Added a sample sound and some config, added tween to the src

This commit is contained in:
Stefan Stefanov 2024-12-31 13:06:30 +02:00
parent 01dec4e5c1
commit d6143951d8
12 changed files with 960 additions and 44 deletions

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<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppEnforceWhileStatementBraces/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppEnforceDoStatementBraces/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppWrongIncludesOrder/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppWrongSlashesInIncludeDirective/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppEnforceNestedNamespacesStyle/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppEnforceTypeAliasCodeStyle/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppEnforceFunctionDeclarationStyle/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberInitializersOrder/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppEnforceOverridingFunctionStyle/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppEnforceOverridingDestructorStyle/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUseAuto/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUseAutoForNumeric/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppEnforceCVQualifiersPlacement/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppEnforceCVQualifiersOrder/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnecessaryWhitespace/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTabsAreDisallowed/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFAConstantConditions/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFANullDereference/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFANotInitializedField/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFALoopConditionNotUpdated/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFADeletedPointer/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFAMemoryLeak/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFAInvalidatedMemory/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFALocalValueEscapesScope/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFALocalValueEscapesFunction/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFAConstantParameter/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFAConstantFunctionResult/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFAArrayIndexOutOfBounds/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFAUnreachableCode/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFAUnreachableFunctionCall/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFAEndlessLoop/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFAInfiniteRecursion/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFAUnusedValue/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFAUnreadVariable/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFATimeOver/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInconsistentNaming/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=StringLiteralTypo/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CommentTypo/@EntryIndexRemoved" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=IdentifierTypo/@EntryIndexRemoved" />
</component>
</project>

9
.idea/libraries/Odin_SDK.xml generated Normal file
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@ -0,0 +1,9 @@
<component name="libraryTable">
<library name="Odin SDK">
<CLASSES />
<JAVADOC />
<SOURCES>
<root url="file://$PROJECT_DIR$/../../../tools/Odin" />
</SOURCES>
</library>
</component>

21
.idea/misc.xml generated Normal file
View file

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CMakePythonSetting">
<option name="pythonIntegrationState" value="YES" />
</component>
<component name="ExternalStorageConfigurationManager" enabled="true" />
<component name="MakefileSettings">
<option name="linkedExternalProjectsSettings">
<MakefileProjectSettings>
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="modules">
<set>
<option value="$PROJECT_DIR$" />
</set>
</option>
<option name="version" value="2" />
</MakefileProjectSettings>
</option>
</component>
<component name="MakefileWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
</project>

6
.idea/vcs.xml generated Normal file
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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

16
.vscode/launch.json vendored Normal file
View file

@ -0,0 +1,16 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type": "cppvsdbg",
"request": "launch",
"name": "Debug",
"program": "${workspaceFolder}/game.exe",
"args": [],
"cwd": "${workspaceFolder}"
}
]
}

19
.vscode/tasks.json vendored Normal file
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@ -0,0 +1,19 @@
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "build",
"type": "shell",
"command": "make",
// "problemMatcher": [
// "$msvc"
// ],
"group": {
"kind": "build",
"isDefault": true
}
}
]
}

View file

@ -1,5 +1,5 @@
run:
odin run src -out:game.exe -debug -use-separate-modules -sanitize:address
odin run src -out:game.exe -debug
build:
odin build src -out:game.exe -debug -use-separate-modules
@ -8,3 +8,4 @@ clean:
rm *.exe
rm -rf *.dSYM/
all: build

Binary file not shown.

View file

@ -27,7 +27,8 @@ world_mouse: rl.Vector2
screen_game_area: rl.Rectangle
game_render_buffer_area := rl.Rectangle{0, 0, GAME_SCREEN_WIDTH, -GAME_SCREEN_HEIGHT}
pickup_sound := rl.LoadSound("assets/sounds/pickup_sound.ogg")
pickup_sound: rl.Sound
pickup_sound_data: []u8 : #load("../assets/sounds/pickup_sound.mp3")
player_spritesheet_sprite: []u8 : #load("../assets/player.png")
tomato_spritesheet_sprite: []u8 : #load("../assets/tomato.png")
@ -44,6 +45,18 @@ load_texture_from_memory :: proc(data: []u8) -> (texture: rl.Texture2D) {
return texture
}
load_sound_from_memory :: proc(
data: []u8,
sound_extension: cstring = ".mp3",
) -> (
sound: rl.Sound,
) {
wav := rl.LoadWaveFromMemory(sound_extension, raw_data(data), auto_cast len(data))
defer rl.UnloadWave(wav)
sound = rl.LoadSoundFromWave(wav)
return
}
sell_button_texture: rl.Texture2D
background_texture: rl.Texture2D
tile_dirt_dry_texture: rl.Texture2D
@ -64,11 +77,19 @@ tween_ctx_f32: t.TweenContext(f32)
tween_ctx_vec2: t.TweenContext([2]f32)
main :: proc() {
rl.SetConfigFlags({.VSYNC_HINT, .WINDOW_RESIZABLE, .WINDOW_HIGHDPI, .MSAA_4X_HINT})
rl.SetConfigFlags({.VSYNC_HINT, .WINDOW_RESIZABLE, .MSAA_4X_HINT})
rl.InitWindow(1280, 720, "Raylib Minimal")
rl.SetTargetFPS(rl.GetMonitorRefreshRate(rl.GetCurrentMonitor()))
rl.InitAudioDevice()
if rl.IsAudioDeviceReady() {
fmt.println("Audio working!")
} else {
fmt.println("Audio borked!")
}
pickup_sound = load_sound_from_memory(pickup_sound_data)
game_render_buffer = rl.LoadRenderTexture(
auto_cast GAME_SCREEN_WIDTH,
auto_cast GAME_SCREEN_HEIGHT,
@ -110,13 +131,13 @@ main :: proc() {
rl.PlaySound(pickup_sound)
for !rl.WindowShouldClose() {
free_all(context.temp_allocator)
update()
draw()
if true {for !rl.WindowShouldClose() {
free_all(context.temp_allocator)
update()
draw()
}
}
rl.UnloadRenderTexture(game_render_buffer) // Unload render texture
rl.CloseAudioDevice()
rl.CloseWindow()
@ -128,15 +149,16 @@ update :: proc() {
t.tween_update(&tween_ctx_vec2, auto_cast rl.GetFrameTime())
// :scaling update
screen_width := rl.GetScreenWidth()
screen_height := rl.GetScreenHeight()
screen_scale = min(
f32(rl.GetScreenWidth()) / GAME_SCREEN_WIDTH,
f32(rl.GetScreenHeight()) / GAME_SCREEN_HEIGHT,
f32(screen_width) / GAME_SCREEN_WIDTH,
f32(screen_height) / GAME_SCREEN_HEIGHT,
)
mouse := rl.GetMousePosition()
virtual_mouse := rl.Vector2 {
(mouse.x - (f32(rl.GetScreenWidth()) - (GAME_SCREEN_WIDTH * screen_scale)) * 0.5) /
screen_scale,
(mouse.y - (f32(rl.GetScreenHeight()) - (GAME_SCREEN_HEIGHT * screen_scale)) * 0.5) /
(mouse.x - (f32(screen_width) - (GAME_SCREEN_WIDTH * screen_scale)) * 0.5) / screen_scale,
(mouse.y - (f32(screen_height) - (GAME_SCREEN_HEIGHT * screen_scale)) * 0.5) /
screen_scale,
}
virtual_mouse = rl.Vector2Clamp(
@ -385,35 +407,15 @@ update_tile :: proc(e: Entity, data: ^TileData) {
update_animation(&data.animation)
if data.has_plant && data.animation.done && data.plant_grown == false {
data.plant_grown = true
player := handle_to_entity(player_handle)
if player != nil {
item := create_entity(
Entity {
pos = e.pos,
kind = .Item,
data = ItemData{id = data.plant_id, count = 3, texture = tomato_texture},
},
)
tw := t.tween_to(&tween_ctx_vec2, &item.pos, player.pos)
tw.id = item.handle
tw.data = tw
tw.on_update = proc(ctx: ^t.TweenContext([2]f32), data: rawptr) {
player := handle_to_entity(player_handle)
if player != nil {
tween: ^t.Tween([2]f32) = transmute(^t.Tween([2]f32))data
tween.goal = player.pos - {TILE_SIZE, TILE_SIZE}
}
}
tw.on_complete = proc(ctx: ^t.TweenContext([2]f32), data: rawptr) {
tween: ^t.Tween([2]f32) = transmute(^t.Tween([2]f32))data
fmt.println("Done")
rl.PlaySound(pickup_sound)
e := handle_to_entity(tween.id)
if e != nil && e.kind == .Item {
destroy_entity(e)
}
}
}
data.has_plant = false
rl.PlaySound(pickup_sound)
item := create_entity(
Entity {
pos = e.pos,
kind = .Item,
data = ItemData{id = data.plant_id, count = 3, texture = tomato_texture},
},
)
}
}
@ -444,7 +446,9 @@ draw_tile :: proc(e: Entity) {
data, ok := e.data.(TileData)
//rl.DrawRectangle(auto_cast e.pos.x, auto_cast e.pos.y, TILE_SIZE, TILE_SIZE, rl.BLACK)
rl.DrawTextureV(tile_dirt_dry_texture, e.pos, rl.WHITE)
draw_animation(data.animation, e.pos)
if data.has_plant {
draw_animation(data.animation, e.pos)
}
}
draw_item :: proc(e: Entity) {
data, ok := e.data.(ItemData)

239
tween/tween.odin Normal file
View file

@ -0,0 +1,239 @@
package tween
import "base:intrinsics"
import "core:math/ease"
import "core:time"
TweenContext :: struct($T: typeid) {
tweens: [dynamic]Tween(T),
}
Tween :: struct($T: typeid) {
value: ^T,
start: T,
diff: T,
goal: T,
delay: f64, // in seconds
duration: time.Duration,
progress: f64,
rate: f64,
type: ease.Ease,
inited: bool,
id: int,
// callbacks, data can be set, will be pushed to callback
data: rawptr, // by default gets set to value input
on_start: proc(ctx: ^TweenContext(T), data: rawptr),
on_update: proc(ctx: ^TweenContext(T), data: rawptr),
on_complete: proc(ctx: ^TweenContext(T), data: rawptr),
}
@(require_results)
context_init_f :: proc(
$T: typeid,
) -> TweenContext(T) where intrinsics.type_is_float(T) {
return {tweens = make([dynamic]Tween(T))}
}
@(require_results)
context_init_v :: proc(
$T: typeid/[$N]$E,
) -> TweenContext(T) where intrinsics.type_is_float(E) {
return {tweens = make([dynamic]Tween(T))}
}
context_init :: proc {
context_init_f,
context_init_v,
}
// delete map content
context_destroy :: proc(ctx: TweenContext($T)) {
delete(ctx.tweens)
}
// clear map content, stops all animations
context_clear :: proc(ctx: ^TweenContext($T)) {
clear(&ctx.tweens)
}
// append / overwrite existing tween value to parameters
// rest is initialized in tween_init, inside update
// return value can be used to set callbacks
@(require_results)
tween_to :: proc(
ctx: ^TweenContext($T),
value: ^T,
goal: T,
type: ease.Ease = .Quadratic_Out,
duration: time.Duration = time.Second,
delay: f64 = 0,
id: int = 0,
) -> (
tween: ^Tween(T),
) {
append(&ctx.tweens, Tween(T){})
n := len(ctx.tweens) - 1
tween = &ctx.tweens[n]
tween^ = {
value = value,
goal = goal,
duration = duration,
delay = delay,
type = type,
data = value,
id = id,
}
return
}
// init internal properties
_tween_init :: proc(tween: ^Tween($T), duration: time.Duration) {
tween.inited = true
tween.start = tween.value^
tween.diff = tween.goal - tween.value^
s := time.duration_seconds(duration)
tween.rate = duration > 0 ? 1.0 / s : 0
tween.progress = duration > 0 ? 0 : 1
}
_tween_init_f :: proc(
tween: ^Tween($T),
duration: time.Duration,
) where intrinsics.type_is_float(T) {
_tween_init(tween, duration)
}
_tween_init_v :: proc(
tween: ^Tween($T/[$N]$E),
duration: time.Duration,
) where intrinsics.type_is_float(E) {
_tween_init(tween, duration)
}
tween_init :: proc {
_tween_init_f,
_tween_init_v,
}
_tween_interpolate :: proc(tween: ^Tween($T), dt, delay_remainder: f64) {
tween.progress += tween.rate * (dt + delay_remainder)
x := tween.progress >= 1 ? 1 : ease.ease(tween.type, tween.progress)
tween.value^ = tween.start + tween.diff * T(x)
}
tween_interpolate_f :: proc(
tween: ^Tween($T),
dt, delay_remainder: f64,
) where intrinsics.type_is_float(T) {
_tween_interpolate(tween, dt, delay_remainder)
}
tween_interpolate_v :: proc(
tween: ^Tween($T/[$N]$E),
dt, delay_remainder: f64,
) where intrinsics.type_is_float(E) {
_tween_interpolate(tween, dt, delay_remainder)
}
tween_interpolate :: proc {
tween_interpolate_f,
tween_interpolate_v,
}
// update all tweens, wait for their delay if one exists
// calls callbacks in all stages, when they're filled
// deletes tween from the map after completion
_tween_update :: proc(ctx: ^TweenContext($T), dt: f64) {
for &tween in ctx.tweens {
delay_remainder := f64(0)
// Update delay if necessary.
if tween.delay > 0 {
tween.delay -= dt
if tween.delay < 0 {
// We finished the delay, but in doing so consumed part of this frame's `dt` budget.
// Keep track of it so we can apply it to this tween without affecting others.
delay_remainder = tween.delay
// We're done with this delay.
tween.delay = 0
}
}
// We either had no delay, or the delay has been consumed.
if tween.delay <= 0 {
if !tween.inited {
tween_init(&tween, tween.duration)
if tween.on_start != nil {
tween.on_start(ctx, tween.data)
}
}
// If part of the `dt` budget was consumed this frame, then `delay_remainder` will be
// that remainder, a negative value. Adding it to `dt` applies what's left of the `dt`
// to the tween so it advances properly, instead of too much or little.
tween_interpolate(&tween, dt, delay_remainder)
// tween.progress += tween.rate * (dt + delay_remainder)
// x := tween.progress >= 1 ? 1 : ease(tween.type, tween.progress)
// tween.value^ = tween.start + tween.diff * T(x)
if tween.on_update != nil {
tween.on_update(ctx, tween.data)
}
if tween.progress >= 1 {
// append keys to array that will be deleted after the loop
if tween.on_complete != nil {
tween.on_complete(ctx, tween.data)
}
}
}
}
}
tween_update_f :: proc(ctx: ^TweenContext($T), dt: f64) where intrinsics.type_is_float(T) {
_tween_update(ctx, dt)
}
tween_update_v :: proc(ctx: ^TweenContext($T/[$N]$E), dt: f64) where intrinsics.type_is_float(E) {
_tween_update(ctx, dt)
}
tween_update :: proc {
tween_update_v,
tween_update_f,
}
// stop a specific key inside the map
// returns true when it successfully removed the key
// @(require_results)
tween_stop :: proc(ctx: ^TweenContext($T), id: int) -> bool {
removed_tweens := false
for i := 0; i < len(ctx.tweens); {
if tween.id == id {
unordered_remove(&ctx.tweens, i)
removed_tweens = true
} else {
i += 1
}
}
return false
}
// Returns the first tween animation with that id
// If no tween exists with the given id, will return 0
@(require_results)
tween_time_left :: proc(flux: TweenContext($T), id: int) -> f64 {
for tween in ctx.tweens {
if tween.id == id {
return ((1 - tween.progress) * tween.rate) + tween.delay
}
}
return 0
}