This commit is contained in:
Stefan Stefanov 2026-08-08 17:50:11 +03:00
parent 2e9b930783
commit 848852ac05

View file

@ -32,27 +32,27 @@ update_animation :: proc(a: ^Animation) {
} }
} }
draw_animation :: proc(a: Animation, pos: rl.Vector2) { draw_animation :: proc(animation: Animation, position: rl.Vector2) {
width := f32(a.texture.width) width := f32(animation.texture.width)
height := f32(a.texture.height) height := f32(animation.texture.height)
source := rl.Rectangle { source := rl.Rectangle {
x = f32(a.current_frame) * width / f32(a.num_frames), x = f32(animation.current_frame) * width / f32(animation.num_frames),
y = 0, y = 0,
width = width / f32(a.num_frames), width = width / f32(animation.num_frames),
height = height, height = height,
} }
if a.flip { if animation.flip {
source.width = -source.width source.width = -source.width
} }
dest := rl.Rectangle { dest := rl.Rectangle {
x = pos.x + a.offset.x, x = position.x + animation.offset.x,
y = pos.y + a.offset.y, y = position.y + animation.offset.y,
width = width / f32(a.num_frames), width = width / f32(animation.num_frames),
height = height, height = height,
} }
rl.DrawTexturePro(a.texture, source, dest, {dest.width / 2, dest.height}, 0, rl.WHITE) rl.DrawTexturePro(animation.texture, source, dest, {dest.width / 2, dest.height}, 0, rl.WHITE)
} }