added rendering to target texture & save to output
This commit is contained in:
parent
dfb286293e
commit
132b16df8f
3 changed files with 132 additions and 21 deletions
127
src/game.odin
127
src/game.odin
|
|
@ -53,12 +53,14 @@ FileDialogType :: enum {
|
|||
}
|
||||
|
||||
PackerSettings :: struct {
|
||||
pixel_padding_x: f32,
|
||||
pixel_padding_y: f32,
|
||||
padding_enabled: bool,
|
||||
fix_pixel_bleeding: bool,
|
||||
output_json: bool,
|
||||
output_odin: bool,
|
||||
pixel_padding_x_int: i32,
|
||||
pixel_padding_x: f32,
|
||||
pixel_padding_y_int: i32,
|
||||
pixel_padding_y: f32,
|
||||
padding_enabled: bool,
|
||||
fix_pixel_bleeding: bool,
|
||||
output_json: bool,
|
||||
output_odin: bool,
|
||||
}
|
||||
|
||||
FILE_DIALOG_SIZE :: 1000
|
||||
|
|
@ -83,6 +85,8 @@ GameMemory :: struct {
|
|||
source_location_type: FileDialogType,
|
||||
// Packer settings
|
||||
packer_settings: PackerSettings,
|
||||
atlas_render_texture_target: rl.RenderTexture2D,
|
||||
atlas_render: bool,
|
||||
}
|
||||
|
||||
g_mem: ^GameMemory
|
||||
|
|
@ -127,7 +131,9 @@ draw :: proc() {
|
|||
|
||||
draw_screen_ui()
|
||||
|
||||
draw_screen_target()
|
||||
if g_mem.atlas_render {
|
||||
draw_screen_target()
|
||||
}
|
||||
}
|
||||
|
||||
update_screen :: proc() {
|
||||
|
|
@ -171,10 +177,15 @@ draw_screen_ui :: proc() {
|
|||
}
|
||||
|
||||
draw_screen_target :: proc() {
|
||||
rl.BeginMode2D(ui_camera())
|
||||
defer rl.EndMode2D()
|
||||
rl.BeginTextureMode(g_mem.atlas_render_texture_target)
|
||||
defer rl.EndTextureMode()
|
||||
|
||||
rl.ClearBackground(rl.WHITE)
|
||||
rl.DrawCircle(100, 100, 50, rl.GREEN)
|
||||
|
||||
g_mem.atlas_render = false
|
||||
}
|
||||
|
||||
draw_atlas_settings_and_preview :: proc() {
|
||||
left_half_rect := rl.Rectangle {
|
||||
x = 0,
|
||||
|
|
@ -198,7 +209,79 @@ draw_atlas_settings_and_preview :: proc() {
|
|||
rl.GuiPanel(left_half_rect, "Atlas Settings")
|
||||
elements_height += 25 * scaling
|
||||
|
||||
rl.GuiLine({y = elements_height, width = left_half_rect.width}, "Packer Settings")
|
||||
rl.GuiLine({y = elements_height, width = left_half_rect.width}, "General Settings")
|
||||
elements_height += small_offset
|
||||
|
||||
rl.GuiCheckBox(
|
||||
{x = small_offset, y = elements_height, width = small_offset, height = small_offset},
|
||||
"Fix pixel bleed",
|
||||
&g_mem.packer_settings.padding_enabled,
|
||||
)
|
||||
elements_height += small_offset * 2
|
||||
|
||||
rl.GuiLine({y = elements_height, width = left_half_rect.width}, "Padding Settings")
|
||||
elements_height += small_offset
|
||||
|
||||
rl.GuiCheckBox(
|
||||
{x = small_offset, y = elements_height, width = small_offset, height = small_offset},
|
||||
"Enable padding",
|
||||
&g_mem.packer_settings.fix_pixel_bleeding,
|
||||
)
|
||||
elements_height += small_offset * 2
|
||||
|
||||
@(static)
|
||||
spinner_edit_mode: bool
|
||||
if (rl.GuiSpinner(
|
||||
{
|
||||
x = small_offset,
|
||||
y = elements_height,
|
||||
width = big_offset * 2,
|
||||
height = small_offset,
|
||||
},
|
||||
"",
|
||||
&g_mem.packer_settings.pixel_padding_x_int,
|
||||
0,
|
||||
10,
|
||||
spinner_edit_mode,
|
||||
)) >
|
||||
0 {spinner_edit_mode = !spinner_edit_mode}
|
||||
rl.GuiLabel(
|
||||
{
|
||||
x = (small_offset * 2) + big_offset * 2,
|
||||
y = elements_height,
|
||||
width = big_offset,
|
||||
height = small_offset,
|
||||
},
|
||||
"Padding X",
|
||||
)
|
||||
elements_height += small_offset * 2
|
||||
|
||||
if (rl.GuiSpinner(
|
||||
{
|
||||
x = small_offset,
|
||||
y = elements_height,
|
||||
width = big_offset * 2,
|
||||
height = small_offset,
|
||||
},
|
||||
"",
|
||||
&g_mem.packer_settings.pixel_padding_y_int,
|
||||
0,
|
||||
10,
|
||||
spinner_edit_mode,
|
||||
)) >
|
||||
0 {spinner_edit_mode = !spinner_edit_mode}
|
||||
rl.GuiLabel(
|
||||
{
|
||||
x = (small_offset * 2) + big_offset * 2,
|
||||
y = elements_height,
|
||||
width = big_offset,
|
||||
height = small_offset,
|
||||
},
|
||||
"Padding Y",
|
||||
)
|
||||
elements_height += small_offset * 2
|
||||
|
||||
rl.GuiLine({y = elements_height, width = left_half_rect.width}, "Actions")
|
||||
elements_height += small_offset
|
||||
|
||||
if rl.GuiButton(
|
||||
|
|
@ -210,12 +293,10 @@ draw_atlas_settings_and_preview :: proc() {
|
|||
},
|
||||
"Pack",
|
||||
) {
|
||||
|
||||
g_mem.atlas_render = true
|
||||
}
|
||||
elements_height += small_offset * 2
|
||||
|
||||
rl.GuiLine({y = elements_height, width = left_half_rect.width}, "Save Settings")
|
||||
elements_height += small_offset
|
||||
|
||||
if rl.GuiButton(
|
||||
{
|
||||
|
|
@ -226,7 +307,7 @@ draw_atlas_settings_and_preview :: proc() {
|
|||
},
|
||||
"Save",
|
||||
) {
|
||||
|
||||
save_output()
|
||||
}
|
||||
if rl.GuiButton(
|
||||
{
|
||||
|
|
@ -243,16 +324,26 @@ draw_atlas_settings_and_preview :: proc() {
|
|||
elements_height = 0
|
||||
rl.GuiPanel(right_half_rect, "Atlas Preview")
|
||||
short_edge := min(
|
||||
right_half_rect.height - big_offset * 2,
|
||||
right_half_rect.width - big_offset * 2,
|
||||
right_half_rect.height - big_offset * 1.5,
|
||||
right_half_rect.width - big_offset * 1.5,
|
||||
)
|
||||
preview_rect := rl.Rectangle {
|
||||
x = right_half_rect.x + big_offset,
|
||||
y = right_half_rect.y + big_offset,
|
||||
x = (right_half_rect.width / 2 + right_half_rect.x) - (short_edge / 2),
|
||||
y = (right_half_rect.height / 2 + right_half_rect.y) - (short_edge / 2),
|
||||
width = short_edge,
|
||||
height = short_edge,
|
||||
}
|
||||
rl.GuiDummyRec(preview_rect, "PREVIEW")
|
||||
preview_rect.x += 10; preview_rect.y += 10; preview_rect.height-=20;preview_rect.width-=20
|
||||
texture := &g_mem.atlas_render_texture_target.texture
|
||||
rl.DrawTexturePro(
|
||||
texture^,
|
||||
{width = auto_cast texture.width, height = auto_cast -texture.height},
|
||||
preview_rect,
|
||||
{0, 0},
|
||||
0,
|
||||
rl.WHITE,
|
||||
)
|
||||
}
|
||||
|
||||
open_file_dialog_and_store_output_paths :: proc() {
|
||||
|
|
|
|||
17
src/save_output.odin
Normal file
17
src/save_output.odin
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
package game
|
||||
|
||||
import "core:strings"
|
||||
import rl "vendor:raylib"
|
||||
|
||||
save_output :: proc() {
|
||||
image := rl.LoadImageFromTexture(g_mem.atlas_render_texture_target.texture)
|
||||
rl.ImageFlipVertical(&image)
|
||||
when ODIN_OS == .Windows {
|
||||
atlas_path :: "\\atlas.png"
|
||||
} else {
|
||||
atlas_path :: "/atlas.png"
|
||||
}
|
||||
output_path := strings.concatenate({g_mem.output_folder_path, atlas_path})
|
||||
cstring_output_path := strings.clone_to_cstring(output_path)
|
||||
rl.ExportImage(image, cstring_output_path)
|
||||
}
|
||||
|
|
@ -12,8 +12,9 @@ game_update :: proc() -> bool {
|
|||
@(export)
|
||||
game_init_window :: proc() {
|
||||
rl.SetConfigFlags({.WINDOW_RESIZABLE})
|
||||
rl.InitWindow(1280, 720, "YAAP - Yet Another Atlas Packer, Powered by Raylib & Odin")
|
||||
rl.InitWindow(1400, 800, "YAAP - Yet Another Atlas Packer, Powered by Raylib & Odin")
|
||||
rl.SetWindowPosition(200, 200)
|
||||
rl.SetWindowMinSize(1400, 800)
|
||||
}
|
||||
|
||||
@(export)
|
||||
|
|
@ -35,8 +36,10 @@ game_init :: proc() {
|
|||
h = 720,
|
||||
}
|
||||
|
||||
g_mem.atlas_render_texture_target = rl.LoadRenderTexture(2048, 2048)
|
||||
|
||||
rl.SetTargetFPS(rl.GetMonitorRefreshRate(current_monitor))
|
||||
rl.GuiLoadStyle("./styles/style_candy.rgs")
|
||||
rl.GuiLoadStyle("./styles/style_candy.rgs")
|
||||
}
|
||||
|
||||
@(export)
|
||||
|
|
@ -62,7 +65,7 @@ game_memory_size :: proc() -> int {
|
|||
@(export)
|
||||
game_hot_reloaded :: proc(mem: rawptr) {
|
||||
g_mem = (^GameMemory)(mem)
|
||||
rl.GuiLoadStyle("./styles/style_candy.rgs")
|
||||
rl.GuiLoadStyle("./styles/style_candy.rgs")
|
||||
}
|
||||
|
||||
@(export)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue