// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; public class minicookEditorTarget : TargetRules { public minicookEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V2; ExtraModuleNames.AddRange(new[] {"minicook"}); } }