working build & fixed the double padding
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parent
6863124384
commit
1f1a0ee48d
3 changed files with 4 additions and 4 deletions
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@ -1,2 +1,2 @@
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@echo off
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odin build src/main_release -define:RAYLIB_SHARED=false -out:build/game_release.exe -no-bounds-check -o:speed -strict-style -vet-unused -vet-using-stmt -vet-using-param -vet-style -vet-semicolon -subsystem:windows
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odin build src/main_release -define:RAYLIB_SHARED=true -out:build/game_release.exe -no-bounds-check -o:speed -strict-style -vet-unused -vet-using-stmt -vet-using-param -vet-style -vet-semicolon -subsystem:windows
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@ -202,7 +202,7 @@ draw_atlas_settings_and_preview :: proc() {
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height = small_offset,
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},
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" Enable padding",
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&g_mem.packer_settings.fix_pixel_bleeding,
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&g_mem.packer_settings.padding_enabled,
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)
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elements_height += small_offset * 2
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@ -114,8 +114,8 @@ pack_atlas_entries :: proc(entries: []AtlasEntry, atlas: ^rl.Image, offset_x: i3
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for entry, entryIdx in all_entries {
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entry_stb_rect := &rects[entryIdx]
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entry_stb_rect.w = stbrp.Coord(entry.width + offset_x * 2)
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entry_stb_rect.h = stbrp.Coord(entry.height + offset_y * 2)
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entry_stb_rect.w = stbrp.Coord(entry.width + offset_x)
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entry_stb_rect.h = stbrp.Coord(entry.height + offset_y)
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}
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ctx: stbrp.Context
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