9 lines
No EOL
158 B
GLSL
9 lines
No EOL
158 B
GLSL
#version 330 core
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out vec4 FragColor;
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in vec3 fragPosition;
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void main()
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{
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FragColor = vec4((sin(fragPosition.x * 15.0) / 2.0) + 0.5, 0.55, 0.5, 1.0);
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}; |