33 lines
942 B
Odin
33 lines
942 B
Odin
package space_invaders
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import "core:c"
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import glm "core:math/linalg/glsl"
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GameState :: struct {
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// window
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target_fps: c.int,
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title: cstring,
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screen_width: c.int,
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screen_height: c.int,
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// frame stats
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frame_counter: int,
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current_frame_time: f64,
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last_frame_time: f64,
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delta_time: f64,
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// game vars
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screen: GameScreen,
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previous_screen: GameScreen,
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last_frame_screen: GameScreen,
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game_end: GameEndType,
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reset_game: bool,
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aliens: #soa[ALIENS]Alien,
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bullets: #soa[MAX_BULLETS]Bullet,
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bullet_index: int,
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player_last_time_fired: f64,
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player_pos: glm.vec2,
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player_health: c.int,
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player_score: c.int,
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player_high_score: c.int,
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shuffle_dir: ShuffleDirection,
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last_shuffle_dir: ShuffleDirection,
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}
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