Refactor pass
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parent
1fa1a725b3
commit
873337dec5
2 changed files with 13 additions and 5 deletions
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@ -32,7 +32,9 @@ auto FCookstove::Setup(const UDataTable *DataTablePtr, const int32 MealID,
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auto FCookstove::GetMealFromTable(const UDataTable *DataTablePtr, const int32 MealID) -> FMeal
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{
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if (DataTablePtr == nullptr || MealID < 0)
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{
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return FMeal{};
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}
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const FName MealRowName = DataTablePtr->GetRowNames()[MealID];
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FMeal *Meal = DataTablePtr->FindRow<FMeal>(MealRowName, "");
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@ -40,7 +42,7 @@ auto FCookstove::GetMealFromTable(const UDataTable *DataTablePtr, const int32 Me
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return *Meal;
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}
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void FCookstove::SetCookingTime(const FTimespan CookingTimespan)
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auto FCookstove::SetCookingTime(const FTimespan CookingTimespan) -> void
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{
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StartTime = FDateTime::Now();
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EndTime = StartTime + CookingTimespan;
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@ -50,7 +52,9 @@ void FCookstove::Update(const float DeltaTime, int32 &PlayerScore)
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{
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// If the id is not set, we have no work
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if (CurrentMealID == -1 || CurrentlyCooking == false)
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{
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return;
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}
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// HeatHalfRange can be used to calculate an acceptable range
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if (CurrentHeat < TargetHeat - HeatHalfRange)
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@ -63,14 +67,18 @@ void FCookstove::Update(const float DeltaTime, int32 &PlayerScore)
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}
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if (IsMealDone())
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{
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PlayerScore += FinishMeal();
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}
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}
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auto FCookstove::GetRemainingCookingTime() const -> FTimespan
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{
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const FDateTime Now = FDateTime::Now();
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if (Now >= EndTime)
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{
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return 0.0;
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}
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return (EndTime - Now).GetTotalMilliseconds();
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}
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@ -129,7 +137,7 @@ void AOvenPawn::SetupPlayerInputComponent(UInputComponent *PlayerInputComponent)
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}
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auto AOvenPawn::TrySpawningNewRandomMeal() -> bool
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bool AOvenPawn::TrySpawningNewRandomMeal()
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{
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bool bSuccess{false};
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for (FCookstove Cookstove : Cookstoves)
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@ -80,14 +80,14 @@ struct FCookstove
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static auto GetMealFromTable(const UDataTable *DataTablePtr, int32 MealID) -> FMeal;
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void SetCookingTime(const FTimespan CookingTimespan);
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auto SetCookingTime(const FTimespan CookingTimespan) -> void;
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/**
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* @brief Updates the cookstove for this tick, if a meal is cooking, updates the stats for it and if it finishes it calculates the score, etc...
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* @param DeltaTime Time between N-1 and N-2 frames in milliseconds
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* @param PlayerScore Takes in the current player score in case a meal gets finished and the score must be returned
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*/
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void Update(const float DeltaTime, int32 &PlayerScore);
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auto Update(const float DeltaTime, int32 &PlayerScore) -> void;
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/**
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* @brief Returns the remaining cooking time
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@ -124,7 +124,7 @@ public:
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// Called to bind functionality to input
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virtual void SetupPlayerInputComponent(class UInputComponent *PlayerInputComponent) override;
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bool TrySpawningNewRandomMeal();
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auto TrySpawningNewRandomMeal() -> bool;
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Oven Settings")
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