100 lines
2.1 KiB
Odin
100 lines
2.1 KiB
Odin
package space_invaders
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import "core:log"
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import rl "vendor:raylib"
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GameScreen :: enum {
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LOGO,
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TITLE,
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GAMEPLAY,
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ENDING,
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}
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update_screen :: proc(state: ^GameState) {
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using state
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switch screen {
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case .LOGO:
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{
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// Wait for 2 seconds (120 frames) before jumping to TITLE screen
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if (frame_counter > int(target_fps * 2)) {
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previous_screen = screen
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screen = .TITLE
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log.info("Updated screen enum", screen)
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}
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}
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case .TITLE:
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{
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// Press enter to change to GAMEPLAY screen
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if (rl.IsKeyPressed(rl.KeyboardKey.ENTER)) {
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previous_screen = screen
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screen = .GAMEPLAY
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log.info("Updated screen enum", screen)
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}
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reset_game = true
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}
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case .GAMEPLAY:
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{
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update_game(state)
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}
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case .ENDING:
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{
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// Press enter to return to TITLE screen
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if (rl.IsKeyPressed(rl.KeyboardKey.ENTER)) {
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previous_screen = screen
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screen = .TITLE
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log.info("Updated screen enum", screen)
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}
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}
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}
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if last_frame_screen != screen {
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log.infof("Current screen: %v, previous screen: %v", screen, previous_screen)
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}
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last_frame_screen = screen
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}
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draw_screen :: proc(state: ^GameState) {
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{
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switch state.screen {
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case .LOGO:
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{
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// TODO: Draw LOGO screen here!
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rl.DrawText("SPACE INVADERS", 220, 220, 40, rl.GREEN)
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rl.DrawText("WAIT for 2 SECONDS...", 290, 400, 20, rl.GRAY)
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}
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case .TITLE:
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{
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// TODO: Draw TITLE screen here!
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rl.DrawRectangle(0, 0, state.screen_width, state.screen_height, rl.GREEN)
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rl.DrawText("TITLE SCREEN", 20, 20, 40, rl.DARKGREEN)
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rl.DrawText(
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"PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN",
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120,
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220,
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20,
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rl.DARKGREEN,
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)
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}
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case .GAMEPLAY:
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{
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draw_game(state)
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}
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case .ENDING:
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{
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draw_ending_screen(state)
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}
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}
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}
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}
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draw_ending_screen :: proc(state: ^GameState) {
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using state
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// TODO: Draw ENDING screen here!
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rl.DrawRectangle(0, 0, state.screen_width, state.screen_height, rl.BLACK)
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rl.DrawText("Game End", 20, 20, 40, rl.WHITE)
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rl.DrawText(rl.TextFormat("Player score: %d\nHighscore: %d", player_score, player_high_score), 120, 220, 20, rl.WHITE)
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}
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