case .SourceFiles:
|
||||
fallthrough
|
||||
case .SourceFolder:
|
||||
fallthrough
|
||||
case .OutputFolder:
|
||||
g_mem.source_location_type = picker_type
|
||||
g_mem.should_open_file_dialog = true
|
||||
}
|
||||
}
|
||||
|
|
@ -1,117 +0,0 @@
|
|||
package generator
|
||||
|
||||
import "core:fmt"
|
||||
import s "core:strings"
|
||||
|
||||
// todo(stefan): Simplify this whole flags business,
|
||||
// this can be implemented in a simpler fashion
|
||||
|
||||
CLIFlagType :: enum {
|
||||
Unknown,
|
||||
InputFiles,
|
||||
InputFolder,
|
||||
OutputFolder,
|
||||
ConfigPath,
|
||||
EnableMetadataOutput,
|
||||
MetadataJSONOutputPath,
|
||||
SourceCodeOutputPathOutputPath,
|
||||
Help,
|
||||
}
|
||||
|
||||
CLI_FLAG_STRINGS := [CLIFlagType][]string {
|
||||
.Unknown = {""},
|
||||
.Help = {"h", "help"},
|
||||
.InputFiles = {"i", "input-files"},
|
||||
.InputFolder = {"d", "input-directory"},
|
||||
.OutputFolder = {"o", "out"},
|
||||
.EnableMetadataOutput = {"m", "export-metadata"},
|
||||
.ConfigPath = {"c", "config"},
|
||||
.MetadataJSONOutputPath = {"j", "json-path"},
|
||||
.SourceCodeOutputPathOutputPath = {"s", "source-path"},
|
||||
}
|
||||
|
||||
CLI_FLAG_DESCRIPTIONS := [CLIFlagType]string {
|
||||
.Unknown = "Invalid flag",
|
||||
.Help = "Prints the help message... hello!",
|
||||
.InputFiles = "Full path to the source files for the packer, for multiple files you can provide one string of concateneted paths, separated by a ';'",
|
||||
.InputFolder = "Full path to a folder full of source files. This is an alternative to the -i[,input-files] flag",
|
||||
.OutputFolder = "Full path to the output folder for all the resulting files to be saved to.",
|
||||
.EnableMetadataOutput = "Whether or not to export metadata (JSON or source files with the offsets for the packer sprites in the atlas)",
|
||||
.ConfigPath = "Full path to a config file (json) that contains string definitions for exporting custom source files. More on this in the docs.",
|
||||
.MetadataJSONOutputPath = "Full path for the resulting JSON that will be generated for the atlas. It overrides the name & location in regards to the -o[,output-folder] flag",
|
||||
.SourceCodeOutputPathOutputPath = "Full path for the resulting source code file that will be generated for the atlas. It overrides the name & location in regards to the -o[,output-folder] flag",
|
||||
}
|
||||
|
||||
CLIOutputSettings :: struct {
|
||||
// Where the output files will be written (atlas.png, json output, etc)
|
||||
output_folder_path: Maybe(string),
|
||||
// If files were chosen as input - their paths
|
||||
source_location_to_pack: Maybe(string),
|
||||
// If a folder was chosen as input - the path
|
||||
source_files_to_pack: Maybe([]string),
|
||||
}
|
||||
|
||||
CLIMetadataSettings :: struct {
|
||||
json_path: Maybe(string),
|
||||
source_code_path: Maybe(string),
|
||||
}
|
||||
|
||||
CLIPackerSettings :: struct {
|
||||
output: Maybe(CLIOutputSettings),
|
||||
metadata: Maybe(CLIMetadataSettings),
|
||||
json_config_path: Maybe(string),
|
||||
}
|
||||
|
||||
CLIFlag :: struct {
|
||||
flag: string,
|
||||
value: string,
|
||||
cli_type: CLIFlagType,
|
||||
}
|
||||
|
||||
categorize_arg :: proc(flag: string) -> (flag_type: CLIFlagType) {
|
||||
flag_type = .Unknown
|
||||
for flag_strings, enum_flag_type in CLI_FLAG_STRINGS {
|
||||
for flag_string in flag_strings {
|
||||
if flag == flag_string {
|
||||
flag_type = enum_flag_type
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
print_help :: proc() {
|
||||
for flag in CLIFlagType {
|
||||
if flag == .Unknown do continue
|
||||
|
||||
flag_info := CLI_FLAG_STRINGS[flag]
|
||||
flag_desc := CLI_FLAG_DESCRIPTIONS[flag]
|
||||
fmt.printfln("Flag: -%v,%v \t -- %v", flag_info[0], flag_info[1], flag_desc)
|
||||
}
|
||||
}
|
||||
|
||||
parse_arguments :: proc(args: []string) -> (cliargs: map[CLIFlagType]CLIFlag) {
|
||||
cliargs = make(map[CLIFlagType]CLIFlag)
|
||||
|
||||
for arg in args {
|
||||
arg_name_and_value, err := s.split(arg, ":")
|
||||
if err != nil {continue}
|
||||
name := arg_name_and_value[0]
|
||||
|
||||
if name[0] == '-' {
|
||||
name = name[1:]
|
||||
value: string
|
||||
flag_type := categorize_arg(name)
|
||||
|
||||
if len(arg_name_and_value) > 1 {
|
||||
value = arg_name_and_value[1]
|
||||
}
|
||||
|
||||
map_insert(&cliargs, flag_type, CLIFlag{name, value, flag_type})
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
|
@ -1,598 +0,0 @@
|
|||
package generator
|
||||
|
||||
import ase "../../vendors/odin-aseprite"
|
||||
import "core:encoding/json"
|
||||
import "core:fmt"
|
||||
import "core:log"
|
||||
import "core:os"
|
||||
import fp "core:path/filepath"
|
||||
import "core:slice"
|
||||
import "core:strings"
|
||||
import rl "vendor:raylib"
|
||||
import stbrp "vendor:stb/rect_pack"
|
||||
|
||||
when ODIN_OS == .Windows {
|
||||
OS_FILE_SEPARATOR :: "\\"
|
||||
} else {
|
||||
OS_FILE_SEPARATOR :: "/"
|
||||
}
|
||||
|
||||
CellData :: struct {
|
||||
layer_index: u16,
|
||||
opacity: u8,
|
||||
frame_index: i32,
|
||||
img: rl.Image,
|
||||
}
|
||||
|
||||
AtlasEntry :: struct {
|
||||
path: string,
|
||||
cells: [dynamic]CellData,
|
||||
frames: i32,
|
||||
layer_names: [dynamic]string,
|
||||
layer_cell_count: [dynamic]i32,
|
||||
}
|
||||
|
||||
SpriteAtlasMetadata :: struct {
|
||||
name: string,
|
||||
location: [2]i32,
|
||||
size: [2]i32,
|
||||
}
|
||||
|
||||
SourceCodeGeneratorMetadata :: struct {
|
||||
file_defines: struct {
|
||||
top: string,
|
||||
bottom: string,
|
||||
file_name: string,
|
||||
file_extension: string,
|
||||
},
|
||||
lanugage_settings: struct {
|
||||
first_class_enum_arrays: bool, // for languages that support creating arrays that contain for each enum value an entry in the enum_data.entry_line: .EnumCase = {array entry}
|
||||
},
|
||||
custom_data_type: struct {
|
||||
name: string,
|
||||
type_declaration: string, // contains one param: custom_data_type.name + the rest of the type declaration like braces of the syntax & the type members
|
||||
},
|
||||
enum_data: struct {
|
||||
name: string,
|
||||
begin_line: string, // contains one params: enum_data.name
|
||||
entry_line: string,
|
||||
end_line: string,
|
||||
},
|
||||
array_data: struct {
|
||||
name: string,
|
||||
type: string,
|
||||
begin_line: string, // array begin line contains 2 params in the listed order: array.name, array.type
|
||||
entry_line: string, // array entry contains 5 params in the listed order: cell.name, cell.location.x, cell.location.y, cell.size.x, cell.size.y,
|
||||
end_line: string,
|
||||
},
|
||||
}
|
||||
|
||||
unmarshall_aseprite_dir :: proc(
|
||||
path: string,
|
||||
atlas_entries: ^[dynamic]AtlasEntry,
|
||||
alloc := context.allocator,
|
||||
) {
|
||||
if len(path) == 0 do return
|
||||
|
||||
if dir_fd, err := os.open(path, os.O_RDONLY); err == os.ERROR_NONE {
|
||||
fis: []os.File_Info
|
||||
if fis, err = os.read_dir(dir_fd, -1); err == os.ERROR_NONE {
|
||||
unmarshall_aseprite_files_file_info(fis, atlas_entries, alloc)
|
||||
}
|
||||
} else {
|
||||
log.errorf("Couldn't open folder: ", path)
|
||||
}
|
||||
}
|
||||
|
||||
unmarshall_aseprite_files_file_info :: proc(
|
||||
files: []os.File_Info,
|
||||
atlas_entries: ^[dynamic]AtlasEntry,
|
||||
alloc := context.allocator,
|
||||
) {
|
||||
if len(files) == 0 do return
|
||||
|
||||
paths := make([]string, len(files), alloc)
|
||||
defer delete(paths)
|
||||
|
||||
for f, fi in files {
|
||||
paths[fi] = f.fullpath
|
||||
}
|
||||
|
||||
unmarshall_aseprite_files(paths[:], atlas_entries, alloc)
|
||||
}
|
||||
|
||||
unmarshall_aseprite_files :: proc(
|
||||
file_paths: []string,
|
||||
atlas_entries: ^[dynamic]AtlasEntry,
|
||||
alloc := context.allocator,
|
||||
) {
|
||||
if len(file_paths) == 0 do return
|
||||
|
||||
aseprite_document: ase.Document
|
||||
for file in file_paths {
|
||||
extension := fp.ext(file)
|
||||
if extension != ".aseprite" do continue
|
||||
|
||||
log.info("Unmarshalling file:", file)
|
||||
ase.unmarshal_from_filename(&aseprite_document, file)
|
||||
atlas_entry := atlas_entry_from_compressed_cells(aseprite_document)
|
||||
atlas_entry.path = file
|
||||
|
||||
append(atlas_entries, atlas_entry)
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Goes through all the chunks in an aseprite document & copies the `Com_Image_Cel` cells in a separate image
|
||||
*/
|
||||
atlas_entry_from_compressed_cells :: proc(document: ase.Document) -> (atlas_entry: AtlasEntry) {
|
||||
atlas_entry.frames = auto_cast len(document.frames)
|
||||
log.infof("N Frames: ", len(document.frames))
|
||||
// NOTE(stefan): Since the expected input for the program is multiple files containing a single sprite
|
||||
// it's probably a safe assumption most of the files will be a single layer with 1 or more frames
|
||||
// which means we can first prod the file for information about how many frames are there and
|
||||
// allocate a slice that is going to be [Frames X Layers]CellData.
|
||||
// which would allow us to gain an already sorted list of sprites if we iterate all frames of a single layer
|
||||
// instead of iterating all layers for each frame
|
||||
// might be even quicker to first get that information an allocate at once the amount of cells we need
|
||||
for frame, frameIdx in document.frames {
|
||||
log.infof("Frame_{0} Chunks: {1}", frameIdx, len(frame.chunks))
|
||||
for chunk in frame.chunks {
|
||||
if cel_chunk, ok := chunk.(ase.Cel_Chunk); ok {
|
||||
cel_img, ci_ok := cel_chunk.cel.(ase.Com_Image_Cel)
|
||||
if !ci_ok do continue
|
||||
|
||||
log.info(cel_chunk.layer_index)
|
||||
|
||||
cell := CellData {
|
||||
img = rl.Image {
|
||||
data = rawptr(&cel_img.pixels[0]),
|
||||
width = auto_cast cel_img.width,
|
||||
height = auto_cast cel_img.height,
|
||||
format = .UNCOMPRESSED_R8G8B8A8,
|
||||
},
|
||||
frame_index = auto_cast frameIdx,
|
||||
opacity = cel_chunk.opacity_level,
|
||||
layer_index = cel_chunk.layer_index,
|
||||
}
|
||||
|
||||
append(&atlas_entry.cells, cell)
|
||||
}
|
||||
|
||||
if layer_chunk, ok := chunk.(ase.Layer_Chunk); ok {
|
||||
log.info("Layer chunk:", layer_chunk)
|
||||
append(&atlas_entry.layer_names, layer_chunk.name)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
slice.sort_by(atlas_entry.cells[:], proc(i, j: CellData) -> bool {
|
||||
return i.layer_index < j.layer_index
|
||||
})
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
/*
|
||||
Takes in a slice of entries, an output texture and offsets (offset_x/y)
|
||||
*/
|
||||
pack_atlas_entries :: proc(
|
||||
entries: []AtlasEntry,
|
||||
atlas: ^rl.Image,
|
||||
offset_x: i32,
|
||||
offset_y: i32,
|
||||
) -> [dynamic]SpriteAtlasMetadata {
|
||||
assert(atlas.width != 0, "Atlas width shouldn't be 0!")
|
||||
assert(atlas.height != 0, "Atlas height shouldn't be 0!")
|
||||
|
||||
all_cell_images := make([dynamic]rl.Image) // it's fine to store it like this, rl.Image just stores a pointer to the data
|
||||
defer delete(all_cell_images)
|
||||
for &entry in entries {
|
||||
for cell in entry.cells {
|
||||
append(&all_cell_images, cell.img)
|
||||
}
|
||||
entry.layer_cell_count = make([dynamic]i32, len(entry.cells))
|
||||
}
|
||||
|
||||
num_entries := len(all_cell_images)
|
||||
nodes := make([]stbrp.Node, num_entries)
|
||||
rects := make([]stbrp.Rect, num_entries)
|
||||
defer delete(nodes)
|
||||
defer delete(rects)
|
||||
|
||||
EntryAndCell :: struct {
|
||||
entry: ^AtlasEntry,
|
||||
cell_of_entry: ^CellData,
|
||||
}
|
||||
rect_idx_to_entry_and_cell := make(map[int]EntryAndCell, 100)
|
||||
defer delete(rect_idx_to_entry_and_cell)
|
||||
|
||||
// Set the custom IDs
|
||||
cellIdx: int
|
||||
for &entry, entryIdx in entries {
|
||||
for &cell in entry.cells {
|
||||
// I can probably infer this information with just the id of the rect but I'm being lazy right now
|
||||
map_insert(&rect_idx_to_entry_and_cell, cellIdx, EntryAndCell{&entry, &cell})
|
||||
rects[cellIdx].id = auto_cast entryIdx
|
||||
cellIdx += 1
|
||||
|
||||
entry.layer_cell_count[cell.layer_index] += 1
|
||||
}
|
||||
}
|
||||
|
||||
for cell_image, cell_index in all_cell_images {
|
||||
entry_stb_rect := &rects[cell_index]
|
||||
entry_stb_rect.w = stbrp.Coord(cell_image.width + offset_x)
|
||||
entry_stb_rect.h = stbrp.Coord(cell_image.height + offset_y)
|
||||
}
|
||||
|
||||
ctx: stbrp.Context
|
||||
stbrp.init_target(&ctx, atlas.width, atlas.height, &nodes[0], i32(num_entries))
|
||||
res := stbrp.pack_rects(&ctx, &rects[0], i32(num_entries))
|
||||
if res == 1 {
|
||||
log.info("Packed everything successfully!")
|
||||
log.infof("Rects: {0}", rects[:])
|
||||
} else {
|
||||
log.error("Failed to pack everything!")
|
||||
}
|
||||
|
||||
for rect, rectIdx in rects {
|
||||
entry_and_cell := rect_idx_to_entry_and_cell[auto_cast rectIdx]
|
||||
cell := entry_and_cell.cell_of_entry
|
||||
|
||||
src_rect := rl.Rectangle {
|
||||
x = 0,
|
||||
y = 0,
|
||||
width = f32(cell.img.width),
|
||||
height = f32(cell.img.height),
|
||||
}
|
||||
|
||||
dst_rect := rl.Rectangle {
|
||||
f32(i32(rect.x) + offset_x),
|
||||
f32(i32(rect.y) + offset_y),
|
||||
f32(cell.img.width),
|
||||
f32(cell.img.height),
|
||||
}
|
||||
|
||||
// note(stefan): drawing the sprite in the atlas in the packed coordinates
|
||||
rl.ImageDraw(atlas, cell.img, src_rect, dst_rect, rl.WHITE)
|
||||
|
||||
log.infof("Src rect: {0}\nDst rect:{1}", src_rect, dst_rect)
|
||||
}
|
||||
|
||||
metadata := make([dynamic]SpriteAtlasMetadata)
|
||||
for rect, rectIdx in rects {
|
||||
entry_and_cell := rect_idx_to_entry_and_cell[auto_cast rectIdx]
|
||||
entry := entry_and_cell.entry
|
||||
cell := entry_and_cell.cell_of_entry
|
||||
|
||||
cell_name: string
|
||||
if entry.layer_cell_count[cell.layer_index] > 1 {
|
||||
cell_name = fmt.aprintf(
|
||||
"{0}_{1}",
|
||||
entry.layer_names[cell.layer_index],
|
||||
cell.frame_index,
|
||||
)
|
||||
} else {
|
||||
cell_name = entry.layer_names[cell.layer_index]
|
||||
}
|
||||
cell_metadata := SpriteAtlasMetadata {
|
||||
name = cell_name,
|
||||
location = {i32(rect.x) + offset_x, i32(rect.y) + offset_y},
|
||||
size = {auto_cast cell.img.width, auto_cast cell.img.height},
|
||||
}
|
||||
append(&metadata, cell_metadata)
|
||||
}
|
||||
|
||||
return metadata
|
||||
}
|
||||
|
||||
odin_source_generator_metadata := SourceCodeGeneratorMetadata {
|
||||
file_defines = {
|
||||
top = "package atlas_bindings\n\n",
|
||||
bottom = "",
|
||||
file_name = "metadata",
|
||||
file_extension = ".odin",
|
||||
},
|
||||
custom_data_type = {
|
||||
name = "AtlasRect",
|
||||
type_declaration = "%v :: struct {{ x, y, w, h: i32 }}\n\n",
|
||||
},
|
||||
enum_data = {
|
||||
name = "AtlasEnum",
|
||||
begin_line = "%v :: enum {{\n",
|
||||
entry_line = "\t%s,\n",
|
||||
end_line = "}\n\n",
|
||||
},
|
||||
array_data = {
|
||||
name = "ATLAS_SPRITES",
|
||||
type = "[AtlasSprite]AtlasRect",
|
||||
begin_line = "%v := %v {{\n",
|
||||
entry_line = "\t.%v = {{ x = %v, y = %v, w = %v, h = %v }},\n",
|
||||
end_line = "}\n\n",
|
||||
},
|
||||
lanugage_settings = {first_class_enum_arrays = true},
|
||||
}
|
||||
|
||||
|
||||
cpp_source_generator_metadata := SourceCodeGeneratorMetadata {
|
||||
file_defines = {
|
||||
top = "#include <iostream>\n\n",
|
||||
bottom = "",
|
||||
file_name = "metadata",
|
||||
file_extension = ".hpp",
|
||||
},
|
||||
custom_data_type = {
|
||||
name = "AtlasRect",
|
||||
type_declaration = "struct %v {{\n\tint x;\n\tint y;\n\tint w;\n\tint h;\n}};\n\n",
|
||||
},
|
||||
enum_data = {
|
||||
name = "AtlasEnum",
|
||||
begin_line = "enum %v {{\n",
|
||||
entry_line = "\t%s,\n",
|
||||
end_line = "\n\tCOUNT\n}\n\n",
|
||||
},
|
||||
array_data = {
|
||||
name = "ATLAS_SPRITES",
|
||||
type = "AtlasRect[size_t(AtlasEnum::COUNT)-1]",
|
||||
begin_line = "{1} {0} = {{\n",
|
||||
entry_line = "\t{{ {1}, {2}, {3}, {4} }},\n",
|
||||
end_line = "}\n\n",
|
||||
},
|
||||
}
|
||||
|
||||
/*
|
||||
Generates a barebones file with the package name "atlas_bindings",
|
||||
the file contains an array of offsets, indexed by an enum.
|
||||
The enum has unique names
|
||||
*/
|
||||
generate_odin_enums_and_atlas_offsets_file_sb :: proc(
|
||||
metadata: []SpriteAtlasMetadata,
|
||||
alloc := context.allocator,
|
||||
) -> strings.Builder {
|
||||
sb := strings.builder_make(alloc)
|
||||
strings.write_string(&sb, "package atlas_bindings\n\n")
|
||||
|
||||
// Introduce the Rect type
|
||||
strings.write_string(&sb, "AtlasRect :: struct { x, y, w, h: i32 }\n\n")
|
||||
// start enum
|
||||
strings.write_string(&sb, "AtlasSprite :: enum {\n")
|
||||
{
|
||||
for cell in metadata {
|
||||
strings.write_string(&sb, fmt.aprintf("\t%s,\n", cell.name))
|
||||
}
|
||||
}
|
||||
// end enum
|
||||
strings.write_string(&sb, "}\n\n")
|
||||
|
||||
// start offsets array
|
||||
// todo(stefan): the name of the array can be based on the output name?
|
||||
strings.write_string(&sb, "ATLAS_SPRITES := [AtlasSprite]AtlasRect {\n")
|
||||
{
|
||||
entry: string
|
||||
for cell in metadata {
|
||||
entry = fmt.aprintf(
|
||||
"\t.%v = {{ x = %v, y = %v, w = %v, h = %v }},\n",
|
||||
cell.name,
|
||||
cell.location.x,
|
||||
cell.location.y,
|
||||
cell.size.x,
|
||||
cell.size.y,
|
||||
)
|
||||
strings.write_string(&sb, entry)
|
||||
}
|
||||
}
|
||||
// end offsets array
|
||||
strings.write_string(&sb, "}\n\n")
|
||||
|
||||
log.info("\n", strings.to_string(sb))
|
||||
|
||||
return sb
|
||||
}
|
||||
|
||||
metadata_source_code_generate :: proc(
|
||||
metadata: []SpriteAtlasMetadata,
|
||||
codegen: SourceCodeGeneratorMetadata,
|
||||
alloc := context.allocator,
|
||||
) -> strings.Builder {
|
||||
|
||||
sb := strings.builder_make(alloc)
|
||||
// strings.write_string(&sb, "package atlas_bindings\n\n")
|
||||
strings.write_string(&sb, codegen.file_defines.top)
|
||||
|
||||
// Introduce the Rect type
|
||||
strings.write_string(
|
||||
&sb,
|
||||
fmt.aprintf(codegen.custom_data_type.type_declaration, codegen.custom_data_type.name),
|
||||
)
|
||||
// start enum
|
||||
strings.write_string(&sb, fmt.aprintf(codegen.enum_data.begin_line, codegen.enum_data.name))
|
||||
{
|
||||
for cell in metadata {
|
||||
strings.write_string(&sb, fmt.aprintf(codegen.enum_data.entry_line, cell.name))
|
||||
}
|
||||
}
|
||||
// end enum
|
||||
strings.write_string(&sb, codegen.enum_data.end_line)
|
||||
|
||||
// start offsets array
|
||||
strings.write_string(
|
||||
&sb,
|
||||
fmt.aprintf(
|
||||
codegen.array_data.begin_line,
|
||||
codegen.array_data.name,
|
||||
codegen.array_data.type,
|
||||
),
|
||||
)
|
||||
{
|
||||
entry: string
|
||||
for cell in metadata {
|
||||
entry = fmt.aprintf(
|
||||
codegen.array_data.entry_line, // "\t.%v = {{ x = %v, y = %v, w = %v, h = %v }},\n",
|
||||
cell.name,
|
||||
cell.location.x,
|
||||
cell.location.y,
|
||||
cell.size.x,
|
||||
cell.size.y,
|
||||
)
|
||||
strings.write_string(&sb, entry)
|
||||
}
|
||||
}
|
||||
// end offsets array
|
||||
|
||||
strings.write_string(&sb, codegen.array_data.end_line)
|
||||
|
||||
strings.write_string(&sb, codegen.file_defines.bottom)
|
||||
|
||||
log.info("\n", strings.to_string(sb))
|
||||
|
||||
return sb
|
||||
|
||||
}
|
||||
|
||||
save_output :: proc(
|
||||
output_path: string,
|
||||
metadata: [dynamic]SpriteAtlasMetadata,
|
||||
render_texture_target: rl.RenderTexture2D,
|
||||
) {
|
||||
if len(output_path) == 0 {
|
||||
log.error("Output path is empty!")
|
||||
return
|
||||
}
|
||||
|
||||
image := rl.LoadImageFromTexture(render_texture_target.texture)
|
||||
rl.ImageFlipVertical(&image)
|
||||
|
||||
cstring_atlas_output_path := strings.clone_to_cstring(
|
||||
strings.concatenate({output_path, OS_FILE_SEPARATOR, "atlas.png"}),
|
||||
)
|
||||
|
||||
rl.ExportImage(image, cstring_atlas_output_path)
|
||||
|
||||
if len(metadata) > 0 {
|
||||
log.info("Building metadata...")
|
||||
if json_metadata, jok := json.marshal(metadata); jok == nil {
|
||||
os.write_entire_file(
|
||||
strings.concatenate(
|
||||
{output_path, OS_FILE_SEPARATOR, "metadata.json"},
|
||||
context.temp_allocator,
|
||||
),
|
||||
json_metadata,
|
||||
)
|
||||
delete(json_metadata)
|
||||
} else {
|
||||
log.error("Failed to marshall the atlas metadata to a json!")
|
||||
}
|
||||
|
||||
// TODO(stefan): Think of a more generic alternative to just straight output to a odin file
|
||||
// maybe supply a config.json that defines the start, end, line by line entry and enum format strings
|
||||
// this way you can essentially support any language
|
||||
sb := generate_odin_enums_and_atlas_offsets_file_sb(metadata[:])
|
||||
defer strings.builder_destroy(&sb)
|
||||
odin_metadata := strings.to_string(sb)
|
||||
ok := os.write_entire_file(
|
||||
strings.concatenate(
|
||||
{output_path, OS_FILE_SEPARATOR, "metadata.odin"},
|
||||
context.temp_allocator,
|
||||
),
|
||||
transmute([]byte)odin_metadata,
|
||||
)
|
||||
if !ok {
|
||||
log.error("Failed to save 'metadata.odin'")
|
||||
}
|
||||
} else {
|
||||
log.error("No metadata to export!")
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
save_metadata_simple :: proc(
|
||||
output_path: string,
|
||||
json_file_name: Maybe(string),
|
||||
source_file_name: Maybe(string),
|
||||
source_gen_metadata: Maybe(SourceCodeGeneratorMetadata),
|
||||
atlas_metadata: Maybe([dynamic]SpriteAtlasMetadata),
|
||||
) {
|
||||
json_file_base_name, json_file_name_ok := json_file_name.(string)
|
||||
source_file_base_name, source_file_name_ok := source_file_name.(string)
|
||||
|
||||
if !json_file_name_ok && !source_file_name_ok {
|
||||
log.error("Neither a json file name or a source code filename has been provided!")
|
||||
return
|
||||
}
|
||||
|
||||
metadata, ok := atlas_metadata.([dynamic]SpriteAtlasMetadata); if !ok {
|
||||
log.error("No metadata to export!")
|
||||
}
|
||||
|
||||
log.info("Building metadata...")
|
||||
if json_file_name_ok {
|
||||
if json_metadata, jok := json.marshal(metadata); jok == nil {
|
||||
json_output_path := strings.concatenate(
|
||||
{output_path, OS_FILE_SEPARATOR, json_file_base_name},
|
||||
)
|
||||
if ok = os.write_entire_file(json_output_path, json_metadata); !ok {
|
||||
log.errorf("Failed to write json to file: ", json_output_path)
|
||||
}
|
||||
} else {
|
||||
log.error("Failed to marshall the atlas metadata to a json!")
|
||||
}
|
||||
}
|
||||
|
||||
// note(stefan): Having source_file_name & source_gen_metadata is redundant but this is fine for now
|
||||
if source_file_name_ok {
|
||||
// if src_gen_metadata
|
||||
if codegen, cok := source_gen_metadata.(SourceCodeGeneratorMetadata); cok {
|
||||
sb := metadata_source_code_generate(metadata[:], codegen)
|
||||
defer strings.builder_destroy(&sb)
|
||||
|
||||
source_metadata := strings.to_string(sb)
|
||||
source_output_path := strings.concatenate(
|
||||
{
|
||||
output_path,
|
||||
OS_FILE_SEPARATOR,
|
||||
codegen.file_defines.file_name,
|
||||
codegen.file_defines.file_extension,
|
||||
},
|
||||
)
|
||||
ok := os.write_entire_file(source_output_path, transmute([]byte)source_metadata)
|
||||
if !ok {
|
||||
log.errorf("Failed to save source code to file:", source_output_path)
|
||||
}
|
||||
} else {
|
||||
sb := metadata_source_code_generate(metadata[:], odin_source_generator_metadata)
|
||||
defer strings.builder_destroy(&sb)
|
||||
odin_metadata := strings.to_string(sb)
|
||||
source_output_path := strings.concatenate(
|
||||
{output_path, OS_FILE_SEPARATOR, "metadata.odin"},
|
||||
)
|
||||
|
||||
ok := os.write_entire_file(source_output_path, transmute([]byte)odin_metadata)
|
||||
if !ok {
|
||||
log.errorf("Failed to save source code to file:", source_output_path)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
save_metadata :: proc(
|
||||
settings: CLIPackerSettings,
|
||||
atlas_entries: []AtlasEntry,
|
||||
atlas_metadata: []SpriteAtlasMetadata,
|
||||
) {
|
||||
metadata, ok := settings.metadata.(CLIMetadataSettings); if !ok do return
|
||||
|
||||
if json_path, ok := metadata.json_path.(string); ok {
|
||||
json_bytes, jerr := json.marshal(atlas_metadata)
|
||||
if jerr == nil {
|
||||
os.write_entire_file(json_path, json_bytes)
|
||||
} else {
|
||||
log.error("Failed to marshall metadata")
|
||||
}
|
||||
}
|
||||
if source_code_path, ok := metadata.source_code_path.(string); ok {
|
||||
sb := metadata_source_code_generate(atlas_metadata, odin_source_generator_metadata)
|
||||
source_code_output_str := strings.to_string(sb)
|
||||
os.write_entire_file(source_code_path, transmute([]byte)source_code_output_str)
|
||||
}
|
||||
}
|
||||
141
src/handle_array.odin
Normal file
141
src/handle_array.odin
Normal file
|
|
@ -0,0 +1,141 @@
|
|||
// This handle-based array gives you a statically allocated array where you can
|
||||
// use index based handles instead of pointers. The handles have a generation
|
||||
// that makes sure you don't get bugs when slots are re-used.
|
||||
// Read more about it here: https://floooh.github.io/2018/06/17/handles-vs-pointers.html */
|
||||
|
||||
package game
|
||||
|
||||
Handle :: struct($T: typeid) {
|
||||
// idx 0 means unused. Note that slot 0 is a dummy slot, it can never be used.
|
||||
idx: u32,
|
||||
gen: u32,
|
||||
}
|
||||
|
||||
HandleArrayItem :: struct($T: typeid) {
|
||||
item: T,
|
||||
handle: Handle(T),
|
||||
}
|
||||
|
||||
// TODO: Add a freelist that uses some kind of bit array... We should be able to
|
||||
// check 64 item slots at a time that way, but without any dynamic array.
|
||||
HandleArray :: struct($T: typeid, $N: int) {
|
||||
items: #soa[N]HandleArrayItem(T),
|
||||
num_items: u32,
|
||||
}
|
||||
|
||||
ha_add :: proc(a: ^HandleArray($T, $N), v: T) -> (Handle(T), bool) #optional_ok {
|
||||
for idx in 1 ..< a.num_items {
|
||||
i := &a.items[idx]
|
||||
|
||||
if idx != 0 && i.handle.idx == 0 {
|
||||
i.handle.idx = u32(idx)
|
||||
i.item = v
|
||||
return i.handle, true
|
||||
}
|
||||
}
|
||||
|
||||
// Index 0 is dummy
|
||||
if a.num_items == 0 {
|
||||
a.num_items += 1
|
||||
}
|
||||
|
||||
if a.num_items == len(a.items) {
|
||||
return {}, false
|
||||
}
|
||||
|
||||
idx := a.num_items
|
||||
i := &a.items[a.num_items]
|
||||
a.num_items += 1
|
||||
i.handle.idx = idx
|
||||
i.handle.gen = 1
|
||||
i.item = v
|
||||
return i.handle, true
|
||||
}
|
||||
|
||||
ha_get :: proc(a: HandleArray($T, $N), h: Handle(T)) -> (T, bool) {
|
||||
if h.idx == 0 {
|
||||
return {}, false
|
||||
}
|
||||
|
||||
if int(h.idx) < len(a.items) && h.idx < a.num_items && a.items[h.idx].handle == h {
|
||||
return a.items[h.idx].item, true
|
||||
}
|
||||
|
||||
return {}, false
|
||||
}
|
||||
|
||||
ha_get_ptr :: proc(a: HandleArray($T, $N), h: Handle(T)) -> ^T {
|
||||
if h.idx == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
if int(h.idx) < len(a.items) && h.idx < a.num_items && a.items[h.idx].handle == h {
|
||||
return &ha.items[h.idx].item
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
ha_remove :: proc(a: ^HandleArray($T, $N), h: Handle(T)) {
|
||||
if h.idx == 0 {
|
||||
return
|
||||
}
|
||||
|
||||
if int(h.idx) < len(a.items) && h.idx < a.num_items && a.items[h.idx].handle == h {
|
||||
a.items[h.idx].handle.idx = 0
|
||||
a.items[h.idx].handle.gen += 1
|
||||
}
|
||||
}
|
||||
|
||||
ha_valid :: proc(a: HandleArray($T, $N), h: Handle(T)) -> bool {
|
||||
if h.idx == 0 {
|
||||
return false
|
||||
}
|
||||
|
||||
return int(h.idx) < len(a.items) && h.idx < a.num_items && a.items[h.idx].handle == h
|
||||
}
|
||||
|
||||
HandleArrayIter :: struct($T: typeid, $N: int) {
|
||||
a: ^HandleArray(T, N),
|
||||
index: int,
|
||||
}
|
||||
|
||||
ha_make_iter :: proc(a: ^HandleArray($T, $N)) -> HandleArrayIter(T, N) {
|
||||
return HandleArrayIter(T, N){a = a}
|
||||
}
|
||||
|
||||
ha_iter :: proc(it: ^HandleArrayIter($T, $N)) -> (val: T, h: Handle(T), cond: bool) {
|
||||
cond = it.index < int(it.a.num_items)
|
||||
|
||||
for ; cond; cond = it.index < int(it.a.num_items) {
|
||||
if it.a.items[it.index].handle.idx == 0 {
|
||||
it.index += 1
|
||||
continue
|
||||
}
|
||||
|
||||
val = it.a.items[it.index].item
|
||||
h = it.a.items[it.index].handle
|
||||
it.index += 1
|
||||
break
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
ha_iter_ptr :: proc(it: ^HandleArrayIter($T, $N)) -> (val: ^T, h: Handle(T), cond: bool) {
|
||||
cond = it.index < int(it.a.num_items)
|
||||
|
||||
for ; cond; cond = it.index < int(it.a.num_items) {
|
||||
if it.a.items[it.index].handle.idx == 0 {
|
||||
it.index += 1
|
||||
continue
|
||||
}
|
||||
|
||||
val = &it.a.items[it.index].item
|
||||
h = it.a.items[it.index].handle
|
||||
it.index += 1
|
||||
break
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
41
src/helpers.odin
Normal file
41
src/helpers.odin
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
// generic odin helpers
|
||||
|
||||
package game
|
||||
|
||||
import "core:intrinsics"
|
||||
import "core:reflect"
|
||||
import "core:strings"
|
||||
|
||||
increase_or_wrap_enum :: proc(e: $T) -> T {
|
||||
ei := int(e) + 1
|
||||
|
||||
if ei >= len(T) {
|
||||
ei = 0
|
||||
}
|
||||
|
||||
return T(ei)
|
||||
}
|
||||
|
||||
union_type :: proc(a: any) -> typeid {
|
||||
return reflect.union_variant_typeid(a)
|
||||
}
|
||||
|
||||
temp_cstring :: proc(s: string) -> cstring {
|
||||
return strings.clone_to_cstring(s, context.temp_allocator)
|
||||
}
|
||||
|
||||
// There is a remap in core:math but it doesn't clamp in the new range, which I
|
||||
// always want.
|
||||
remap :: proc "contextless" (
|
||||
old_value, old_min, old_max, new_min, new_max: $T,
|
||||
) -> (
|
||||
x: T,
|
||||
) where intrinsics.type_is_numeric(T),
|
||||
!intrinsics.type_is_array(T) {
|
||||
old_range := old_max - old_min
|
||||
new_range := new_max - new_min
|
||||
if old_range == 0 {
|
||||
return new_range / 2
|
||||
}
|
||||
return clamp(((old_value - old_min) / old_range) * new_range + new_min, new_min, new_max)
|
||||
}
|
||||
196
src/main_hot_reload/main_hot_reload.odin
Normal file
196
src/main_hot_reload/main_hot_reload.odin
Normal file
|
|
@ -0,0 +1,196 @@
|
|||
// Development game exe. Loads game.dll and reloads it whenever it changes.
|
||||
|
||||
package main
|
||||
|
||||
import "core:c/libc"
|
||||
import "core:dynlib"
|
||||
import "core:fmt"
|
||||
import "core:log"
|
||||
import "core:mem"
|
||||
import "core:os"
|
||||
|
||||
when ODIN_OS == .Windows {
|
||||
DLL_EXT :: ".dll"
|
||||
} else when ODIN_OS == .Darwin {
|
||||
DLL_EXT :: ".dylib"
|
||||
} else {
|
||||
DLL_EXT :: ".so"
|
||||
}
|
||||
|
||||
copy_dll :: proc(to: string) -> bool {
|
||||
exit: i32
|
||||
when ODIN_OS == .Windows {
|
||||
exit = libc.system(fmt.ctprintf("copy game.dll {0}", to))
|
||||
} else {
|
||||
exit = libc.system(fmt.ctprintf("cp game" + DLL_EXT + " {0}", to))
|
||||
}
|
||||
|
||||
if exit != 0 {
|
||||
fmt.printfln("Failed to copy game" + DLL_EXT + " to {0}", to)
|
||||
return false
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
GameAPI :: struct {
|
||||
lib: dynlib.Library,
|
||||
init_window: proc(),
|
||||
init: proc(),
|
||||
update: proc() -> bool,
|
||||
shutdown: proc(),
|
||||
shutdown_window: proc(),
|
||||
memory: proc() -> rawptr,
|
||||
memory_size: proc() -> int,
|
||||
hot_reloaded: proc(mem: rawptr),
|
||||
force_reload: proc() -> bool,
|
||||
force_restart: proc() -> bool,
|
||||
modification_time: os.File_Time,
|
||||
api_version: int,
|
||||
}
|
||||
|
||||
load_game_api :: proc(api_version: int) -> (api: GameAPI, ok: bool) {
|
||||
mod_time, mod_time_error := os.last_write_time_by_name("game" + DLL_EXT)
|
||||
if mod_time_error != os.ERROR_NONE {
|
||||
fmt.printfln(
|
||||
"Failed getting last write time of game" + DLL_EXT + ", error code: {1}",
|
||||
mod_time_error,
|
||||
)
|
||||
return
|
||||
}
|
||||
|
||||
// NOTE: this needs to be a relative path for Linux to work.
|
||||
game_dll_name := fmt.tprintf(
|
||||
"{0}game_{1}" + DLL_EXT,
|
||||
"./" when ODIN_OS != .Windows else "",
|
||||
api_version,
|
||||
)
|
||||
copy_dll(game_dll_name) or_return
|
||||
|
||||
_, ok = dynlib.initialize_symbols(&api, game_dll_name, "game_", "lib")
|
||||
if !ok {
|
||||
fmt.printfln("Failed initializing symbols: {0}", dynlib.last_error())
|
||||
}
|
||||
|
||||
api.api_version = api_version
|
||||
api.modification_time = mod_time
|
||||
ok = true
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
unload_game_api :: proc(api: ^GameAPI) {
|
||||
if api.lib != nil {
|
||||
if !dynlib.unload_library(api.lib) {
|
||||
fmt.printfln("Failed unloading lib: {0}", dynlib.last_error())
|
||||
}
|
||||
}
|
||||
|
||||
if os.remove(fmt.tprintf("game_{0}" + DLL_EXT, api.api_version)) != 0 {
|
||||
fmt.printfln("Failed to remove game_{0}" + DLL_EXT + " copy", api.api_version)
|
||||
}
|
||||
}
|
||||
|
||||
main :: proc() {
|
||||
context.logger = log.create_console_logger()
|
||||
|
||||
default_allocator := context.allocator
|
||||
tracking_allocator: mem.Tracking_Allocator
|
||||
mem.tracking_allocator_init(&tracking_allocator, default_allocator)
|
||||
context.allocator = mem.tracking_allocator(&tracking_allocator)
|
||||
|
||||
reset_tracking_allocator :: proc(a: ^mem.Tracking_Allocator) -> bool {
|
||||
err := false
|
||||
|
||||
for _, value in a.allocation_map {
|
||||
fmt.printf("%v: Leaked %v bytes\n", value.location, value.size)
|
||||
err = true
|
||||
}
|
||||
|
||||
mem.tracking_allocator_clear(a)
|
||||
return err
|
||||
}
|
||||
|
||||
game_api_version := 0
|
||||
game_api, game_api_ok := load_game_api(game_api_version)
|
||||
|
||||
if !game_api_ok {
|
||||
fmt.println("Failed to load Game API")
|
||||
return
|
||||
}
|
||||
|
||||
game_api_version += 1
|
||||
game_api.init_window()
|
||||
game_api.init()
|
||||
|
||||
old_game_apis := make([dynamic]GameAPI, default_allocator)
|
||||
|
||||
window_open := true
|
||||
for window_open {
|
||||
window_open = game_api.update()
|
||||
force_reload := game_api.force_reload()
|
||||
force_restart := game_api.force_restart()
|
||||
reload := force_reload || force_restart
|
||||
game_dll_mod, game_dll_mod_err := os.last_write_time_by_name("game" + DLL_EXT)
|
||||
|
||||
if game_dll_mod_err == os.ERROR_NONE && game_api.modification_time != game_dll_mod {
|
||||
reload = true
|
||||
}
|
||||
|
||||
if reload {
|
||||
new_game_api, new_game_api_ok := load_game_api(game_api_version)
|
||||
|
||||
if new_game_api_ok {
|
||||
if game_api.memory_size() != new_game_api.memory_size() || force_restart {
|
||||
game_api.shutdown()
|
||||
reset_tracking_allocator(&tracking_allocator)
|
||||
|
||||
for &g in old_game_apis {
|
||||
unload_game_api(&g)
|
||||
}
|
||||
|
||||
clear(&old_game_apis)
|
||||
unload_game_api(&game_api)
|
||||
game_api = new_game_api
|
||||
game_api.init()
|
||||
} else {
|
||||
append(&old_game_apis, game_api)
|
||||
game_memory := game_api.memory()
|
||||
game_api = new_game_api
|
||||
game_api.hot_reloaded(game_memory)
|
||||
}
|
||||
|
||||
game_api_version += 1
|
||||
}
|
||||
}
|
||||
|
||||
for b in tracking_allocator.bad_free_array {
|
||||
log.error("Bad free at: %v", b.location)
|
||||
}
|
||||
|
||||
clear(&tracking_allocator.bad_free_array)
|
||||
free_all(context.temp_allocator)
|
||||
}
|
||||
|
||||
free_all(context.temp_allocator)
|
||||
game_api.shutdown()
|
||||
reset_tracking_allocator(&tracking_allocator)
|
||||
|
||||
for &g in old_game_apis {
|
||||
unload_game_api(&g)
|
||||
}
|
||||
|
||||
delete(old_game_apis)
|
||||
|
||||
game_api.shutdown_window()
|
||||
unload_game_api(&game_api)
|
||||
mem.tracking_allocator_destroy(&tracking_allocator)
|
||||
}
|
||||
|
||||
// make game use good GPU on laptops etc
|
||||
|
||||
@(export)
|
||||
NvOptimusEnablement: u32 = 1
|
||||
|
||||
@(export)
|
||||
AmdPowerXpressRequestHighPerformance: i32 = 1
|
||||
77
src/main_release/main_release.odin
Normal file
77
src/main_release/main_release.odin
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
// For making a release exe that does not use hot reload.
|
||||
|
||||
package main_release
|
||||
|
||||
import "core:log"
|
||||
import "core:os"
|
||||
|
||||
import game ".."
|
||||
|
||||
UseTrackingAllocator :: #config(UseTrackingAllocator, false)
|
||||
|
||||
main :: proc() {
|
||||
when UseTrackingAllocator {
|
||||
default_allocator := context.allocator
|
||||
tracking_allocator: Tracking_Allocator
|
||||
tracking_allocator_init(&tracking_allocator, default_allocator)
|
||||
context.allocator = allocator_from_tracking_allocator(&tracking_allocator)
|
||||
}
|
||||
|
||||
mode: int = 0
|
||||
when ODIN_OS == .Linux || ODIN_OS == .Darwin {
|
||||
mode = os.S_IRUSR | os.S_IWUSR | os.S_IRGRP | os.S_IROTH
|
||||
}
|
||||
|
||||
logh, logh_err := os.open("log.txt", (os.O_CREATE | os.O_TRUNC | os.O_RDWR), mode)
|
||||
|
||||
if logh_err == os.ERROR_NONE {
|
||||
os.stdout = logh
|
||||
os.stderr = logh
|
||||
}
|
||||
|
||||
logger :=
|
||||
logh_err == os.ERROR_NONE ? log.create_file_logger(logh) : log.create_console_logger()
|
||||
context.logger = logger
|
||||
|
||||
game.game_init_window()
|
||||
game.game_init()
|
||||
|
||||
window_open := true
|
||||
for window_open {
|
||||
window_open = game.game_update()
|
||||
|
||||
when UseTrackingAllocator {
|
||||
for b in tracking_allocator.bad_free_array {
|
||||
log.error("Bad free at: %v", b.location)
|
||||
}
|
||||
|
||||
clear(&tracking_allocator.bad_free_array)
|
||||
}
|
||||
|
||||
free_all(context.temp_allocator)
|
||||
}
|
||||
|
||||
free_all(context.temp_allocator)
|
||||
game.game_shutdown()
|
||||
game.game_shutdown_window()
|
||||
|
||||
if logh_err == os.ERROR_NONE {
|
||||
log.destroy_file_logger(&logger)
|
||||
}
|
||||
|
||||
when UseTrackingAllocator {
|
||||
for key, value in tracking_allocator.allocation_map {
|
||||
log.error("%v: Leaked %v bytes\n", value.location, value.size)
|
||||
}
|
||||
|
||||
tracking_allocator_destroy(&tracking_allocator)
|
||||
}
|
||||
}
|
||||
|
||||
// make game use good GPU on laptops etc
|
||||
|
||||
@(export)
|
||||
NvOptimusEnablement: u32 = 1
|
||||
|
||||
@(export)
|
||||
AmdPowerXpressRequestHighPerformance: i32 = 1
|
||||
8
src/math.odin
Normal file
8
src/math.odin
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
package game
|
||||
|
||||
Vec2i :: [2]int
|
||||
Vec2 :: [2]f32
|
||||
|
||||
vec2_from_vec2i :: proc(p: Vec2i) -> Vec2 {
|
||||
return {f32(p.x), f32(p.y)}
|
||||
}
|
||||
70
src/raylib_helpers.odin
Normal file
70
src/raylib_helpers.odin
Normal file
|
|
@ -0,0 +1,70 @@
|
|||
package game
|
||||
|
||||
import "core:slice"
|
||||
import rl "vendor:raylib"
|
||||
|
||||
Texture :: rl.Texture
|
||||
Color :: rl.Color
|
||||
|
||||
texture_rect :: proc(tex: Texture, flip_x: bool) -> Rect {
|
||||
return(
|
||||
{
|
||||
x = 0,
|
||||
y = 0,
|
||||
width = flip_x ? -f32(tex.width) : f32(tex.width),
|
||||
height = f32(tex.height),
|
||||
} \
|
||||
)
|
||||
}
|
||||
|
||||
load_premultiplied_alpha_ttf_from_memory :: proc(file_data: []byte, font_size: int) -> rl.Font {
|
||||
font := rl.Font {
|
||||
baseSize = i32(font_size),
|
||||
glyphCount = 95,
|
||||
}
|
||||
|
||||
font.glyphs = rl.LoadFontData(
|
||||
&file_data[0],
|
||||
i32(len(file_data)),
|
||||
font.baseSize,
|
||||
{},
|
||||
font.glyphCount,
|
||||
.DEFAULT,
|
||||
)
|
||||
|
||||
if font.glyphs != nil {
|
||||
font.glyphPadding = 4
|
||||
|
||||
atlas := rl.GenImageFontAtlas(
|
||||
font.glyphs,
|
||||
&font.recs,
|
||||
font.glyphCount,
|
||||
font.baseSize,
|
||||
font.glyphPadding,
|
||||
0,
|
||||
)
|
||||
atlas_u8 := slice.from_ptr((^u8)(atlas.data), int(atlas.width * atlas.height * 2))
|
||||
|
||||
for i in 0 ..< atlas.width * atlas.height {
|
||||
a := atlas_u8[i * 2 + 1]
|
||||
v := atlas_u8[i * 2]
|
||||
atlas_u8[i * 2] = u8(f32(v) * (f32(a) / 255))
|
||||
}
|
||||
|
||||
font.texture = rl.LoadTextureFromImage(atlas)
|
||||
rl.SetTextureFilter(font.texture, .BILINEAR)
|
||||
|
||||
// Update glyphs[i].image to use alpha, required to be used on ImageDrawText()
|
||||
for i in 0 ..< font.glyphCount {
|
||||
rl.UnloadImage(font.glyphs[i].image)
|
||||
font.glyphs[i].image = rl.ImageFromImage(atlas, font.recs[i])
|
||||
}
|
||||
//TRACELOG(LOG_INFO, "FONT: Data loaded successfully (%i pixel size | %i glyphs)", font.baseSize, font.glyphCount);
|
||||
|
||||
rl.UnloadImage(atlas)
|
||||
} else {
|
||||
font = rl.GetFontDefault()
|
||||
}
|
||||
|
||||
return font
|
||||
}
|
||||
66
src/rect.odin
Normal file
66
src/rect.odin
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
// procs for modifying and managing rects
|
||||
|
||||
package game
|
||||
|
||||
import rl "vendor:raylib"
|
||||
|
||||
Rect :: rl.Rectangle
|
||||
|
||||
RectEmpty :: Rect{}
|
||||
|
||||
split_rect_top :: proc(r: Rect, y: f32, m: f32) -> (top, bottom: Rect) {
|
||||
top = r
|
||||
bottom = r
|
||||
top.y += m
|
||||
top.height = y
|
||||
bottom.y += y + m
|
||||
bottom.height -= y + m
|
||||
return
|
||||
}
|
||||
|
||||
split_rect_left :: proc(r: Rect, x: f32, m: f32) -> (left, right: Rect) {
|
||||
left = r
|
||||
right = r
|
||||
left.width = x
|
||||
right.x += x + m
|
||||
right.width -= x + m
|
||||
return
|
||||
}
|
||||
|
||||
split_rect_bottom :: proc(r: rl.Rectangle, y: f32, m: f32) -> (top, bottom: rl.Rectangle) {
|
||||
top = r
|
||||
top.height -= y + m
|
||||
bottom = r
|
||||
bottom.y = top.y + top.height + m
|
||||
bottom.height = y
|
||||
return
|
||||
}
|
||||
|
||||
split_rect_right :: proc(r: Rect, x: f32, m: f32) -> (left, right: Rect) {
|
||||
left = r
|
||||
right = r
|
||||
right.width = x
|
||||
left.width -= x + m
|
||||
right.x = left.x + left.width
|
||||
return
|
||||
}
|
||||
|
||||
rect_middle :: proc(r: Rect) -> Vec2 {
|
||||
return {r.x + f32(r.width) * 0.5, r.y + f32(r.height) * 0.5}
|
||||
}
|
||||
|
||||
inset_rect :: proc(r: Rect, x: f32, y: f32) -> Rect {
|
||||
return {r.x + x, r.y + y, r.width - x * 2, r.height - y * 2}
|
||||
}
|
||||
|
||||
rect_add_pos :: proc(r: Rect, p: Vec2) -> Rect {
|
||||
return {r.x + p.x, r.y + p.y, r.width, r.height}
|
||||
}
|
||||
|
||||
mouse_in_rect :: proc(r: Rect) -> bool {
|
||||
return rl.CheckCollisionPointRec(rl.GetMousePosition(), r)
|
||||
}
|
||||
|
||||
mouse_in_world_rect :: proc(r: Rect, camera: rl.Camera2D) -> bool {
|
||||
return rl.CheckCollisionPointRec(rl.GetScreenToWorld2D(rl.GetMousePosition(), camera), r)
|
||||
}
|
||||
17
src/save_output.odin
Normal file
17
src/save_output.odin
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
package game
|
||||
|
||||
import "core:strings"
|
||||
import rl "vendor:raylib"
|
||||
|
||||
save_output :: proc() {
|
||||
image := rl.LoadImageFromTexture(g_mem.atlas_render_texture_target.texture)
|
||||
rl.ImageFlipVertical(&image)
|
||||
when ODIN_OS == .Windows {
|
||||
atlas_path :: "\\atlas.png"
|
||||
} else {
|
||||
atlas_path :: "/atlas.png"
|
||||
}
|
||||
output_path := strings.concatenate({g_mem.output_folder_path, atlas_path})
|
||||
cstring_output_path := strings.clone_to_cstring(output_path)
|
||||
rl.ExportImage(image, cstring_output_path)
|
||||
}
|
||||
79
src/symbol_exports.odin
Normal file
79
src/symbol_exports.odin
Normal file
|
|
@ -0,0 +1,79 @@
|
|||
package game
|
||||
|
||||
import rl "vendor:raylib"
|
||||
|
||||
@(export)
|
||||
game_update :: proc() -> bool {
|
||||
update()
|
||||
draw()
|
||||
return !rl.WindowShouldClose()
|
||||
}
|
||||
|
||||
@(export)
|
||||
game_init_window :: proc() {
|
||||
rl.SetConfigFlags({.WINDOW_RESIZABLE})
|
||||
rl.InitWindow(1400, 800, "YAAP - Yet Another Atlas Packer, Powered by Raylib & Odin")
|
||||
rl.SetWindowPosition(200, 200)
|
||||
rl.SetWindowMinSize(1400, 800)
|
||||
}
|
||||
|
||||
@(export)
|
||||
game_init :: proc() {
|
||||
g_mem = new(GameMemory)
|
||||
|
||||
g_mem^ = GameMemory{}
|
||||
|
||||
game_hot_reloaded(g_mem)
|
||||
|
||||
current_monitor := rl.GetCurrentMonitor()
|
||||
g_mem.monitor_info = MonitorInformation {
|
||||
max_width = auto_cast rl.GetMonitorWidth(current_monitor),
|
||||
max_height = auto_cast rl.GetMonitorHeight(current_monitor),
|
||||
}
|
||||
|
||||
g_mem.window_info = WindowInformation {
|
||||
w = 1280,
|
||||
h = 720,
|
||||
}
|
||||
|
||||
g_mem.atlas_render_texture_target = rl.LoadRenderTexture(2048, 2048)
|
||||
|
||||
rl.SetTargetFPS(rl.GetMonitorRefreshRate(current_monitor))
|
||||
rl.GuiLoadStyle("./styles/style_candy.rgs")
|
||||
}
|
||||
|
||||
@(export)
|
||||
game_shutdown :: proc() {
|
||||
free(g_mem)
|
||||
}
|
||||
|
||||
@(export)
|
||||
game_shutdown_window :: proc() {
|
||||
rl.CloseWindow()
|
||||
}
|
||||
|
||||
@(export)
|
||||
game_memory :: proc() -> rawptr {
|
||||
return g_mem
|
||||
}
|
||||
|
||||
@(export)
|
||||
game_memory_size :: proc() -> int {
|
||||
return size_of(GameMemory)
|
||||
}
|
||||
|
||||
@(export)
|
||||
game_hot_reloaded :: proc(mem: rawptr) {
|
||||
g_mem = (^GameMemory)(mem)
|
||||
rl.GuiLoadStyle("./styles/style_candy.rgs")
|
||||
}
|
||||
|
||||
@(export)
|
||||
game_force_reload :: proc() -> bool {
|
||||
return rl.IsKeyPressed(.F5)
|
||||
}
|
||||
|
||||
@(export)
|
||||
game_force_restart :: proc() -> bool {
|
||||
return rl.IsKeyPressed(.F6)
|
||||
}
|
||||
|
|
@ -1,296 +0,0 @@
|
|||
package main
|
||||
|
||||
import clay "../clay-odin"
|
||||
import "base:runtime"
|
||||
import "core:math"
|
||||
import "core:strings"
|
||||
import "core:unicode/utf8"
|
||||
import rl "vendor:raylib"
|
||||
|
||||
Raylib_Font :: struct {
|
||||
fontId: u16,
|
||||
font: rl.Font,
|
||||
}
|
||||
|
||||
clay_color_to_rl_color :: proc(color: clay.Color) -> rl.Color {
|
||||
return {u8(color.r), u8(color.g), u8(color.b), u8(color.a)}
|
||||
}
|
||||
|
||||
raylib_fonts := [dynamic]Raylib_Font{}
|
||||
|
||||
// Alias for compatibility, default to ascii support
|
||||
measure_text :: measure_text_ascii
|
||||
|
||||
measure_text_unicode :: proc "c" (
|
||||
text: clay.StringSlice,
|
||||
config: ^clay.TextElementConfig,
|
||||
userData: rawptr,
|
||||
) -> clay.Dimensions {
|
||||
// Needed for grapheme_count
|
||||
context = runtime.default_context()
|
||||
|
||||
line_width: f32 = 0
|
||||
|
||||
font := raylib_fonts[config.fontId].font
|
||||
text_str := string(text.chars[:text.length])
|
||||
|
||||
// This function seems somewhat expensive, if you notice performance issues, you could assume
|
||||
// - 1 codepoint per visual character (no grapheme clusters), where you can get the length from the loop
|
||||
// - 1 byte per visual character (ascii), where you can get the length with `text.length`
|
||||
// see `measure_text_ascii`
|
||||
grapheme_count, _, _ := utf8.grapheme_count(text_str)
|
||||
|
||||
for letter, byte_idx in text_str {
|
||||
glyph_index := rl.GetGlyphIndex(font, letter)
|
||||
|
||||
glyph := font.glyphs[glyph_index]
|
||||
|
||||
if glyph.advanceX != 0 {
|
||||
line_width += f32(glyph.advanceX)
|
||||
} else {
|
||||
line_width += font.recs[glyph_index].width + f32(font.glyphs[glyph_index].offsetX)
|
||||
}
|
||||
}
|
||||
|
||||
scaleFactor := f32(config.fontSize) / f32(font.baseSize)
|
||||
|
||||
// Note:
|
||||
// I'd expect this to be `grapheme_count - 1`,
|
||||
// but that seems to be one letterSpacing too small
|
||||
// maybe that's a raylib bug, maybe that's Clay?
|
||||
total_spacing := f32(grapheme_count) * f32(config.letterSpacing)
|
||||
|
||||
return {width = line_width * scaleFactor + total_spacing, height = f32(config.fontSize)}
|
||||
}
|
||||
|
||||
measure_text_ascii :: proc "c" (
|
||||
text: clay.StringSlice,
|
||||
config: ^clay.TextElementConfig,
|
||||
userData: rawptr,
|
||||
) -> clay.Dimensions {
|
||||
line_width: f32 = 0
|
||||
|
||||
font := raylib_fonts[config.fontId].font
|
||||
text_str := string(text.chars[:text.length])
|
||||
|
||||
for i in 0 ..< len(text_str) {
|
||||
glyph_index := text_str[i] - 32
|
||||
|
||||
glyph := font.glyphs[glyph_index]
|
||||
|
||||
if glyph.advanceX != 0 {
|
||||
line_width += f32(glyph.advanceX)
|
||||
} else {
|
||||
line_width += font.recs[glyph_index].width + f32(font.glyphs[glyph_index].offsetX)
|
||||
}
|
||||
}
|
||||
|
||||
scaleFactor := f32(config.fontSize) / f32(font.baseSize)
|
||||
|
||||
// Note:
|
||||
// I'd expect this to be `len(text_str) - 1`,
|
||||
// but that seems to be one letterSpacing too small
|
||||
// maybe that's a raylib bug, maybe that's Clay?
|
||||
total_spacing := f32(len(text_str)) * f32(config.letterSpacing)
|
||||
|
||||
return {width = line_width * scaleFactor + total_spacing, height = f32(config.fontSize)}
|
||||
}
|
||||
|
||||
clay_raylib_render :: proc(
|
||||
render_commands: ^clay.ClayArray(clay.RenderCommand),
|
||||
allocator := context.temp_allocator,
|
||||
) {
|
||||
for i in 0 ..< render_commands.length {
|
||||
render_command := clay.RenderCommandArray_Get(render_commands, i)
|
||||
bounds := render_command.boundingBox
|
||||
|
||||
switch render_command.commandType {
|
||||
case .None: // None
|
||||
case .Text:
|
||||
config := render_command.renderData.text
|
||||
|
||||
text := string(config.stringContents.chars[:config.stringContents.length])
|
||||
|
||||
// Raylib uses C strings instead of Odin strings, so we need to clone
|
||||
// Assume this will be freed elsewhere since we default to the temp allocator
|
||||
cstr_text := strings.clone_to_cstring(text, allocator)
|
||||
|
||||
font := raylib_fonts[config.fontId].font
|
||||
rl.DrawTextEx(
|
||||
font,
|
||||
cstr_text,
|
||||
{bounds.x, bounds.y},
|
||||
f32(config.fontSize),
|
||||
f32(config.letterSpacing),
|
||||
clay_color_to_rl_color(config.textColor),
|
||||
)
|
||||
case .Image:
|
||||
config := render_command.renderData.image
|
||||
tint := config.backgroundColor
|
||||
if tint == 0 {
|
||||
tint = {255, 255, 255, 255}
|
||||
}
|
||||
|
||||
imageTexture := (^rl.Texture2D)(config.imageData)
|
||||
rl.DrawTextureEx(
|
||||
imageTexture^,
|
||||
{bounds.x, bounds.y},
|
||||
0,
|
||||
bounds.width / f32(imageTexture.width),
|
||||
clay_color_to_rl_color(tint),
|
||||
)
|
||||
case .ScissorStart:
|
||||
rl.BeginScissorMode(
|
||||
i32(math.round(bounds.x)),
|
||||
i32(math.round(bounds.y)),
|
||||
i32(math.round(bounds.width)),
|
||||
i32(math.round(bounds.height)),
|
||||
)
|
||||
case .ScissorEnd:
|
||||
rl.EndScissorMode()
|
||||
case .Rectangle:
|
||||
config := render_command.renderData.rectangle
|
||||
if config.cornerRadius.topLeft > 0 {
|
||||
radius: f32 = (config.cornerRadius.topLeft * 2) / min(bounds.width, bounds.height)
|
||||
draw_rect_rounded(
|
||||
bounds.x,
|
||||
bounds.y,
|
||||
bounds.width,
|
||||
bounds.height,
|
||||
radius,
|
||||
config.backgroundColor,
|
||||
)
|
||||
} else {
|
||||
draw_rect(bounds.x, bounds.y, bounds.width, bounds.height, config.backgroundColor)
|
||||
}
|
||||
case .Border:
|
||||
config := render_command.renderData.border
|
||||
// Left border
|
||||
if config.width.left > 0 {
|
||||
draw_rect(
|
||||
bounds.x,
|
||||
bounds.y + config.cornerRadius.topLeft,
|
||||
f32(config.width.left),
|
||||
bounds.height - config.cornerRadius.topLeft - config.cornerRadius.bottomLeft,
|
||||
config.color,
|
||||
)
|
||||
}
|
||||
// Right border
|
||||
if config.width.right > 0 {
|
||||
draw_rect(
|
||||
bounds.x + bounds.width - f32(config.width.right),
|
||||
bounds.y + config.cornerRadius.topRight,
|
||||
f32(config.width.right),
|
||||
bounds.height - config.cornerRadius.topRight - config.cornerRadius.bottomRight,
|
||||
config.color,
|
||||
)
|
||||
}
|
||||
// Top border
|
||||
if config.width.top > 0 {
|
||||
draw_rect(
|
||||
bounds.x + config.cornerRadius.topLeft,
|
||||
bounds.y,
|
||||
bounds.width - config.cornerRadius.topLeft - config.cornerRadius.topRight,
|
||||
f32(config.width.top),
|
||||
config.color,
|
||||
)
|
||||
}
|
||||
// Bottom border
|
||||
if config.width.bottom > 0 {
|
||||
draw_rect(
|
||||
bounds.x + config.cornerRadius.bottomLeft,
|
||||
bounds.y + bounds.height - f32(config.width.bottom),
|
||||
bounds.width -
|
||||
config.cornerRadius.bottomLeft -
|
||||
config.cornerRadius.bottomRight,
|
||||
f32(config.width.bottom),
|
||||
config.color,
|
||||
)
|
||||
}
|
||||
|
||||
// Rounded Borders
|
||||
if config.cornerRadius.topLeft > 0 {
|
||||
draw_arc(
|
||||
bounds.x + config.cornerRadius.topLeft,
|
||||
bounds.y + config.cornerRadius.topLeft,
|
||||
config.cornerRadius.topLeft - f32(config.width.top),
|
||||
config.cornerRadius.topLeft,
|
||||
180,
|
||||
270,
|
||||
config.color,
|
||||
)
|
||||
}
|
||||
if config.cornerRadius.topRight > 0 {
|
||||
draw_arc(
|
||||
bounds.x + bounds.width - config.cornerRadius.topRight,
|
||||
bounds.y + config.cornerRadius.topRight,
|
||||
config.cornerRadius.topRight - f32(config.width.top),
|
||||
config.cornerRadius.topRight,
|
||||
270,
|
||||
360,
|
||||
config.color,
|
||||
)
|
||||
}
|
||||
if config.cornerRadius.bottomLeft > 0 {
|
||||
draw_arc(
|
||||
bounds.x + config.cornerRadius.bottomLeft,
|
||||
bounds.y + bounds.height - config.cornerRadius.bottomLeft,
|
||||
config.cornerRadius.bottomLeft - f32(config.width.top),
|
||||
config.cornerRadius.bottomLeft,
|
||||
90,
|
||||
180,
|
||||
config.color,
|
||||
)
|
||||
}
|
||||
if config.cornerRadius.bottomRight > 0 {
|
||||
draw_arc(
|
||||
bounds.x + bounds.width - config.cornerRadius.bottomRight,
|
||||
bounds.y + bounds.height - config.cornerRadius.bottomRight,
|
||||
config.cornerRadius.bottomRight - f32(config.width.bottom),
|
||||
config.cornerRadius.bottomRight,
|
||||
0.1,
|
||||
90,
|
||||
config.color,
|
||||
)
|
||||
}
|
||||
case clay.RenderCommandType.Custom:
|
||||
// Implement custom element rendering here
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Helper procs, mainly for repeated conversions
|
||||
|
||||
@(private = "file")
|
||||
draw_arc :: proc(
|
||||
x, y: f32,
|
||||
inner_rad, outer_rad: f32,
|
||||
start_angle, end_angle: f32,
|
||||
color: clay.Color,
|
||||
) {
|
||||
rl.DrawRing(
|
||||
{math.round(x), math.round(y)},
|
||||
math.round(inner_rad),
|
||||
outer_rad,
|
||||
start_angle,
|
||||
end_angle,
|
||||
10,
|
||||
clay_color_to_rl_color(color),
|
||||
)
|
||||
}
|
||||
|
||||
@(private = "file")
|
||||
draw_rect :: proc(x, y, w, h: f32, color: clay.Color) {
|
||||
rl.DrawRectangle(
|
||||
i32(math.round(x)),
|
||||
i32(math.round(y)),
|
||||
i32(math.round(w)),
|
||||
i32(math.round(h)),
|
||||
clay_color_to_rl_color(color),
|
||||
)
|
||||
}
|
||||
|
||||
@(private = "file")
|
||||
draw_rect_rounded :: proc(x, y, w, h: f32, radius: f32, color: clay.Color) {
|
||||
rl.DrawRectangleRounded({x, y, w, h}, radius, 8, clay_color_to_rl_color(color))
|
||||
}
|
||||
5
vendors/dialog/build.bat
vendored
5
vendors/dialog/build.bat
vendored
|
|
@ -1,5 +0,0 @@
|
|||
@echo off
|
||||
|
||||
cl /c libtinyfiledialogs\tinyfiledialogs.c
|
||||
|
||||
lib tinyfiledialogs.obj /out:tinyfiledialogs.lib
|
||||
7
vendors/dialog/build.sh
vendored
7
vendors/dialog/build.sh
vendored
|
|
@ -1,7 +0,0 @@
|
|||
#!/usr/bin/env sh
|
||||
|
||||
set -e
|
||||
|
||||
gcc ./libtinyfiledialogs/tinyfiledialogs.c -c -o libtinyfiledialogs.o
|
||||
ar rcs libtinyfiledialogs.a libtinyfiledialogs.o
|
||||
rm libtinyfiledialogs.o
|
||||
1
vendors/dialog/libtinyfiledialogs
vendored
1
vendors/dialog/libtinyfiledialogs
vendored
|
|
@ -1 +0,0 @@
|
|||
Subproject commit cc6b593c029110af8045826ce691f540c85e850c
|
||||
161
vendors/dialog/tinyfiledialogs.odin
vendored
161
vendors/dialog/tinyfiledialogs.odin
vendored
|
|
@ -1,161 +0,0 @@
|
|||
package tinyfiledialogs
|
||||
|
||||
import "core:c"
|
||||
import "core:mem"
|
||||
import "core:strings"
|
||||
|
||||
when ODIN_OS == .Windows {
|
||||
foreign import lib {"tinyfiledialogs.lib", "system:comdlg32.lib", "system:Ole32.lib"}
|
||||
} else when ODIN_OS == .Linux || ODIN_OS == .Darwin {
|
||||
foreign import lib "libtinyfiledialogs.a"
|
||||
}
|
||||
|
||||
@(default_calling_convention = "c", link_prefix = "tinyfd_")
|
||||
foreign lib {
|
||||
notifyPopup :: proc(title, message, icon_type: cstring) -> c.int ---
|
||||
|
||||
messageBox :: proc(title, message, dialog_type, icon_type: cstring, default_button: c.int) -> c.int ---
|
||||
inputBox :: proc(title, message, default_input: cstring) -> cstring ---
|
||||
|
||||
saveFileDialog :: proc(title, default_path: cstring, pattern_count: c.int, patterns: [^]cstring, file_desc: cstring) -> cstring ---
|
||||
openFileDialog :: proc(title, default_path: cstring, pattern_count: c.int, patterns: [^]cstring, file_desc: cstring, allow_multi: c.int) -> cstring ---
|
||||
|
||||
selectFolderDialog :: proc(title, default_path: cstring) -> cstring ---
|
||||
|
||||
colorChooser :: proc(title, default_hex_rgb: cstring, default_rgb, result_rgb: [3]byte) -> cstring ---
|
||||
}
|
||||
|
||||
select_folder_dialog :: proc(
|
||||
title, default_path: string,
|
||||
alloc := context.allocator,
|
||||
temp_alloc := context.temp_allocator,
|
||||
) -> (
|
||||
path: string,
|
||||
success: bool,
|
||||
) {
|
||||
ctitle: cstring = nil
|
||||
cdefault_path: cstring = nil
|
||||
err: mem.Allocator_Error
|
||||
|
||||
if len(title) > 0 {
|
||||
ctitle, err = strings.clone_to_cstring(title, temp_alloc)
|
||||
if err != nil {
|
||||
return {}, false
|
||||
}
|
||||
}
|
||||
if len(default_path) > 0 {
|
||||
cdefault_path, err = strings.clone_to_cstring(default_path, temp_alloc)
|
||||
if err != nil {
|
||||
return {}, false
|
||||
}
|
||||
}
|
||||
res := selectFolderDialog(ctitle, cdefault_path)
|
||||
path, err = strings.clone_from_cstring(res, alloc)
|
||||
if err != nil {
|
||||
return {}, false
|
||||
}
|
||||
return path, true
|
||||
}
|
||||
|
||||
save_file_dialog :: proc(
|
||||
title, default_path: string,
|
||||
pattern_count: i32,
|
||||
patterns: []string,
|
||||
file_desc: string,
|
||||
alloc := context.allocator,
|
||||
temp_alloc := context.temp_allocator,
|
||||
) -> (
|
||||
path: string,
|
||||
success: bool,
|
||||
) {
|
||||
ctitle: cstring = nil
|
||||
cdefault_path: cstring = nil
|
||||
cfile_desc: cstring = nil
|
||||
cpatterns: [^]cstring = nil
|
||||
err: mem.Allocator_Error
|
||||
|
||||
if len(title) > 0 {
|
||||
ctitle, err = strings.clone_to_cstring(title, temp_alloc)
|
||||
if err != nil {
|
||||
return {}, false
|
||||
}
|
||||
}
|
||||
if len(default_path) > 0 {
|
||||
cdefault_path, err = strings.clone_to_cstring(default_path, temp_alloc)
|
||||
if err != nil {
|
||||
return {}, false
|
||||
}
|
||||
}
|
||||
if len(cfile_desc) > 0 {
|
||||
cfile_desc, err = strings.clone_to_cstring(file_desc, temp_alloc)
|
||||
if err != nil {
|
||||
return {}, false
|
||||
}
|
||||
}
|
||||
|
||||
if pattern_count > 0 {
|
||||
cpatterns = make([^]cstring, pattern_count + 1, temp_alloc)
|
||||
for p, i in patterns {
|
||||
cpatterns[i] = strings.clone_to_cstring(p)
|
||||
}
|
||||
cpatterns[pattern_count] = nil // null terminate the array
|
||||
}
|
||||
res := saveFileDialog(ctitle, cdefault_path, pattern_count, cpatterns, cfile_desc)
|
||||
path, err = strings.clone_from_cstring(res, alloc)
|
||||
if err != nil {
|
||||
return {}, false
|
||||
}
|
||||
return path, true
|
||||
}
|
||||
|
||||
open_file_dialog :: proc(
|
||||
title, default_path: string,
|
||||
pattern_count: i32,
|
||||
patterns: []string,
|
||||
file_desc: string,
|
||||
allow_multi: i32,
|
||||
alloc := context.allocator,
|
||||
temp_alloc := context.temp_allocator,
|
||||
) -> (
|
||||
path: string,
|
||||
success: bool,
|
||||
) {
|
||||
ctitle: cstring = nil
|
||||
cdefault_path: cstring = nil
|
||||
cfile_desc: cstring = nil
|
||||
cpatterns: [^]cstring = nil
|
||||
err: mem.Allocator_Error
|
||||
|
||||
if len(title) > 0 {
|
||||
ctitle, err = strings.clone_to_cstring(title, temp_alloc)
|
||||
if err != nil {
|
||||
return {}, false
|
||||
}
|
||||
}
|
||||
if len(default_path) > 0 {
|
||||
cdefault_path, err = strings.clone_to_cstring(default_path, temp_alloc)
|
||||
if err != nil {
|
||||
return {}, false
|
||||
}
|
||||
}
|
||||
if len(cfile_desc) > 0 {
|
||||
cfile_desc, err = strings.clone_to_cstring(file_desc, temp_alloc)
|
||||
if err != nil {
|
||||
return {}, false
|
||||
}
|
||||
}
|
||||
|
||||
if pattern_count > 0 {
|
||||
cpatterns = make([^]cstring, pattern_count + 1, temp_alloc)
|
||||
for p, i in patterns {
|
||||
cpatterns[i] = strings.clone_to_cstring(p)
|
||||
}
|
||||
cpatterns[pattern_count] = nil // null terminate the array
|
||||
}
|
||||
res := openFileDialog(ctitle, cdefault_path, pattern_count, cpatterns, cfile_desc, allow_multi)
|
||||
path, err = strings.clone_from_cstring(res, alloc)
|
||||
if err != nil {
|
||||
return {}, false
|
||||
}
|
||||
return path, true
|
||||
}
|
||||
1
vendors/odin-aseprite
vendored
1
vendors/odin-aseprite
vendored
|
|
@ -1 +0,0 @@
|
|||
Subproject commit 72ea2e8094a5f05074d4c4f2faafdba42e54673c
|
||||
Loading…
Add table
Add a link
Reference in a new issue