working-ish state for the app & some gui work done on the packing screen

This commit is contained in:
Stefan Stefanov 2024-04-20 18:53:50 +03:00
parent 8da1321bdd
commit 8d36f8bbd8
6 changed files with 349 additions and 51 deletions

10
.vscode/settings.json vendored
View file

@ -1,7 +1,7 @@
{
"workbench.colorCustomizations": {
"activityBar.background": "#322C2D",
"titleBar.activeBackground": "#463E3F",
"titleBar.activeForeground": "#FAFAFA"
}
"workbench.colorCustomizations": {
"activityBar.background": "#322C2D",
"titleBar.activeBackground": "#463E3F",
"titleBar.activeForeground": "#FAFAFA"
}
}

View file

@ -0,0 +1,34 @@
package tinyfiledialogs
import "core:c"
when ODIN_OS == .Windows {
foreign import lib {"tinyfiledialogs.lib", "system:comdlg32.lib", "system:Ole32.lib"}
}
when ODIN_OS == .Linux {
foreign import lib {"libtinyfiledialogs.a"}
}
foreign lib {
@(link_name = "tinyfd_notifyPopup")
notify_popup :: proc(title, message, icon_type: cstring) -> c.int ---
@(link_name = "tinyfd_messageBox")
message_box :: proc(title, message, dialog_type, icon_type: cstring, default_button: c.int) -> c.int ---
@(link_name = "tinyfd_inputBox")
input_box :: proc(title, message, default_input: cstring) -> [^]c.char ---
@(link_name = "tinyfd_saveFileDialog")
save_file_dialog :: proc(title, default_path: cstring, pattern_count: c.int, patterns: [^]cstring, file_desc: cstring) -> [^]c.char ---
@(link_name = "tinyfd_openFileDialog")
open_file_dialog :: proc(title, default_path: cstring, pattern_count: c.int, patterns: [^]cstring, file_desc: cstring, allow_multi: c.int) -> [^]c.char ---
@(link_name = "tinyfd_selectFolderDialog")
select_folder_dialog :: proc(title, default_path: cstring) -> [^]c.char ---
@(link_name = "tinyfd_colorChooser")
color_chooser :: proc(title, default_hex_rgb: cstring, default_rgb, result_rgb: [3]byte) -> [^]c.char ---
}

View file

@ -11,15 +11,68 @@
package game
// import "core:fmt"
// import "core:math/linalg"
import "core:fmt"
import "core:strings"
import rl "vendor:raylib"
import diag "dialog"
PixelWindowHeight :: 180
/*
`SourceFilesPicker` // Screen 1: Shows the file dialog box, meant for the user to choose the source files/folder
`OutputLocationPicker` // Screen 2: Shows the file dialog box, meant for the user to choose the output file name & location
`PackSettingsAndPreview` Screen 3: Shows settings about the packing operations, `save` & `save as` button
`SaveToOutputPicker` // Screen 4: After clicking the `save as` button on screen 3, ask the user for a new location & name and save the file
*/
AppScreen :: enum {
SourceFilesPicker,
OutputLocationPicker,
PackSettingsAndPreview,
SaveToOutputPicker,
}
WindowInformation :: struct {
w: f32,
h: f32,
width_scaled: f32,
height_scaled: f32,
}
MonitorInformation :: struct {
max_width: f32,
max_height: f32,
}
FileDialogType :: enum {
SourceFiles,
SourceFolder,
OutputFolder,
Exit,
}
FILE_DIALOG_SIZE :: 1000
GameMemory :: struct {
file_dialog_text_buffer: [FILE_DIALOG_SIZE + 1]u8,
file_dialog_text_buffer: [FILE_DIALOG_SIZE + 1]u8,
is_packing_whole_source_folder: bool,
should_open_file_dialog: bool,
window_info: WindowInformation,
monitor_info: MonitorInformation,
// atlas packer state
app_screen: AppScreen,
// Where the output files will be written (atlas.png, json output, etc)
output_path_set: bool,
output_folder_path: string,
// If files were chosen as input - their paths
input_path_set: bool,
source_location_to_pack: string,
// If a folder was chosen as input - the path
input_files_set: bool,
source_files_to_pack: []string,
// What type of file dialog to open
source_location_type: FileDialogType,
}
g_mem: ^GameMemory
@ -35,7 +88,6 @@ game_camera :: proc() -> rl.Camera2D {
scaling: f32 = 2
ui_camera :: proc() -> rl.Camera2D {
// return {zoom = f32(rl.GetScreenHeight()) / PixelWindowHeight}
return {zoom = scaling}
}
@ -43,35 +95,249 @@ input_box_loc: rl.Vector2 = {}
moving_input_box: bool
update :: proc() {
// Update the width/height
w = f32(rl.GetScreenWidth())
h = f32(rl.GetScreenHeight())
win_info := &g_mem.window_info
win_info.w = f32(rl.GetScreenWidth())
win_info.h = f32(rl.GetScreenHeight())
win_info.height_scaled = win_info.h / scaling
win_info.width_scaled = win_info.w / scaling
w = win_info.w
h = win_info.h
// Update the virtual mouse position (needed for GUI interaction to work properly for instance)
rl.SetMouseScale(1 / scaling, 1 / scaling)
if rl.IsMouseButtonDown(.RIGHT) {
input_box_loc = rl.GetMousePosition()
}
update_screen()
}
draw :: proc() {
rl.BeginDrawing()
defer rl.EndDrawing()
defer rl.EndDrawing()
rl.ClearBackground(rl.BLACK)
rl.BeginMode2D(ui_camera())
rl.GuiTextInputBox(
rl.Rectangle {
x = input_box_loc.x,
y = input_box_loc.y,
width = (w / scaling) / 2,
height = (h / scaling) / 2,
},
"Files",
"File input box",
"Button",
cstring(rawptr(&g_mem.file_dialog_text_buffer)),
FILE_DIALOG_SIZE,
nil,
)
rl.EndMode2D()
draw_screen_ui()
draw_screen_target()
}
update_screen :: proc() {
if (g_mem.input_files_set || g_mem.input_path_set) {
if !g_mem.output_path_set {
g_mem.app_screen = .OutputLocationPicker
} else {
g_mem.app_screen = .PackSettingsAndPreview
}
} else {
g_mem.app_screen = .SourceFilesPicker
}
switch g_mem.app_screen {
case .SourceFilesPicker:
fallthrough
case .OutputLocationPicker:
fallthrough
case .SaveToOutputPicker:
if g_mem.should_open_file_dialog {
open_file_dialog_and_store_output_paths()
}
case .PackSettingsAndPreview:
}
}
draw_screen_ui :: proc() {
rl.BeginMode2D(ui_camera())
defer rl.EndMode2D()
switch g_mem.app_screen {
case .SourceFilesPicker:
fallthrough
case .OutputLocationPicker:
fallthrough
case .SaveToOutputPicker:
draw_and_handle_source_files_logic()
case .PackSettingsAndPreview:
draw_atlas_settings_and_preview()
}
}
draw_screen_target :: proc() {
rl.BeginMode2D(ui_camera())
defer rl.EndMode2D()
}
draw_atlas_settings_and_preview :: proc() {
left_half_rect := rl.Rectangle {
0,
0,
auto_cast g_mem.window_info.width_scaled / 2,
auto_cast g_mem.window_info.height_scaled,
}
right_half_rect := rl.Rectangle {
auto_cast g_mem.window_info.width_scaled / 2,
0,
auto_cast g_mem.window_info.width_scaled / 2,
auto_cast g_mem.window_info.height_scaled,
}
rl.DrawRectangleRec(left_half_rect, rl.WHITE)
rl.DrawRectangleRec(right_half_rect, rl.MAROON)
// font := rl.GuiGetFont()
// text_size := rl.MeasureTextEx(font, "Atlas Packer Settings", auto_cast font.baseSize / scaling, 1)
small_offset := 10 * scaling
elements_height: f32 = 0
rl.GuiLabel(
rl.Rectangle{x = small_offset, y = 0, width = 100 * scaling, height = 25 * scaling},
"Atlas Packer Settings",
)
elements_height += 25 * scaling
rl.GuiLine({y = elements_height, width = left_half_rect.width}, "Packer Settings")
elements_height += small_offset
rl.GuiLine({y = elements_height, width = left_half_rect.width}, "Save Settings")
elements_height += small_offset
if rl.GuiButton(
{
x = small_offset,
y = elements_height,
width = left_half_rect.width / 2 - small_offset * 2,
height = 25 * scaling,
},
"Save",
) {
}
if rl.GuiButton(
{
x = left_half_rect.width / 2,
y = elements_height,
width = left_half_rect.width / 2 - small_offset,
height = 25 * scaling,
},
"Save To...",
) {
}
}
open_file_dialog_and_store_output_paths :: proc() {
if g_mem.source_location_type == .SourceFiles {
files := cstring(
diag.open_file_dialog(
"Select source files",
cstring(&g_mem.file_dialog_text_buffer[0]),
0,
nil,
"",
1,
),
)
source_files_to_pack := strings.clone_from_cstring(files, context.allocator)
// File dialog returns an array of path(s), separated by a '|'
g_mem.source_files_to_pack = strings.split(source_files_to_pack, "|")
g_mem.input_files_set = (len(source_files_to_pack) > 0)
fmt.println(g_mem.source_files_to_pack)
}
if g_mem.source_location_type == .SourceFolder {
file := cstring(
diag.select_folder_dialog(
"Select source folder",
cstring(&g_mem.file_dialog_text_buffer[0]),
),
)
g_mem.source_location_to_pack = strings.clone_from_cstring(file)
g_mem.input_path_set = (len(file) > 0)
fmt.println(g_mem.source_location_to_pack)
}
if g_mem.source_location_type == .OutputFolder {
file := cstring(
diag.select_folder_dialog(
"Select source folder",
cstring(&g_mem.file_dialog_text_buffer[0]),
),
)
g_mem.output_folder_path = strings.clone_from_cstring(file)
g_mem.output_path_set = (len(file) > 0)
fmt.println(g_mem.output_folder_path)
}
g_mem.should_open_file_dialog = false
}
draw_and_handle_source_files_logic :: proc() {
switch g_mem.app_screen {
case .SourceFilesPicker:
result := rl.GuiTextInputBox(
rl.Rectangle{width = (w / scaling), height = (h / scaling)},
"Files",
"File input box",
"Open Source Files;Open Source Folder",
cstring(rawptr(&g_mem.file_dialog_text_buffer)),
FILE_DIALOG_SIZE,
nil,
)
if result != -1 {
file_dialg_type: FileDialogType
if result == 1 || result == 2 {
file_dialg_type = .SourceFiles if result == 1 else .SourceFolder
} else if result == 0 {
file_dialg_type = .Exit
}
handle_source_file_logic(file_dialg_type)
fmt.println("result: ", result)
}
case .OutputLocationPicker:
result := rl.GuiTextInputBox(
rl.Rectangle{width = (w / scaling), height = (h / scaling)},
"Files",
"Output Folder",
"Choose Output Folder",
cstring(rawptr(&g_mem.file_dialog_text_buffer)),
FILE_DIALOG_SIZE,
nil,
)
if result != -1 {
file_dialg_type: FileDialogType = .OutputFolder if result == 1 else .Exit
handle_source_file_logic(file_dialg_type)
fmt.println("result: ", result)
}
case .SaveToOutputPicker:
result := rl.GuiTextInputBox(
rl.Rectangle{width = (w / scaling), height = (h / scaling)},
"Files",
"Output Folder",
"Choose Output Folder",
cstring(rawptr(&g_mem.file_dialog_text_buffer)),
FILE_DIALOG_SIZE,
nil,
)
if result != -1 {
file_dialg_type: FileDialogType = .SourceFolder if result == 1 else .Exit
handle_source_file_logic(file_dialg_type)
fmt.println("result: ", result)
}
case .PackSettingsAndPreview:
draw_packer_and_settings()
}
}
draw_packer_and_settings :: proc() {
}
handle_source_file_logic :: proc(picker_type: FileDialogType) {
switch picker_type {
case .Exit:
g_mem.should_open_file_dialog = false
rl.CloseWindow()
case .SourceFiles:
fallthrough
case .SourceFolder:
fallthrough
case .OutputFolder:
g_mem.source_location_type = picker_type
g_mem.should_open_file_dialog = true
}
}

View file

@ -1,15 +0,0 @@
package game
import rl "vendor:raylib"
// Check if any key is pressed
// NOTE: We limit keys check to keys between 32 (KEY_SPACE) and 126
IsAnyKeyPressed :: proc() -> (keyPressed: bool) {
key := rl.GetKeyPressed()
if (i32(key) >= 32) && (i32(key) <= 126) {
keyPressed = true
}
return
}

View file

@ -12,19 +12,31 @@ game_update :: proc() -> bool {
@(export)
game_init_window :: proc() {
rl.SetConfigFlags({.WINDOW_RESIZABLE})
rl.InitWindow(1280, 720, "Odin + Raylib + Hot Reload template!")
rl.InitWindow(1280, 720, "YAAP - Yet Another Atlas Packer, Powered by Raylib & Odin")
rl.SetWindowPosition(200, 200)
rl.SetTargetFPS(500)
}
@(export)
game_init :: proc() {
g_mem = new(GameMemory)
g_mem^ = GameMemory {
}
g_mem^ = GameMemory{}
game_hot_reloaded(g_mem)
current_monitor := rl.GetCurrentMonitor()
g_mem.monitor_info = MonitorInformation {
max_width = auto_cast rl.GetMonitorWidth(current_monitor),
max_height = auto_cast rl.GetMonitorHeight(current_monitor),
}
g_mem.window_info = WindowInformation {
w = 1280,
h = 720,
}
rl.SetTargetFPS(rl.GetMonitorRefreshRate(current_monitor))
rl.GuiLoadStyle("./styles/style_candy.rgs")
}
@(export)
@ -50,6 +62,7 @@ game_memory_size :: proc() -> int {
@(export)
game_hot_reloaded :: proc(mem: rawptr) {
g_mem = (^GameMemory)(mem)
rl.GuiLoadStyle("./styles/style_candy.rgs")
}
@(export)
@ -60,4 +73,4 @@ game_force_reload :: proc() -> bool {
@(export)
game_force_restart :: proc() -> bool {
return rl.IsKeyPressed(.F6)
}
}

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