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4 commits

7 changed files with 315 additions and 45 deletions

4
.gitignore vendored
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@ -19,4 +19,6 @@ ols.json
libtinyfiledialogs.a
libtinyfiledialogs.obj
tinyfiledialogs.lib
tinyfiledialogs.obj
tinyfiledialogs.obj
.idea/

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@ -30,14 +30,35 @@ main :: proc() {
target_dir := s.concatenate({cwd, "\\src\\aseprite_odin_generator\\"})
atlas: rl.Image = rl.GenImageColor(ATLAS_SIZE, ATLAS_SIZE, rl.BLANK)
atlas_entries: [dynamic]gen.AtlasEntry
atlas_entries: [dynamic]gen.AtlasEntry = make([dynamic]gen.AtlasEntry)
gen.unmarshall_aseprite_dir(target_dir, &atlas_entries)
metadata := gen.pack_atlas_entries(atlas_entries[:], &atlas, 10, 10)
json_bytes, jerr := json.marshal(metadata)
os.write_entire_file("src/aseprite_odin_generator/metadata.json", json_bytes)
os.write_entire_file("src/aseprite_odin_generator/metadata.json", json_bytes)
sb := gen.metadata_source_code_generate(metadata[:], gen.odin_source_generator_metadata)
odin_output_str := s.to_string(sb)
os.write_entire_file(
"src/aseprite_odin_generator/output.odino",
transmute([]byte)odin_output_str,
)
rl.ExportImage(atlas, EXPORT_PATH)
// something : string = "hello"
// fmt.printf("{1} {2} else", something, 10)
// TestStruct :: struct {
// something: struct {
// name: string,
// age: int,
// },
// }
// ts: TestStruct
// ts.something.name = "name"
// jb, err := json.marshal(ts)
// sjb := transmute(string)jb
// fmt.println(sjb)
}

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@ -1 +1 @@
[{"name":"Edinica","location":[95,10],"size":[58,57]},{"name":"Dvoika_0","location":[234,10],"size":[55,31]},{"name":"Troika","location":[10,10],"size":[75,75]},{"name":"Dvoika_1","location":[163,10],"size":[61,33]}]
[{"name":"Edinica","location":[95,10],"size":[58,57]},{"name":"Dvoika_0","location":[234,10],"size":[55,31]},{"name":"Dvoika_1","location":[163,10],"size":[61,33]},{"name":"Troika","location":[10,10],"size":[75,75]}]

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@ -95,7 +95,8 @@ draw_screen_target :: proc() {
g_mem.packer_settings.pixel_padding_x_int if g_mem.packer_settings.padding_enabled else 0
padding_y :=
g_mem.packer_settings.pixel_padding_y_int if g_mem.packer_settings.padding_enabled else 0
pack_atlas_entries(atlas_entries[:], &atlas, padding_x, padding_y)
g_mem.atlas_metadata = pack_atlas_entries(atlas_entries[:], &atlas, padding_x, padding_y)
// OpenGL's Y buffer is flipped
rl.ImageFlipVertical(&atlas)
@ -320,7 +321,7 @@ draw_atlas_settings_and_preview :: proc() {
},
"Clear Atlas",
) {
g_mem.atlas_render_has_preview = false
clear_atlas_data()
}
elements_height += small_offset * 2
@ -466,7 +467,7 @@ open_file_dialog :: proc() {
file_path: cstring
patterns: []cstring = {"*.png"}
if default_path, ok := g_mem.output_folder_path.(string); ok {
default_path_filename := strings.concatenate({default_path, atlas_path})
default_path_filename := strings.concatenate({default_path, os_file_separator, "atlas.png"})
default_path_to_save: cstring = strings.clone_to_cstring(default_path_filename)
file_path = cstring(
diag.save_file_dialog(
@ -488,3 +489,11 @@ open_file_dialog :: proc() {
g_mem.should_open_file_dialog = false
}
clear_atlas_data :: proc() {
if metadata, ok := g_mem.atlas_metadata.([dynamic]SpriteAtlasMetadata); ok {
delete(metadata)
// g_mem.atlas_metadata = nil
}
g_mem.atlas_render_has_preview = false
}

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@ -1,11 +1,10 @@
package game
import ase "./aseprite"
import "core:encoding/json"
import "core:fmt"
import "core:mem"
import "core:os"
import fp "core:path/filepath"
import "core:slice"
import "core:strings"
import rl "vendor:raylib"
import stbrp "vendor:stb/rect_pack"
@ -25,24 +24,23 @@ AtlasEntry :: struct {
layer_cell_count: [dynamic]i32,
}
SingleFrameSprite :: distinct rl.Rectangle
AnimatedSprite :: struct {
x, y: i32,
width, height: i32,
}
SpriteAtlasMetadata :: struct {
name: string,
location: [2]i32,
size: [2]i32,
}
unmarshall_aseprite_dir :: proc(path: string, atlas_entries: ^[dynamic]AtlasEntry) {
unmarshall_aseprite_dir :: proc(
path: string,
atlas_entries: ^[dynamic]AtlasEntry,
alloc := context.allocator,
) {
if len(path) == 0 do return
if dir_fd, err := os.open(path, os.O_RDONLY); err == os.ERROR_NONE {
fis: []os.File_Info
if fis, err = os.read_dir(dir_fd, -1); err == os.ERROR_NONE {
unmarshall_aseprite_files_file_info(fis, atlas_entries)
unmarshall_aseprite_files_file_info(fis, atlas_entries, alloc)
}
} else {
fmt.println("Couldn't open folder: ", path)
@ -52,30 +50,35 @@ unmarshall_aseprite_dir :: proc(path: string, atlas_entries: ^[dynamic]AtlasEntr
unmarshall_aseprite_files_file_info :: proc(
files: []os.File_Info,
atlas_entries: ^[dynamic]AtlasEntry,
alloc := context.allocator,
) {
if len(files) == 0 do return
paths := make([]string, len(files))
paths := make([]string, len(files), alloc)
defer delete(paths)
for f, fi in files {
paths[fi] = f.fullpath
}
unmarshall_aseprite_files(paths[:], atlas_entries)
unmarshall_aseprite_files(paths[:], atlas_entries, alloc)
}
unmarshall_aseprite_files :: proc(file_paths: []string, atlas_entries: ^[dynamic]AtlasEntry) {
unmarshall_aseprite_files :: proc(
file_paths: []string,
atlas_entries: ^[dynamic]AtlasEntry,
alloc := context.allocator,
) {
if len(file_paths) == 0 do return
aseprite_document: ase.Document
for file in file_paths {
extension := fp.ext(file)
if extension != ".aseprite" {continue}
if extension != ".aseprite" do continue
fmt.println("Unmarshalling file: ", file)
ase.unmarshal_from_filename(file, &aseprite_document)
ase.unmarshal_from_filename(file, &aseprite_document, alloc)
atlas_entry := atlas_entry_from_compressed_cells(aseprite_document)
atlas_entry.path = file
@ -89,6 +92,13 @@ unmarshall_aseprite_files :: proc(file_paths: []string, atlas_entries: ^[dynamic
atlas_entry_from_compressed_cells :: proc(document: ase.Document) -> (atlas_entry: AtlasEntry) {
atlas_entry.frames = auto_cast len(document.frames)
fmt.println("N Frames: ", len(document.frames))
// note(stefan): Since the expected input for the program is multiple files containing a single sprite
// it's probably a safe assumption most of the files will be a single layer with 1 or more frames
// which means we can first prod the file for information about how many frames are there and
// allocate a slice that is going to be [Frames X Layers]CellData.
// which would allow us to gain an already sorted list of sprites if we iterate all frames of a single layer
// instead of iterating all layers for each frame
// might be even quicker to first get that information an allocate at once the amount of cells we need
for frame, frameIdx in document.frames {
fmt.printfln("Frame_{0} Chunks: ", frameIdx, len(frame.chunks))
for chunk in frame.chunks {
@ -109,14 +119,21 @@ atlas_entry_from_compressed_cells :: proc(document: ase.Document) -> (atlas_entr
opacity = cel_chunk.opacity_level,
layer_index = cel_chunk.layer_index,
}
append(&atlas_entry.cells, cell)
}
if layer_chunk, ok := chunk.(ase.Layer_Chunk); ok {
fmt.println("Layer chunk: ", layer_chunk)
append(&atlas_entry.layer_names, layer_chunk.name)
}
}
}
slice.sort_by(atlas_entry.cells[:], proc(i, j: CellData) -> bool {
return i.layer_index < j.layer_index
})
return
}
@ -210,17 +227,17 @@ pack_atlas_entries :: proc(
entry := entry_and_cell.entry
cell := entry_and_cell.cell_of_entry
cell_name : string
if entry.layer_cell_count[cell.layer_index] > 1 {
cell_name = fmt.aprintf(
"{0}_%d",
entry.layer_names[cell.layer_index],
cell.frame_index,
allocator,
)
} else {
cell_name = entry.layer_names[cell.layer_index]
}
cell_name: string
if entry.layer_cell_count[cell.layer_index] > 1 {
cell_name = fmt.aprintf(
"{0}_%d",
entry.layer_names[cell.layer_index],
cell.frame_index,
allocator,
)
} else {
cell_name = entry.layer_names[cell.layer_index]
}
cell_metadata := SpriteAtlasMetadata {
name = cell_name,
location = {
@ -231,5 +248,196 @@ pack_atlas_entries :: proc(
}
append(&metadata, cell_metadata)
}
return metadata
}
SourceCodeGeneratorMetadata :: struct {
file_defines: struct {
top: string,
bottom: string,
},
lanugage_settings: struct {
first_class_enum_arrays: bool, // for languages that support creating arrays that contain for each enum value an entry in the enum_data.entry_line: .EnumCase = {array entry}
},
custom_data_type: struct {
name: string,
type_declaration: string, // contains one param: custom_data_type.name + the rest of the type declaration like braces of the syntax & the type members
},
enum_data: struct {
name: string,
begin_line: string, // contains one params: enum_data.name
entry_line: string,
end_line: string,
},
array_data: struct {
name: string,
type: string,
begin_line: string, // array begin line contains 2 params in the listed order: array.name, array.type
entry_line: string, // array entry contains 5 params in the listed order: cell.name, cell.location.x, cell.location.y, cell.size.x, cell.size.y,
end_line: string,
},
}
odin_source_generator_metadata := SourceCodeGeneratorMetadata {
file_defines = {top = "package atlas_bindings\n\n", bottom = ""},
custom_data_type = {
name = "AtlasRect",
type_declaration = "%v :: struct {{ x, y, w, h: i32 }}\n\n",
},
enum_data = {
name = "AtlasEnum",
begin_line = "%v :: enum {{\n",
entry_line = "\t%s,\n",
end_line = "}\n\n",
},
array_data = {
name = "ATLAS_SPRITES",
type = "[]AtlasRect",
begin_line = "%v := %v {{\n",
entry_line = "\t.%v = {{ x = %v, y = %v, w = %v, h = %v }},\n",
end_line = "}\n\n",
},
lanugage_settings = {first_class_enum_arrays = true},
}
cpp_source_generator_metadata := SourceCodeGeneratorMetadata {
file_defines = {top = "#include <iostream>\n\n", bottom = ""},
custom_data_type = {
name = "AtlasRect",
type_declaration = "struct %v {{\n\tint x;\n\tint y;\n\tint w;\n\tint h;\n}};\n\n",
},
enum_data = {
name = "AtlasEnum",
begin_line = "enum %v {{\n",
entry_line = "\t%s,\n",
end_line = "\n\tCOUNT\n}\n\n",
},
array_data = {
name = "ATLAS_SPRITES",
type = "AtlasRect[size_t(AtlasEnum::COUNT)-1]",
begin_line = "{1} {0} = {{\n",
entry_line = "\t{{ {1}, {2}, {3}, {4} }},\n",
end_line = "}\n\n",
},
}
/*
Generates a barebones file with the package name "atlas_bindings",
the file contains an array of offsets, indexed by an enum.
The enum has unique names
*/
generate_odin_enums_and_atlas_offsets_file_sb :: proc(
metadata: []SpriteAtlasMetadata,
alloc := context.allocator,
) -> strings.Builder {
sb := strings.builder_make(alloc)
strings.write_string(&sb, "package atlas_bindings\n\n")
// Introduce the Rect type
strings.write_string(&sb, "AtlasRect :: struct { x, y, w, h: i32 }\n\n")
// start enum
strings.write_string(&sb, "AtlasSprite :: enum {\n")
{
for cell in metadata {
strings.write_string(&sb, fmt.aprintf("\t%s,\n", cell.name))
}
}
// end enum
strings.write_string(&sb, "}\n\n")
// start offsets array
// todo(stefan): the name of the array can be based on the output name?
strings.write_string(&sb, "ATLAS_SPRITES := []AtlasRect {\n")
{
entry: string
for cell in metadata {
entry = fmt.aprintf(
"\t.%v = {{ x = %v, y = %v, w = %v, h = %v }},\n",
cell.name,
cell.location.x,
cell.location.y,
cell.size.x,
cell.size.y,
)
strings.write_string(&sb, entry)
}
}
// end offsets array
strings.write_string(&sb, "}\n\n")
fmt.println("\n", strings.to_string(sb))
return sb
}
metadata_source_code_generate :: proc(
metadata: []SpriteAtlasMetadata,
code_generation_metadata: Maybe(SourceCodeGeneratorMetadata),
alloc := context.allocator,
) -> strings.Builder {
codegen, ok := code_generation_metadata.(SourceCodeGeneratorMetadata)
if !ok {
return generate_odin_enums_and_atlas_offsets_file_sb(metadata, alloc)
}
sb := strings.builder_make(alloc)
// strings.write_string(&sb, "package atlas_bindings\n\n")
strings.write_string(&sb, codegen.file_defines.top)
// Introduce the Rect type
// strings.write_string(&sb, "AtlasRect :: struct { x, y, w, h: i32 }\n\n")
strings.write_string(
&sb,
fmt.aprintf(codegen.custom_data_type.type_declaration, codegen.custom_data_type.name),
)
// start enum
// strings.write_string(&sb, "AtlasSprite :: enum {\n")
strings.write_string(&sb, fmt.aprintf(codegen.enum_data.begin_line, codegen.enum_data.name))
{
for cell in metadata {
// strings.write_string(&sb, fmt.aprintf("\t%s,\n", cell.name))
strings.write_string(&sb, fmt.aprintf(codegen.enum_data.entry_line, cell.name))
}
}
// end enum
// strings.write_string(&sb, "}\n\n")
strings.write_string(&sb, codegen.enum_data.end_line)
// start offsets array
// strings.write_string(&sb, "ATLAS_SPRITES := []AtlasRect {\n")
strings.write_string(
&sb,
fmt.aprintf(
codegen.array_data.begin_line,
codegen.array_data.name,
codegen.array_data.type,
),
)
{
entry: string
for cell in metadata {
entry = fmt.aprintf(
codegen.array_data.entry_line, // "\t.%v = {{ x = %v, y = %v, w = %v, h = %v }},\n",
cell.name,
cell.location.x,
cell.location.y,
cell.size.x,
cell.size.y,
)
strings.write_string(&sb, entry)
}
}
// end offsets array
// strings.write_string(&sb, "}\n\n")
strings.write_string(&sb, codegen.array_data.end_line)
strings.write_string(&sb, codegen.file_defines.bottom)
fmt.println("\n", strings.to_string(sb))
return sb
}

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@ -59,4 +59,5 @@ GameMemory :: struct {
should_render_atlas: bool,
atlas_render_has_preview: bool,
atlas_render_size: i32,
atlas_metadata: Maybe([dynamic]SpriteAtlasMetadata),
}

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@ -1,28 +1,57 @@
package game
import "core:strings"
import "core:fmt"
import "core:strings"
import "core:os"
import "core:encoding/json"
import rl "vendor:raylib"
when ODIN_OS == .Windows {
atlas_path :: "\\atlas.png"
os_file_separator :: "\\"
} else {
atlas_path :: "/atlas.png"
os_file_separator :: "/"
}
save_output :: proc() {
if output_path, ok := g_mem.output_folder_path.(string); ok {
if len(output_path) == 0 {
fmt.println("Output path is empty!")
return
}
if len(output_path) == 0 {
fmt.println("Output path is empty!")
return
}
image := rl.LoadImageFromTexture(g_mem.atlas_render_texture_target.texture)
rl.ImageFlipVertical(&image)
output_path := strings.concatenate({output_path, atlas_path})
output_path := strings.concatenate({output_path, os_file_separator, "atlas.png"})
cstring_output_path := strings.clone_to_cstring(output_path)
rl.ExportImage(image, cstring_output_path)
if metadata, ok := g_mem.atlas_metadata.([dynamic]SpriteAtlasMetadata); ok {
if json_metadata, jok := json.marshal(metadata); jok == nil {
os.write_entire_file(
strings.concatenate({output_path, os_file_separator, "metadata.json"}),
json_metadata,
)
} else {
fmt.println("Failed to marshall the atlas metadata to a json!")
}
// TODO(stefan): Think of a more generic alternative to just straight output to a odin file
// maybe supply a config.json that defines the start, end, line by line entry and enum format strings
// this way you can essentially support any language
sb := generate_odin_enums_and_atlas_offsets_file_sb(metadata[:])
odin_metadata := strings.to_string(sb)
os.write_entire_file(
strings.concatenate({output_path, os_file_separator, "metadata.odin"}),
transmute([]byte)odin_metadata,
)
} else {
fmt.println("No metadata to export!")
}
} else {
fmt.println("Output path is empty!")
}
fmt.println("Output path is empty!")
}
}