end of scaling issues (tm)

This commit is contained in:
Stefan Stefanov 2024-02-10 23:31:03 +02:00
parent 799e5ad9eb
commit 7eaa303d6f
4 changed files with 22 additions and 34 deletions

View file

@ -15,17 +15,17 @@ ALIEN_ROWS :: 5
ALIENS_PER_ROW :: 11
ALIENS :: ALIEN_ROWS * ALIENS_PER_ROW
ALIEN_SIDE_STEP :: 20 * GLOBAL_SPRITE_SCALE
ALIEN_RECT :: glm.vec2{SPRITE_CELL * GLOBAL_SPRITE_SCALE, SPRITE_CELL * GLOBAL_SPRITE_SCALE}
ALIEN_RECT :: glm.vec2{SPRITE, SPRITE}
// note: this multiplication by GLOBAL_SPRITE_SCALE is a hack, but it's a weekend project
// so i won't bother refactoring it
MAX_BULLETS :: 100
BULLET_SPEED :: 240
BULLET_RECT :: glm.vec2{SPRITE_CELL * GLOBAL_SPRITE_SCALE, SPRITE_CELL * GLOBAL_SPRITE_SCALE}
BULLET_RECT :: glm.vec2{SPRITE, SPRITE}
MAX_PLAYER_HEALTH :: 3
PLAYER_SPEED :: 120
PLAYER_RECT :: glm.vec2{SPRITE_CELL * GLOBAL_SPRITE_SCALE, SPRITE_CELL * GLOBAL_SPRITE_SCALE}
PLAYER_RECT :: glm.vec2{SPRITE, SPRITE}
// texture offset for ship
SHIP_TO :: glm.vec2{0, 112}