end of scaling issues (tm)
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799e5ad9eb
commit
7eaa303d6f
4 changed files with 22 additions and 34 deletions
17
game.odin
17
game.odin
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@ -54,8 +54,8 @@ setup_game :: proc(state: ^GameState) {
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using state
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player_pos = glm.vec2 {
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f32(screen_width) / (2 * camera.zoom),
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f32(screen_height) / camera.zoom - PLAYER_RECT.x,
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f32(screen_width) / 2,
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f32(screen_height) - PLAYER_RECT.x,
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}
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player_score = 0
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player_health = 3
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@ -101,14 +101,8 @@ update_game :: proc(state: ^GameState) {
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// update bullet frame idx
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if frame_counter % 10 == 0 {BULLET_FRAME_ANIM = (BULLET_FRAME_ANIM + 1) % len(BULLET_TO)}
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// Press enter to change to ENDING screen
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if (rl.IsKeyPressed(rl.KeyboardKey.ENTER)) {
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state.screen = .ENDING
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log.info("Updated screen enum", state.screen)
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}
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// Press space to change to fire
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if (rl.IsKeyPressed(rl.KeyboardKey.SPACE)) {
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if (rl.IsKeyPressed(rl.KeyboardKey.SPACE) || rl.IsKeyPressed(rl.KeyboardKey.ENTER)) {
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fire_bullet(&bullets, &bullet_index)
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}
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@ -147,6 +141,7 @@ update_game :: proc(state: ^GameState) {
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if game_over {
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screen = .ENDING
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log.info("Game over!", game_end)
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return
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}
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}
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@ -177,7 +172,7 @@ update_game :: proc(state: ^GameState) {
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corner_alien_pos :=
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shuffle_dir == .RIGHT ? aliens[ALIENS_PER_ROW - 1].position : aliens[0].position
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if corner_alien_pos.x <= SPRITE_CELL ||
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corner_alien_pos.x >= f32(screen_width / GLOBAL_SPRITE_SCALE) - SPRITE_CELL ||
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corner_alien_pos.x >= f32(screen_width) - SPRITE_CELL ||
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shuffle_dir == .DOWN {
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switch shuffle_dir {
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case .RIGHT:
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@ -373,7 +368,7 @@ draw_game :: proc(state: ^GameState) {
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texture_atlas,
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{HEART_TO.x, HEART_TO.y, SPRITE_CELL, SPRITE_CELL},
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{
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f32(screen_width / GLOBAL_SPRITE_SCALE) - f32(hi * SPRITE_CELL * GLOBAL_SPRITE_SCALE),
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f32(screen_width) - f32(hi * SPRITE),
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0,
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f32(PLAYER_RECT.x),
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f32(PLAYER_RECT.y),
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