added logo to main screen and set up the game to start from the logo screen
This commit is contained in:
parent
31de4ca06c
commit
78af71a33a
5 changed files with 66 additions and 54 deletions
46
screens.odin
46
screens.odin
|
|
@ -4,7 +4,6 @@ import "core:log"
|
|||
import rl "vendor:raylib"
|
||||
|
||||
GameScreen :: enum {
|
||||
LOGO,
|
||||
TITLE,
|
||||
GAMEPLAY,
|
||||
ENDING,
|
||||
|
|
@ -15,15 +14,6 @@ update_screen :: proc(state: ^GameState) {
|
|||
using state
|
||||
|
||||
switch screen {
|
||||
case .LOGO:
|
||||
{
|
||||
// Wait for 2 seconds (120 frames) before jumping to TITLE screen
|
||||
if (frame_counter > int(target_fps * 2)) {
|
||||
previous_screen = screen
|
||||
screen = .TITLE
|
||||
log.info("Updated screen enum", screen)
|
||||
}
|
||||
}
|
||||
case .TITLE:
|
||||
{
|
||||
// Press enter to change to GAMEPLAY screen
|
||||
|
|
@ -56,24 +46,32 @@ update_screen :: proc(state: ^GameState) {
|
|||
}
|
||||
|
||||
draw_screen :: proc(state: ^GameState) {
|
||||
using state
|
||||
{
|
||||
switch state.screen {
|
||||
case .LOGO:
|
||||
{
|
||||
// TODO: Draw LOGO screen here!
|
||||
rl.DrawText("SPACE INVADERS", 220, 220, 40, rl.GREEN)
|
||||
rl.DrawText("WAIT for 2 SECONDS...", 290, 400, 20, rl.GRAY)
|
||||
|
||||
}
|
||||
case .TITLE:
|
||||
{
|
||||
// TODO: Draw TITLE screen here!
|
||||
rl.DrawRectangle(0, 0, state.screen_width, state.screen_height, rl.GREEN)
|
||||
rl.DrawText("TITLE SCREEN", 20, 20, 40, rl.DARKGREEN)
|
||||
rl.DrawText(
|
||||
"PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN",
|
||||
120,
|
||||
220,
|
||||
rl.DrawRectangle(0, 0, state.screen_width, state.screen_height, rl.WHITE)
|
||||
|
||||
rl.DrawTexturePro(
|
||||
texture_atlas,
|
||||
{LOGO_TO[0].x, LOGO_TO[0].y, LOGO_TO[1].x, LOGO_TO[1].y},
|
||||
{
|
||||
f32(screen_width / GLOBAL_SPRITE_SCALE) / 2,
|
||||
f32(screen_height / GLOBAL_SPRITE_SCALE) / 2,
|
||||
LOGO_TO[1].x * 4,
|
||||
LOGO_TO[1].y * 4,
|
||||
},
|
||||
{LOGO_TO[1].x * 2, LOGO_TO[1].y * 2},
|
||||
0,
|
||||
rl.GREEN,
|
||||
)
|
||||
text : cstring = "PRESS ENTER TO START GAME"
|
||||
size := rl.MeasureText(text, 20)
|
||||
rl.DrawText(
|
||||
text,
|
||||
(screen_width/4) - (size/2),
|
||||
(screen_height / 2)- 20,
|
||||
20,
|
||||
rl.DARKGREEN,
|
||||
)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue