Refactor
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parent
f8cd10d74a
commit
85bc6c3dd9
3 changed files with 20 additions and 20 deletions
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@ -30,7 +30,6 @@ public:
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void SetCurrentHeat(const double InCurrentHeat) { CurrentHeat = InCurrentHeat; }
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TObjectPtr<UStaticMeshComponent> FireMesh;
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@ -48,6 +47,7 @@ public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Default")
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TObjectPtr<UCurveFloat> FireScaleCurveZ;
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private:
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// [0.0, 1.0]
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double CurrentHeat{0.0};
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@ -3,10 +3,10 @@
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#include "OvenPawn.h"
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auto FCookstove::Setup(const UDataTable *DataTablePtr, const int32 MealID,
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bool FCookstove::Setup(const UDataTable *DataTablePtr, const int32 MealID,
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const double InUndercookedMultiplier,
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const double InOvercookedMultiplier,
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const double InScoreMultiplier) -> bool
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const double InScoreMultiplier)
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{
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// Set the current meal id
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CurrentMealID = MealID;
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@ -29,7 +29,7 @@ auto FCookstove::Setup(const UDataTable *DataTablePtr, const int32 MealID,
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return true;
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}
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auto FCookstove::GetMealFromTable(const UDataTable *DataTablePtr, const int32 MealID) -> FMeal
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FMeal FCookstove::GetMealFromTable(const UDataTable *DataTablePtr, const int32 MealID)
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{
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if (DataTablePtr == nullptr || MealID < 0)
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{
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@ -42,7 +42,7 @@ auto FCookstove::GetMealFromTable(const UDataTable *DataTablePtr, const int32 Me
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return *Meal;
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}
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auto FCookstove::SetCookingTime(const FTimespan CookingTimespan) -> void
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void FCookstove::SetCookingTime(const FTimespan CookingTimespan)
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{
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StartTime = FDateTime::Now();
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EndTime = StartTime + CookingTimespan;
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@ -74,7 +74,7 @@ void FCookstove::Update(const float DeltaTime, int32 &PlayerScore)
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}
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}
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auto FCookstove::GetRemainingCookingTime() const -> FTimespan
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FTimespan FCookstove::GetRemainingCookingTime() const
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{
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const FDateTime Now = FDateTime::Now();
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if (Now >= EndTime)
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@ -85,12 +85,12 @@ auto FCookstove::GetRemainingCookingTime() const -> FTimespan
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return (EndTime - Now).GetTotalMilliseconds();
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}
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auto FCookstove::IsMealDone() const -> bool
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bool FCookstove::IsMealDone() const
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{
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return GetRemainingCookingTime() == 0.0;
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}
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auto FCookstove::FinishMeal() -> int32
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int32 FCookstove::FinishMeal()
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{
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CookingStats.TotalCookedMeals++;
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CurrentlyCooking = false;
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@ -183,7 +183,7 @@ bool AOvenPawn::TrySpawningNewRandomMeal()
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return bSuccess;
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}
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auto AOvenPawn::RotateNeedleMouse(double MouseDeltaX) -> void
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void AOvenPawn::RotateNeedleMouse(double MouseDeltaX)
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{
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verifyf(ActiveDialIndex < CookspotDials.Num(),
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TEXT(
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@ -204,7 +204,7 @@ auto AOvenPawn::RotateNeedleMouse(double MouseDeltaX) -> void
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Dial.DialRatio = (Dial.MouseDeltaX + 1.0f) / 2.0;
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}
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auto AOvenPawn::RotateNeedleController(const FVector2D ThumbstickLocation) -> void
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void AOvenPawn::RotateNeedleController(const FVector2D ThumbstickLocation)
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{
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verifyf(ActiveDialIndex < CookspotDials.Num(),
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TEXT(
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@ -225,7 +225,7 @@ auto AOvenPawn::RotateNeedleController(const FVector2D ThumbstickLocation) -> vo
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Dial.DialRatio = (Dial.DialRatioController + 1.0) / 2.0;
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}
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auto AOvenPawn::CycleActiveOvenDial(const bool CycleRight) -> void
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void AOvenPawn::CycleActiveOvenDial(const bool CycleRight)
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{
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if (CycleRight)
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{
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@ -75,38 +75,38 @@ struct FCookstove
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* @brief Given a @param DataTablePtr and a @param MealID, configure the cookstove to start cooking the meal.
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* @return Returns whether we found a meal with the provided @param MealID and successfully started cooking it.
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*/
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auto Setup(const UDataTable *DataTablePtr,
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bool Setup(const UDataTable *DataTablePtr,
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const int32 MealID,
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const double InUndercookedMultiplier,
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const double InOvercookedMultiplier,
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const double InScoreMultiplier) -> bool;
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const double InScoreMultiplier);
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static auto GetMealFromTable(const UDataTable *DataTablePtr, int32 MealID) -> FMeal;
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static FMeal GetMealFromTable(const UDataTable *DataTablePtr, int32 MealID);
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auto SetCookingTime(const FTimespan CookingTimespan) -> void;
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void SetCookingTime(const FTimespan CookingTimespan);
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/**
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* @brief Updates the cookstove for this tick, if a meal is cooking, updates the stats for it and if it finishes it calculates the score, etc...
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* @param DeltaTime Time between N-1 and N-2 frames in milliseconds.
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* @param PlayerScore Takes in the current player score in case a meal gets finished and the score must be returned.
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*/
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auto Update(const float DeltaTime, int32 &PlayerScore) -> void;
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void Update(const float DeltaTime, int32 &PlayerScore);
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/**
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* @brief Returns the remaining cooking time.
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*/
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auto GetRemainingCookingTime() const -> FTimespan;
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FTimespan GetRemainingCookingTime() const;
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/**
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* @brief Check if the currently cooked meal is done cooking.
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*/
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auto IsMealDone() const -> bool;
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bool IsMealDone() const;
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/**
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* @brief Finishes up cooking the current meal, setting up the necessary stats and state.
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* @return Returns the calculated score based on the stats of the cooked meal.
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*/
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auto FinishMeal() -> int32;
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int32 FinishMeal();
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};
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@ -126,7 +126,7 @@ public:
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virtual void SetupPlayerInputComponent(class UInputComponent *PlayerInputComponent) override;
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auto TrySpawningNewRandomMeal() -> bool;
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bool TrySpawningNewRandomMeal();
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UFUNCTION(BlueprintCallable, Category="Oven Dials|Controlls")
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void RotateNeedleMouse(double MouseDeltaX);
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