From dd1f5f8e3bfe7886abb4dfbd20f38aec670281c1 Mon Sep 17 00:00:00 2001 From: Stefan Stefanov Date: Mon, 22 Apr 2024 16:09:18 +0300 Subject: [PATCH] fmt change --- src/game.odin | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/game.odin b/src/game.odin index f660452..c4c04c5 100644 --- a/src/game.odin +++ b/src/game.odin @@ -11,8 +11,8 @@ package game -import "core:math" import "core:fmt" +import "core:math" import "core:strings" import rl "vendor:raylib" @@ -89,7 +89,7 @@ GameMemory :: struct { atlas_render_texture_target: rl.RenderTexture2D, atlas_render: bool, atlas_render_has_preview: bool, - atlas_render_size: i32, + atlas_render_size: i32, } g_mem: ^GameMemory @@ -138,7 +138,7 @@ draw :: proc() { draw_screen_target() } - free_all(context.temp_allocator) + free_all(context.temp_allocator) } update_screen :: proc() { @@ -202,11 +202,11 @@ draw_screen_target :: proc() { ) delete(atlas_entries) rl.ImageFlipVertical(&atlas) - rl.UnloadTexture(g_mem.atlas_render_texture_target.texture) + rl.UnloadTexture(g_mem.atlas_render_texture_target.texture) g_mem.atlas_render_texture_target.texture = rl.LoadTextureFromImage(atlas) - rl.UnloadImage(atlas) + rl.UnloadImage(atlas) g_mem.atlas_render = false g_mem.atlas_render_has_preview = true @@ -254,7 +254,7 @@ draw_atlas_settings_and_preview :: proc() { height = small_offset, } - // Because we want to render this ontop of everything else, we can just 'defer' it at the end of the draw function + // Because we want to render this ontop of everything else, we can just 'defer' it at the end of the draw function defer { if DropdownBox000EditMode {rl.GuiLock()} @@ -265,8 +265,8 @@ draw_atlas_settings_and_preview :: proc() { DropdownBox000EditMode, ) { DropdownBox000EditMode = !DropdownBox000EditMode - fmt.println(DropdownBox000Active) - g_mem.atlas_render_size = 256 * auto_cast math.pow(2, f32(DropdownBox000Active)) + fmt.println(DropdownBox000Active) + g_mem.atlas_render_size = 256 * auto_cast math.pow(2, f32(DropdownBox000Active)) } rl.GuiUnlock() }