package game import "core:math" import rl "vendor:raylib" Tile :: struct { id: int, pos: rl.Vector2, animation: Animation, } spawn_tile_under_mouse :: proc() { tile_position := get_tile_position(world_mouse) old_tile: bool for e in entities { if .Allocated not_in e.flags {continue} if e.kind == .Tile && e.pos == tile_position { old_tile = true } } if !old_tile { create_entity( Entity { pos = tile_position, kind = .Tile, data = TileData{has_plant = true, plant_id = 0, animation = tomato_animation}, }, ) } } get_tile_position :: proc(wpos: rl.Vector2) -> rl.Vector2 { return {math.floor(wpos.x / TILE_SIZE) * TILE_SIZE, math.floor(wpos.y / TILE_SIZE) * TILE_SIZE} }