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2 changed files with 8 additions and 2 deletions
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@ -215,7 +215,7 @@ fire_bullet :: proc(state: ^GameState, shot_from_player := true) {
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log.info("Fired bullet: ", bullet)
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}
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// Since I'm using a #soa array I can't directly modify the alien & bullet entities...
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// Since I'm using a #soa array I can't directly modify the alien & bullet entities...I think?
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damage_alien :: proc(
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state: ^GameState,
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bullet_in: Bullet,
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