end of scaling issues (tm)
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4 changed files with 22 additions and 34 deletions
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@ -15,17 +15,17 @@ ALIEN_ROWS :: 5
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ALIENS_PER_ROW :: 11
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ALIENS :: ALIEN_ROWS * ALIENS_PER_ROW
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ALIEN_SIDE_STEP :: 20 * GLOBAL_SPRITE_SCALE
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ALIEN_RECT :: glm.vec2{SPRITE_CELL * GLOBAL_SPRITE_SCALE, SPRITE_CELL * GLOBAL_SPRITE_SCALE}
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ALIEN_RECT :: glm.vec2{SPRITE, SPRITE}
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// note: this multiplication by GLOBAL_SPRITE_SCALE is a hack, but it's a weekend project
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// so i won't bother refactoring it
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MAX_BULLETS :: 100
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BULLET_SPEED :: 240
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BULLET_RECT :: glm.vec2{SPRITE_CELL * GLOBAL_SPRITE_SCALE, SPRITE_CELL * GLOBAL_SPRITE_SCALE}
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BULLET_RECT :: glm.vec2{SPRITE, SPRITE}
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MAX_PLAYER_HEALTH :: 3
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PLAYER_SPEED :: 120
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PLAYER_RECT :: glm.vec2{SPRITE_CELL * GLOBAL_SPRITE_SCALE, SPRITE_CELL * GLOBAL_SPRITE_SCALE}
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PLAYER_RECT :: glm.vec2{SPRITE, SPRITE}
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// texture offset for ship
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SHIP_TO :: glm.vec2{0, 112}
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