imgui_glfw_opengl3_cmake_base/resources/shaders/testing.vs
2023-10-20 17:14:46 +03:00

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173 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
out vec3 fragPosition;
void main()
{
fragPosition = aPos;
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
};