basic sprites working
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parent
178cf92f44
commit
348b4fd181
6 changed files with 216 additions and 63 deletions
16
main.odin
16
main.odin
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@ -9,6 +9,11 @@ import rl "vendor:raylib"
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// orignal resolution of space invaders
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// 256 x 224 px
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TEXTURE_ATLAS_PATH :: "./assets/texture_atlas.png"
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DEBUG_MODE :: true
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GameState :: struct {
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// window
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target_fps: c.int,
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@ -24,15 +29,20 @@ GameState :: struct {
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screen: GameScreen,
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previous_screen: GameScreen,
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last_frame_screen: GameScreen,
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reset_game: bool,
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aliens: #soa[ALIENS]Alien,
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bullets: #soa[MAX_BULLETS]Bullet,
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bullet_index: int,
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player_pos: glm.vec2,
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player_health: c.int,
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player_score: c.int,
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player_high_score: c.int,
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}
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state: GameState
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texture_atlas_image : rl.Image
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texture_atlas : rl.Texture2D
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setup :: proc(state: ^GameState) {
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using state
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target_fps = 60
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@ -76,6 +86,12 @@ main :: proc() {
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rl.InitWindow(state.screen_width, state.screen_height, state.title)
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defer rl.CloseWindow()
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texture_atlas_image = rl.LoadImage(TEXTURE_ATLAS_PATH)
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texture_atlas = rl.LoadTextureFromImage(texture_atlas_image)
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rl.UnloadImage(texture_atlas_image)
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log.info("Loaded images")
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for !rl.WindowShouldClose() {
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update(&state)
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draw(&state)
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