added rendering to target texture & save to output

This commit is contained in:
Stefan Stefanov 2024-04-20 22:28:13 +03:00
parent dfb286293e
commit 132b16df8f
3 changed files with 132 additions and 21 deletions

View file

@ -53,12 +53,14 @@ FileDialogType :: enum {
}
PackerSettings :: struct {
pixel_padding_x: f32,
pixel_padding_y: f32,
padding_enabled: bool,
fix_pixel_bleeding: bool,
output_json: bool,
output_odin: bool,
pixel_padding_x_int: i32,
pixel_padding_x: f32,
pixel_padding_y_int: i32,
pixel_padding_y: f32,
padding_enabled: bool,
fix_pixel_bleeding: bool,
output_json: bool,
output_odin: bool,
}
FILE_DIALOG_SIZE :: 1000
@ -83,6 +85,8 @@ GameMemory :: struct {
source_location_type: FileDialogType,
// Packer settings
packer_settings: PackerSettings,
atlas_render_texture_target: rl.RenderTexture2D,
atlas_render: bool,
}
g_mem: ^GameMemory
@ -127,7 +131,9 @@ draw :: proc() {
draw_screen_ui()
draw_screen_target()
if g_mem.atlas_render {
draw_screen_target()
}
}
update_screen :: proc() {
@ -171,10 +177,15 @@ draw_screen_ui :: proc() {
}
draw_screen_target :: proc() {
rl.BeginMode2D(ui_camera())
defer rl.EndMode2D()
rl.BeginTextureMode(g_mem.atlas_render_texture_target)
defer rl.EndTextureMode()
rl.ClearBackground(rl.WHITE)
rl.DrawCircle(100, 100, 50, rl.GREEN)
g_mem.atlas_render = false
}
draw_atlas_settings_and_preview :: proc() {
left_half_rect := rl.Rectangle {
x = 0,
@ -198,7 +209,79 @@ draw_atlas_settings_and_preview :: proc() {
rl.GuiPanel(left_half_rect, "Atlas Settings")
elements_height += 25 * scaling
rl.GuiLine({y = elements_height, width = left_half_rect.width}, "Packer Settings")
rl.GuiLine({y = elements_height, width = left_half_rect.width}, "General Settings")
elements_height += small_offset
rl.GuiCheckBox(
{x = small_offset, y = elements_height, width = small_offset, height = small_offset},
"Fix pixel bleed",
&g_mem.packer_settings.padding_enabled,
)
elements_height += small_offset * 2
rl.GuiLine({y = elements_height, width = left_half_rect.width}, "Padding Settings")
elements_height += small_offset
rl.GuiCheckBox(
{x = small_offset, y = elements_height, width = small_offset, height = small_offset},
"Enable padding",
&g_mem.packer_settings.fix_pixel_bleeding,
)
elements_height += small_offset * 2
@(static)
spinner_edit_mode: bool
if (rl.GuiSpinner(
{
x = small_offset,
y = elements_height,
width = big_offset * 2,
height = small_offset,
},
"",
&g_mem.packer_settings.pixel_padding_x_int,
0,
10,
spinner_edit_mode,
)) >
0 {spinner_edit_mode = !spinner_edit_mode}
rl.GuiLabel(
{
x = (small_offset * 2) + big_offset * 2,
y = elements_height,
width = big_offset,
height = small_offset,
},
"Padding X",
)
elements_height += small_offset * 2
if (rl.GuiSpinner(
{
x = small_offset,
y = elements_height,
width = big_offset * 2,
height = small_offset,
},
"",
&g_mem.packer_settings.pixel_padding_y_int,
0,
10,
spinner_edit_mode,
)) >
0 {spinner_edit_mode = !spinner_edit_mode}
rl.GuiLabel(
{
x = (small_offset * 2) + big_offset * 2,
y = elements_height,
width = big_offset,
height = small_offset,
},
"Padding Y",
)
elements_height += small_offset * 2
rl.GuiLine({y = elements_height, width = left_half_rect.width}, "Actions")
elements_height += small_offset
if rl.GuiButton(
@ -210,12 +293,10 @@ draw_atlas_settings_and_preview :: proc() {
},
"Pack",
) {
g_mem.atlas_render = true
}
elements_height += small_offset * 2
rl.GuiLine({y = elements_height, width = left_half_rect.width}, "Save Settings")
elements_height += small_offset
if rl.GuiButton(
{
@ -226,7 +307,7 @@ draw_atlas_settings_and_preview :: proc() {
},
"Save",
) {
save_output()
}
if rl.GuiButton(
{
@ -243,16 +324,26 @@ draw_atlas_settings_and_preview :: proc() {
elements_height = 0
rl.GuiPanel(right_half_rect, "Atlas Preview")
short_edge := min(
right_half_rect.height - big_offset * 2,
right_half_rect.width - big_offset * 2,
right_half_rect.height - big_offset * 1.5,
right_half_rect.width - big_offset * 1.5,
)
preview_rect := rl.Rectangle {
x = right_half_rect.x + big_offset,
y = right_half_rect.y + big_offset,
x = (right_half_rect.width / 2 + right_half_rect.x) - (short_edge / 2),
y = (right_half_rect.height / 2 + right_half_rect.y) - (short_edge / 2),
width = short_edge,
height = short_edge,
}
rl.GuiDummyRec(preview_rect, "PREVIEW")
preview_rect.x += 10; preview_rect.y += 10; preview_rect.height-=20;preview_rect.width-=20
texture := &g_mem.atlas_render_texture_target.texture
rl.DrawTexturePro(
texture^,
{width = auto_cast texture.width, height = auto_cast -texture.height},
preview_rect,
{0, 0},
0,
rl.WHITE,
)
}
open_file_dialog_and_store_output_paths :: proc() {

17
src/save_output.odin Normal file
View file

@ -0,0 +1,17 @@
package game
import "core:strings"
import rl "vendor:raylib"
save_output :: proc() {
image := rl.LoadImageFromTexture(g_mem.atlas_render_texture_target.texture)
rl.ImageFlipVertical(&image)
when ODIN_OS == .Windows {
atlas_path :: "\\atlas.png"
} else {
atlas_path :: "/atlas.png"
}
output_path := strings.concatenate({g_mem.output_folder_path, atlas_path})
cstring_output_path := strings.clone_to_cstring(output_path)
rl.ExportImage(image, cstring_output_path)
}

View file

@ -12,8 +12,9 @@ game_update :: proc() -> bool {
@(export)
game_init_window :: proc() {
rl.SetConfigFlags({.WINDOW_RESIZABLE})
rl.InitWindow(1280, 720, "YAAP - Yet Another Atlas Packer, Powered by Raylib & Odin")
rl.InitWindow(1400, 800, "YAAP - Yet Another Atlas Packer, Powered by Raylib & Odin")
rl.SetWindowPosition(200, 200)
rl.SetWindowMinSize(1400, 800)
}
@(export)
@ -35,8 +36,10 @@ game_init :: proc() {
h = 720,
}
g_mem.atlas_render_texture_target = rl.LoadRenderTexture(2048, 2048)
rl.SetTargetFPS(rl.GetMonitorRefreshRate(current_monitor))
rl.GuiLoadStyle("./styles/style_candy.rgs")
rl.GuiLoadStyle("./styles/style_candy.rgs")
}
@(export)
@ -62,7 +65,7 @@ game_memory_size :: proc() -> int {
@(export)
game_hot_reloaded :: proc(mem: rawptr) {
g_mem = (^GameMemory)(mem)
rl.GuiLoadStyle("./styles/style_candy.rgs")
rl.GuiLoadStyle("./styles/style_candy.rgs")
}
@(export)